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  1. #21
    Player
    Phireblast's Avatar
    Join Date
    Jun 2014
    Posts
    358
    Character
    Mike Fisticuffison
    World
    Famfrit
    Main Class
    Monk Lv 80
    WoW's latest expansion pretty much convinced me that the random drop system can work if executed right.
    (4)

  2. #22
    Player
    HyoMinPark's Avatar
    Join Date
    Feb 2016
    Location
    Lavender Beds, Ward 13, Plot 41
    Posts
    7,339
    Character
    Hyomin Park
    World
    Cactuar
    Main Class
    Sage Lv 92
    I don't like either, but tomes are definitely the lesser of the two evils.

    Take for example, my ninja I am currently leveling. I'm leveling it the old-school way of actually doing the leveling HW dungeons and not PotD (what is this?!). I still have a level 50 necklace, and a level 52 body piece and belt. I ran the Vault three times so far, and I have only gotten one piece of gear (earrings) from there. I had a Dex ring from back when I was doing story on my BRD.

    This doesn't really change that tomes are more of a chore for me (I honestly haven't capped scripture in four weeks since I already have all the pieces I want for BRD and DRK), but RNG is cruel. (Because now that I actually need scouting gear, it's nowhere to be seen!!!)
    (0)
    Sage | Astrologian | Dancer

    마지막 날 널 찾아가면
    마지막 밤 기억하길

    Hyomin Park#0055

  3. #23
    Player
    Kosme's Avatar
    Join Date
    Sep 2013
    Location
    My house
    Posts
    93
    Character
    Goblin Mugger
    World
    Balmung
    Main Class
    Monk Lv 60
    I guess for me it'd be a balance of the two, but I think tokens work better for a more casual game like this that throws rewards at players for little effort, and trains players to want things quickly (and possibly for little effort). Instant gratification tokens.

    Both tokens and random drops have their ups and downs, but I think in this day and age you're more likely to keep people playing with a token system.
    (0)
    This is my theme song~
    https://www.youtube.com/watch?v=F2wssN8-G1Y

  4. #24
    Player
    Bourne_Endeavor's Avatar
    Join Date
    Sep 2015
    Location
    Ul'Dah
    Posts
    5,377
    Character
    Cassandra Solidor
    World
    Cactuar
    Main Class
    Dragoon Lv 90
    Quote Originally Posted by Kaurie View Post
    I understand your concern for sure. My concern is that I stopped caring about all instanced content in this game completely a long time ago. I no longer play for the content, I play for my friends.
    See, I think RNG drops would have that same effect, just on more people. Right now, I only have to run Xelphatol/GGH a few times a week if I don't cap Scriptures another way. With RNG, I could be running one or both several times a week, which would only make them that much less appealing. I suppose queue times would improve though, depending on the drop rates. Frankly, I don't see how this makes dungeons feel less of a chore. If anything, they'd now become more of one.
    (3)

  5. #25
    Player
    Averax's Avatar
    Join Date
    Mar 2015
    Posts
    2,446
    Character
    Ven Black
    World
    Coeurl
    Main Class
    Black Mage Lv 100
    Tomes are a slow monotonous guarantee. You get there as an eventuality of all your work, but the road is a tedious and boring one.

    Random drops are a spontaneous and exciting uncertainty. RNG can favor you, or hinder you. You could get the best drops, or never see them.

    I prefer the chaos of the latter, honestly. It's a better carrot on a stick than grinding a currency for me.

    Though there's nothing that says both cannot exist at once.
    (1)

  6. #26
    Player
    Bourne_Endeavor's Avatar
    Join Date
    Sep 2015
    Location
    Ul'Dah
    Posts
    5,377
    Character
    Cassandra Solidor
    World
    Cactuar
    Main Class
    Dragoon Lv 90
    Quote Originally Posted by Averax View Post
    Tomes are a slow monotonous guarantee. You get there as an eventuality of all your work, but the road is a tedious and boring one.

    Random drops are a spontaneous and exciting uncertainty. RNG can favor you, or hinder you. You could get the best drops, or never see them.

    I prefer the chaos of the latter, honestly. It's a better carrot on a stick than grinding a currency for me.

    Though there's nothing that says both cannot exist at once.
    I think where this may work is in Eureka. Keep weekly lockouts to prevent grinding and you'll essentially be able to gear two jobs equally. Granted, it does allow people to gear one just exceptionally fast. So that could be a problem.
    (0)

  7. #27
    Player
    Yeol's Avatar
    Join Date
    Jan 2016
    Posts
    1,294
    Character
    Dr Yeol
    World
    Ragnarok
    Main Class
    Fisher Lv 100
    I've had a discussion with my friend about this few days ago.

    So far we have:
    - iL 225 dungeon drops (Expert).
    - iL 250 from alexander normal.
    - iL 250 crafted gear.
    - iL 260 by exchanging tomestones.
    - iL 270 from Alexander Savage.

    Would be nice to have other way to get iL 260. For example finish expert dungeons in under 10 min.
    This could drop 2 chests at the end with iL 260 accessories only! If you finish it within 15 min then you get 1 chest instead of 2.
    Meaning you save your tomestones for your left side rather than accessories.

    Even with this system it will take a player around 10-13 weeks to get complete iL260 on left side (Including weapon, not including belt).
    This just makes dungeons more rewarding rather than just a way to farm your tomestones.
    (0)
    Last edited by Yeol; 12-01-2016 at 12:56 PM.

  8. #28
    Player
    Thunda_Cat_SMASH's Avatar
    Join Date
    Dec 2014
    Posts
    2,105
    Character
    Sylvana Tenebri
    World
    Malboro
    Main Class
    Marauder Lv 79
    Another way to get I260 armor is coming up in 3.5. It'll even have that random drop flavor that everyone says they crave.
    (0)

  9. #29
    Player Kaurie's Avatar
    Join Date
    Apr 2015
    Posts
    2,427
    Character
    Kaurie Lorhart
    World
    Leviathan
    Main Class
    Summoner Lv 80
    Quote Originally Posted by Bourne_Endeavor View Post
    See, I think RNG drops would have that same effect, just on more people. Right now, I only have to run Xelphatol/GGH a few times a week if I don't cap Scriptures another way. With RNG, I could be running one or both several times a week, which would only make them that much less appealing. I suppose queue times would improve though, depending on the drop rates. Frankly, I don't see how this makes dungeons feel less of a chore. If anything, they'd now become more of one.
    It could, but I would say that WOW is evidence that more players prefer a game with random drops than FFXIV. It's hard to draw an exact conclusion as there are a great many factors that weigh on people's opinions, though.
    (0)

  10. #30
    Player
    mosaicex's Avatar
    Join Date
    Oct 2014
    Posts
    455
    Character
    Noyoyo Noyo
    World
    Typhon
    Main Class
    Paladin Lv 80
    Sure worked out really well for Diadem.

    In my opinion, it's less about what the system is and more about how well it is implemented.

    As it stands, I will take the boring daily tome grind over boring dungeon run any days.
    (2)
    Last edited by mosaicex; 12-01-2016 at 02:13 PM.

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