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  1. #1
    Player Magic-Mal's Avatar
    Join Date
    Jun 2016
    Location
    Gridania
    Posts
    1,589
    Character
    Malina Loma
    World
    Gilgamesh
    Main Class
    Bard Lv 90
    The relic taught me this is not a good idea.

    Also PotD sacks.
    (0)

  2. #2
    Player
    Chalbee's Avatar
    Join Date
    Mar 2016
    Location
    Limsa Lominsa
    Posts
    286
    Character
    Chalbeaux Maxime
    World
    Ultros
    Main Class
    Astrologian Lv 80
    Considering that it took me about 2 months of running Sohr Khai/Hullbreaker Hard 2 or 3 times per day to get the Panegyrist chestwrap, I'll take the tomes. By the time I actually got the damn thing, I didn't even want it anymore. And I was only after it for glamour, I would have been even more upset if I actually needed the gear for progression.
    (2)
    "Hello, I'm auditioning for the role of Ser Aymeric de Borel, and I'll be singing Electric Chapel by Lady Gaga"

  3. #3
    Player
    JunseiKei's Avatar
    Join Date
    Sep 2013
    Location
    The Mist, Ward 9, Plot 2
    Posts
    1,800
    Character
    Xoria Tepes
    World
    Cactuar
    Main Class
    White Mage Lv 90
    I prefer the token system. Doing Coils, it was incredibly annoying getting the same drop three times in a row, being locked out at once a week until the lock out lifted. It's also incredibly annoying to be held back in gear simply because RNG decides it wants to mess with you. Considering you can still get the items before you hit the amount of tokens needed, I find this a decent mitigation on RNG.

    We had the Midan Belt of Fending drop six times in a row. We've also gotten double healing accessories three times in a row in the Alexandrian tier. Our poor monk has only ever gotten his gear through tokens (it really hates him!); I can only imagine his rage if it had the same loot system as Coil.

    EDIT: Nope, wait. I was wrong; he got the striking headpiece through a drop.
    (0)
    Last edited by JunseiKei; 12-01-2016 at 08:37 AM.
    9.23.2019 [11:15 p.m.]Total Play Time: 1552 days, 0 hours, 0 minutes - You'll be hard-pressed to find a more cynical person than me.
    Quote Originally Posted by Odstarva View Post
    You people are never happy.
    [...] You complain and complain and complain.

  4. #4
    Player
    Phireblast's Avatar
    Join Date
    Jun 2014
    Posts
    358
    Character
    Mike Fisticuffison
    World
    Famfrit
    Main Class
    Monk Lv 80
    WoW's latest expansion pretty much convinced me that the random drop system can work if executed right.
    (4)

  5. #5
    Player
    HyoMinPark's Avatar
    Join Date
    Feb 2016
    Location
    Lavender Beds, Ward 13, Plot 41
    Posts
    7,339
    Character
    Hyomin Park
    World
    Cactuar
    Main Class
    Sage Lv 92
    I don't like either, but tomes are definitely the lesser of the two evils.

    Take for example, my ninja I am currently leveling. I'm leveling it the old-school way of actually doing the leveling HW dungeons and not PotD (what is this?!). I still have a level 50 necklace, and a level 52 body piece and belt. I ran the Vault three times so far, and I have only gotten one piece of gear (earrings) from there. I had a Dex ring from back when I was doing story on my BRD.

    This doesn't really change that tomes are more of a chore for me (I honestly haven't capped scripture in four weeks since I already have all the pieces I want for BRD and DRK), but RNG is cruel. (Because now that I actually need scouting gear, it's nowhere to be seen!!!)
    (0)
    Sage | Astrologian | Dancer

    마지막 날 널 찾아가면
    마지막 밤 기억하길

    Hyomin Park#0055

  6. #6
    Player
    Kosme's Avatar
    Join Date
    Sep 2013
    Location
    My house
    Posts
    93
    Character
    Goblin Mugger
    World
    Balmung
    Main Class
    Monk Lv 60
    I guess for me it'd be a balance of the two, but I think tokens work better for a more casual game like this that throws rewards at players for little effort, and trains players to want things quickly (and possibly for little effort). Instant gratification tokens.

    Both tokens and random drops have their ups and downs, but I think in this day and age you're more likely to keep people playing with a token system.
    (0)
    This is my theme song~
    https://www.youtube.com/watch?v=F2wssN8-G1Y

  7. #7
    Player
    Averax's Avatar
    Join Date
    Mar 2015
    Posts
    2,446
    Character
    Ven Black
    World
    Coeurl
    Main Class
    Black Mage Lv 100
    Tomes are a slow monotonous guarantee. You get there as an eventuality of all your work, but the road is a tedious and boring one.

    Random drops are a spontaneous and exciting uncertainty. RNG can favor you, or hinder you. You could get the best drops, or never see them.

    I prefer the chaos of the latter, honestly. It's a better carrot on a stick than grinding a currency for me.

    Though there's nothing that says both cannot exist at once.
    (1)

  8. #8
    Player
    Bourne_Endeavor's Avatar
    Join Date
    Sep 2015
    Location
    Ul'Dah
    Posts
    5,377
    Character
    Cassandra Solidor
    World
    Cactuar
    Main Class
    Dragoon Lv 90
    Quote Originally Posted by Averax View Post
    Tomes are a slow monotonous guarantee. You get there as an eventuality of all your work, but the road is a tedious and boring one.

    Random drops are a spontaneous and exciting uncertainty. RNG can favor you, or hinder you. You could get the best drops, or never see them.

    I prefer the chaos of the latter, honestly. It's a better carrot on a stick than grinding a currency for me.

    Though there's nothing that says both cannot exist at once.
    I think where this may work is in Eureka. Keep weekly lockouts to prevent grinding and you'll essentially be able to gear two jobs equally. Granted, it does allow people to gear one just exceptionally fast. So that could be a problem.
    (0)

  9. #9
    Player
    Yeol's Avatar
    Join Date
    Jan 2016
    Posts
    1,296
    Character
    Dr Yeol
    World
    Ragnarok
    Main Class
    Fisher Lv 100
    I've had a discussion with my friend about this few days ago.

    So far we have:
    - iL 225 dungeon drops (Expert).
    - iL 250 from alexander normal.
    - iL 250 crafted gear.
    - iL 260 by exchanging tomestones.
    - iL 270 from Alexander Savage.

    Would be nice to have other way to get iL 260. For example finish expert dungeons in under 10 min.
    This could drop 2 chests at the end with iL 260 accessories only! If you finish it within 15 min then you get 1 chest instead of 2.
    Meaning you save your tomestones for your left side rather than accessories.

    Even with this system it will take a player around 10-13 weeks to get complete iL260 on left side (Including weapon, not including belt).
    This just makes dungeons more rewarding rather than just a way to farm your tomestones.
    (0)
    Last edited by Yeol; 12-01-2016 at 12:56 PM.

  10. #10
    Player
    Reynhart's Avatar
    Join Date
    Jul 2011
    Location
    Ul'Dah
    Posts
    4,605
    Character
    Reynhart Kristensen
    World
    Ragnarok
    Main Class
    Dark Knight Lv 80
    Quote Originally Posted by Yeol View Post
    So far we have:
    - iL 225 dungeon drops (Expert).
    - iL 250 from alexander normal.
    - iL 250 crafted gear.
    - iL 260 by exchanging tomestones.
    - iL 270 from Alexander Savage.
    We also have iL 230 by exchanging Lore tomestones. What I'd like is another way to get i230 gear...like putting i230 in Expert dungeons, sinc i225 is basically useless.
    For i260, since it's weekly locked, you shouldn't be able to get that ilvl with an "unlocked" way.

    Back to the OP, why should we have to chose ? We can have both for each tome ilvl. Ex dungeons = uncapped tome gear, 24-man raid = capped tome gear.
    (1)

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