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  1. #11
    Player
    Lilseph's Avatar
    Join Date
    Mar 2011
    Posts
    1,461
    Character
    Shadow Link
    World
    Mateus
    Main Class
    Red Mage Lv 90
    I think some dungeons work pretty well as tutorials. They are faceroll easy and they introduce some baby-level raid mechanics, but the concept is there. If anything, I would borrow more raid mechanics and put them in dungeons like it has been done so far. People stepping into raiding content requires more than education but dedication and preparation. They are expected to AT LEAST know how to play their class and yes, be a fast learner if you are wanting to jump into a group of seasoned raiders. It's hard to motivate people into it.
    (1)

  2. #12
    Player
    LefeinNoel's Avatar
    Join Date
    Apr 2014
    Location
    Ul'dah! The Bastok of Eorzea.
    Posts
    46
    Character
    Lefein Noel
    World
    Faerie
    Main Class
    Gladiator Lv 90
    My hope is, this may server to dispel fear and provide this motivation.

    Also, T9 was just an example. Literally any raid could be used.
    (0)
    I like beating the dents out of my shield using my helmet. Sometimes I forget to take the helmet off first.

  3. #13
    Player
    RubyScarlett's Avatar
    Join Date
    Dec 2013
    Location
    Limsa Lominsa
    Posts
    286
    Character
    Ava Rose
    World
    Behemoth
    Main Class
    White Mage Lv 90
    It seems to me that what you're describing, OP, is literally the previous 60 levels that you've completed to get to end game. If you need the game to stop and tell you what a mechanic is and how to find a safe spot, then IDK how you got to Level 60. The EX primals SHOULD (in theory) be the middle ground between dungeons in game and savage raiding. You need to develop awareness and have an understanding of your class to maxmize and hit DPS checks. Raiding is the next step up challenge for people who have mastered the basic skills that want to stretch themselves. Sorry, not sorry, but the last thing this game needs is yet another instance that hand-holds and coddles the playerbase. IMHO, there would be more value in having a 'Hall of the 60' that teaches people how to put their level 60 rotation together and then how to do that while handling mechanics.
    (1)

  4. #14
    Player
    LefeinNoel's Avatar
    Join Date
    Apr 2014
    Location
    Ul'dah! The Bastok of Eorzea.
    Posts
    46
    Character
    Lefein Noel
    World
    Faerie
    Main Class
    Gladiator Lv 90
    Quote Originally Posted by RubyScarlett View Post
    It seems to me that what you're describing, OP, is literally the previous 60 levels that you've completed to get to end game. If you need the game to stop and tell you what a mechanic is and how to find a safe spot, then IDK how you got to Level 60. The EX primals SHOULD (in theory) be the middle ground between dungeons in game and savage raiding. You need to develop awareness and have an understanding of your class to maxmize and hit DPS checks. Raiding is the next step up challenge for people who have mastered the basic skills that want to stretch themselves. Sorry, not sorry, but the last thing this game needs is yet another instance that hand-holds and coddles the playerbase. IMHO, there would be more value in having a 'Hall of the 60' that teaches people how to put their level 60 rotation together and then how to do that while handling mechanics.
    I personally disagree with your assessment of what you've read in my original post. However thank you for your feedback.

    Unless it was removed, we have a rotation assistant in the target dummy instance that checks your DPS output based on the content you select.
    It's possible but unlikely you've missed it, the dummy instance which has left me wondering if you just sought to say something snarky because you disagree without considering what was written in front of you; As you've suggested value in something that exists currently.

    Though the main idea of your comment was not missed. Players truly should be able to clear content as it was intended: I do not refute this fact. However, this isn't happening.
    Like many of the nay saying people in this thread, I've played a long time. I've slammed my head against the content and cleared it while it was current. (Aside from T5 I had some help from a friend there; I couldn't find a group on my server at the time to complete it)
    I've also returned from more than a year away and cleared the content of the time far ahead of my of my servers populace. Over and over. Which has inclined me to believe, for good or ill, the NA and EU player base is in need of assistance.
    (0)
    Last edited by LefeinNoel; 11-29-2016 at 02:39 AM.
    I like beating the dents out of my shield using my helmet. Sometimes I forget to take the helmet off first.

  5. #15
    Player
    thegreatonemal's Avatar
    Join Date
    Jun 2015
    Location
    Gridinia
    Posts
    679
    Character
    Malcolm Varanidae
    World
    Marilith
    Main Class
    Lancer Lv 100
    Quote Originally Posted by LefeinNoel View Post
    You do make one point I want to respond to.

    Being capable of clearing T9 on your own did help you clear A-insert raid here.
    You knew you were capable enough to clear current tier content.
    My point is, being capable enough to clear (T9 Example) equates you to being capable of clearing (A1s example). You may not have learned a skill, you however learned a raid.
    No you missed the point raid fights are no different then a dungeon fight each is there own unique dance of things you need to do in a certain order. The only real difference is the punishment for not doing the mechanic right hit for some damage in a dungeon or instant death/wipe the raid in savage tier. the only thing clearing t9 or A1s demonstrates is that I'm capable of memorization. what people need is for the game to explain rotations and openers seeing as the fights are designed around you doing them. The other is the raid community to be a bit more open and a more healthy Pug scene. Right now the hardest thing about raiding is finding 7 other people who have the similar time block in which to do said raid.
    (0)

  6. #16
    Player
    JunseiKei's Avatar
    Join Date
    Sep 2013
    Location
    The Mist, Ward 9, Plot 2
    Posts
    1,800
    Character
    Xoria Tepes
    World
    Cactuar
    Main Class
    White Mage Lv 90
    Quote Originally Posted by thegreatonemal View Post
    No you missed the point raid fights are no different then a dungeon fight each is there own unique dance of things you need to do in a certain order. The only real difference is the punishment for not doing the mechanic right hit for some damage in a dungeon or instant death/wipe the raid in savage tier.
    Man, I must have missed what dungeons there were that taught me I absolutely need to stoneskin or adloquium this person or they'll die.
    (2)

  7. #17
    Player
    Emerald_Swords's Avatar
    Join Date
    Jul 2016
    Location
    Gridania
    Posts
    92
    Character
    Jay Ichijou
    World
    Coeurl
    Main Class
    Dark Knight Lv 74
    This wouldn't only benefit new players to the encounters, but for those who feel like they need abit more time to practice and hone their skills. People who may have been away from the game and becoming rusty, this would definitely serve as a great tool.
    (1)

  8. #18
    Player
    Mokkoe's Avatar
    Join Date
    Aug 2016
    Posts
    12
    Character
    T'errin Mokko
    World
    Balmung
    Main Class
    Machinist Lv 70
    This seems like a whole lot of work for something very little people will use. The number one thing stopping "casuals" from raiding is that they're not interested to begin with. Making this interactive tutorial isn't going to magically make them interested in raiding.

    Then you have the second biggest thing stopping people from raiding - Time. For the people who are even interested in raiding to begin with don't raid because they are unable to block out a set time that works with the other seven people in their group.

    I'm not really criticizing the idea of an interactive tutorial itself, but whether or not it'd be really worth the effort to put it in. Someone who isn't into raiding isn't going to be "inspired" to raid, and it does nothing for the person who is interested since they can't find the time to raid to begin with.
    (3)

  9. #19
    Player
    FunkYeahDragons's Avatar
    Join Date
    Jul 2015
    Posts
    467
    Character
    Cafe Miel
    World
    Faerie
    Main Class
    Astrologian Lv 80
    I'd rather see more community interest. More newbies willing to utilize PF even if it takes time to fill, and to make and call on friends for practice parties. More people willing to take constructive criticism. More veteran raiders willing to give it. Less butthurt on both the casual and raiding sides, and fewer stereotypes.

    A queue for something like this could take forever to fill with very little reward for either newbies or mentors compared to other options. Not even materially, just the option to meet people on your own server. I like helping practice parties, but I wouldn't use this feature. If I join a practice party it's because I was asked to by someone or I was looking for something to do and spotted it in PF. I'd rather not sit in queue if I need something to do when I could just go play a different game on a slow night.

    I disagree that communities shouldn't teach each other, although games should be transparent about the foundations which FFXIV tends not to be. Games that hold your hand and don't let players learn and design ways to win are boring. Multiplayer experience means we win or lose together. Some don't like it, tough.

    I learned on A5s in mid-August by calling on friends who did raid, and others hopped into PF either to be helpful or learn themselves. Now I have a static to count on for A12s. It's doable as-is but requires more networking to integrate into raiding communities and start clearing fights than some people want to put in, which is a valid complaint.

    Some change to the lockout system would help as well. I'd assist more learning/clear parties after getting my weekly chests, but if I do I'm gimping those without statics on getting their drops.
    (0)
    Last edited by FunkYeahDragons; 11-29-2016 at 04:19 AM.

  10. #20
    Player
    thegreatonemal's Avatar
    Join Date
    Jun 2015
    Location
    Gridinia
    Posts
    679
    Character
    Malcolm Varanidae
    World
    Marilith
    Main Class
    Lancer Lv 100
    Quote Originally Posted by JunseiKei View Post
    Man, I must have missed what dungeons there were that taught me I absolutely need to stoneskin or adloquium this person or they'll die.
    No, but you did learn I need to pop that orb before it reaches that person or they die or that you need to turn away from the boss or you get a debuff or the different optical sight patterns I could go on but you get the idea.
    (0)

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