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  1. #1
    Player
    Lambdafish's Avatar
    Join Date
    Feb 2014
    Location
    Ul-Dah
    Posts
    3,927
    Character
    Khuja'to Binbotaj
    World
    Hyperion
    Main Class
    Paladin Lv 100
    Quote Originally Posted by ErdrickLoto View Post
    Tank is the closest there is to a "jack-of-all-trades" role, imo. Self-heals - which aren't potent but get the job done - and middling dps. They excel at staying alive, granted.
    This isn't true though, I already said that that RDM is a jack of all trades for black magic spells, white magic spells, and melee dps, and as has been said RDM being tank would not be a compromise between the three, rather be a tank that just so happens to have black and white magic (but not even truly, because it is a tank and needs to focus on defensive cooldowns, it would be like a PLD with some elemental "abilites" - spells don't work too well on tank).

    Quote Originally Posted by Thunda_Cat_SMASH View Post
    Why can't there be a magic tank In game?
    Mystic Knight. It is a job that uses black and white magic to imbue its blade with elemental affinity. Its like RDM but works much better as a tank because its abilities affect itself rather than the party/enemy as RDM does (MST abilities like shellblade work perfectly for a tank). Nobody said a magic tank wouldn't work, I only argued that RDM wouldn't work.
    (1)
    Last edited by Lambdafish; 11-29-2016 at 07:25 PM.

  2. #2
    Player
    Thunda_Cat_SMASH's Avatar
    Join Date
    Dec 2014
    Posts
    2,105
    Character
    Sylvana Tenebri
    World
    Malboro
    Main Class
    Marauder Lv 79
    Quote Originally Posted by Lambdafish View Post
    Mystic Knight. It is a job that uses black and white magic to imbue its blade with elemental affinity.
    That's very nice, I wish you the best of luck with getting an enchanted weapon user in game. That's nothing to do with red mage or what I'd want to see an RDM tank do, though. I want to see it balancing it's use of tp and MP, using both spells and swords to directly attack the enemy, rather than simply putting a glow on a weapon, and using defensive spells to both defend itself and support the party at large. DRK shows how few defensive CD's a proper tank really needs depending on recast timer, so there's absolutely no reason a spell casting tank couldn't be feasible. If you're worried about getting interrupted, add in a trait that increases the damage threshold for spell interruption to 30-40% and that's it.
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