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  1. #11
    Player Kaurie's Avatar
    Join Date
    Apr 2015
    Posts
    2,427
    Character
    Kaurie Lorhart
    World
    Leviathan
    Main Class
    Summoner Lv 80
    Quote Originally Posted by mosaicex View Post
    Sure worked out really well for Diadem.

    In my opinion, it's less about what the system is and more about how well it is implemented.

    As it stands, I will take the boring daily tome grind over boring dungeon run any days.
    The gear in Diadem was the only draw, that chance that you could have insanely good stats etc. was all that kept people going. What didn't work out for Diadem was Diadem.

    Quote Originally Posted by Talraen View Post
    Random drops are a terrible idea. Hey, why don't we lock content behind luck? Why don't we encourage people to treat the game like a job to "fairly" distribute drops?

    I suspect all the positivity in this thread is survivorship bias, with perhaps a dash of masochism. If you actually get the drops you want, they're great, and if you don't, you probably stopped playing those kinds of games long ago.

    Case in point, since I hit 60 with every job I've started running expert dungeons with whichever job has the most potential for gear upgrades. In my last eight expert runs I've seen exactly one (1) drop I could roll need on (and it just happened it was one I already had, so I had to pass anyway). Needless to say, I would not be running expert dungeons at all if that was the only reward.
    It does sound like you are influenced by survivorship bias as well.
    (2)
    Last edited by Kaurie; 12-01-2016 at 11:56 PM.