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  1. #1
    Player
    RubyScarlett's Avatar
    Join Date
    Dec 2013
    Location
    Limsa Lominsa
    Posts
    286
    Character
    Ava Rose
    World
    Behemoth
    Main Class
    White Mage Lv 90
    It seems to me that what you're describing, OP, is literally the previous 60 levels that you've completed to get to end game. If you need the game to stop and tell you what a mechanic is and how to find a safe spot, then IDK how you got to Level 60. The EX primals SHOULD (in theory) be the middle ground between dungeons in game and savage raiding. You need to develop awareness and have an understanding of your class to maxmize and hit DPS checks. Raiding is the next step up challenge for people who have mastered the basic skills that want to stretch themselves. Sorry, not sorry, but the last thing this game needs is yet another instance that hand-holds and coddles the playerbase. IMHO, there would be more value in having a 'Hall of the 60' that teaches people how to put their level 60 rotation together and then how to do that while handling mechanics.
    (1)

  2. #2
    Player
    LefeinNoel's Avatar
    Join Date
    Apr 2014
    Location
    Ul'dah! The Bastok of Eorzea.
    Posts
    46
    Character
    Lefein Noel
    World
    Faerie
    Main Class
    Gladiator Lv 90
    Quote Originally Posted by RubyScarlett View Post
    It seems to me that what you're describing, OP, is literally the previous 60 levels that you've completed to get to end game. If you need the game to stop and tell you what a mechanic is and how to find a safe spot, then IDK how you got to Level 60. The EX primals SHOULD (in theory) be the middle ground between dungeons in game and savage raiding. You need to develop awareness and have an understanding of your class to maxmize and hit DPS checks. Raiding is the next step up challenge for people who have mastered the basic skills that want to stretch themselves. Sorry, not sorry, but the last thing this game needs is yet another instance that hand-holds and coddles the playerbase. IMHO, there would be more value in having a 'Hall of the 60' that teaches people how to put their level 60 rotation together and then how to do that while handling mechanics.
    I personally disagree with your assessment of what you've read in my original post. However thank you for your feedback.

    Unless it was removed, we have a rotation assistant in the target dummy instance that checks your DPS output based on the content you select.
    It's possible but unlikely you've missed it, the dummy instance which has left me wondering if you just sought to say something snarky because you disagree without considering what was written in front of you; As you've suggested value in something that exists currently.

    Though the main idea of your comment was not missed. Players truly should be able to clear content as it was intended: I do not refute this fact. However, this isn't happening.
    Like many of the nay saying people in this thread, I've played a long time. I've slammed my head against the content and cleared it while it was current. (Aside from T5 I had some help from a friend there; I couldn't find a group on my server at the time to complete it)
    I've also returned from more than a year away and cleared the content of the time far ahead of my of my servers populace. Over and over. Which has inclined me to believe, for good or ill, the NA and EU player base is in need of assistance.
    (0)
    Last edited by LefeinNoel; 11-29-2016 at 02:39 AM.
    I like beating the dents out of my shield using my helmet. Sometimes I forget to take the helmet off first.

  3. #3
    Player
    RubyScarlett's Avatar
    Join Date
    Dec 2013
    Location
    Limsa Lominsa
    Posts
    286
    Character
    Ava Rose
    World
    Behemoth
    Main Class
    White Mage Lv 90
    Quote Originally Posted by LefeinNoel View Post
    I personally disagree with your assessment of what you've read in my original post. However thank you for your feedback.

    Unless it was removed, we have a rotation assistant in the target dummy instance that checks your DPS output based on the content you select.
    It's possible but unlikely you've missed it, the dummy instance which has left me wondering if you just sought to say something snarky because you disagree without considering what was written in front of you; As you've suggested value in something that exists currently.
    Responding late to a the ninja edit....

    Actually, no - The SSS dummy is not a rotation assistant. It will only tell you if you meet the needed DPS to do a specific fight, not how to improve to get to that point. In order to find that information out, you need to go outside of the game or ask others for help if you're unclear. Furthermore, the SSS dummy doesn't even tell you what your total DPS is, again, you need to go outside the game or to use a 3rd party to see that information. If does not tell you the % of time that your dots were up, where you let your buffs drop off. It simply gives you a pass/fail.

    Imagine you're taking a test, you feel confident in your answers, but you get a failing mark back. You have no idea where you went wrong, you had been doing everything right (or so you thought). This can either be demotivating to people and motivating to others. Some people might right up and quit, or they might just point the blame in another direction and keep on doing what they were doing. The game does nothing to help these people, except for nerfing the content so they can continue to progress in it without making any effort to improve themselves.

    I actually see huge value in the SSS dummy, but I think you're misdirecting the current audience that makes use of it. It's not people who are looking to learn or improve their rotation using it, it's players who are looking to beat their times or see to what degree they have improved.

    Yes, players should be able to clear the content provided. But there's simply people that don't want to improve and there's people that don't aspire to do anything harder than expert roulette. The outline that you described, still exists in the game - it's just spread out over 60 levels of dungeons and fights and primals and guildheists. Raids are about about taking all the knowledge and applying it in a setting where there are consequences for screwing up and not pulling your weight. You can do things 100% correctly, but to raid, you also need to work as a group. That means adjusting on the fly when someone else makes a mistake and learning how to adapt. The proposed solutions does nothing to address that skill or working as a group.

    Let's take A9S as an example. The tutorial for that fight is the normal version and a lot of the mechanics are the same. Bombs on the adds, adds die on fire platform. Even the alarum/mini puddle is a mechanic that they have used in previous fights. The stack mechanic, used previously and extensively. Mechanically, the fight is easy. But if you don't have the DPS to kill the adds in time, that's a bigger problem. You asked for feedback and I simply don't see how adding in a system that would spoon feed players what mechanics are used would help, when that too already exists in the game.

    The raid fights are 100% scripted. Meaning that the boss will do a certain mechanic at a certain time or at a certain threshold of HP%. Players simply need to pay attention and learn from mistakes.

    The best and most effective raid assistant in game is it's player base. There are hundreds of guides and videos that break out each mechanic of fights and show how to deal with them effectively. I've helped and hosted a ton of A9S learning parties, breaking down the mechanics for people who are new and looking to get into raiding and giving them tips on how to improve and giving them tools that they can study further to help them in their next learning party. I know I'm not the only one doing such things in game either. The very idea that you're proposing also already exists in game with each and every person who cleared the content and who wants to help others and who will patiently explain mechanics and safe zones and solutions to commonly made mistakes.

    I read your initial post. Me not agreeing with it is not being "snarky", it's simply giving the feedback that I do not believe that the situation you proposed would have any effect on helping players bridge the gap into savage raiding as it merely only serves to address specific mechanics and the raiding environment is more complex than that.
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