It seems to me that what you're describing, OP, is literally the previous 60 levels that you've completed to get to end game. If you need the game to stop and tell you what a mechanic is and how to find a safe spot, then IDK how you got to Level 60. The EX primals SHOULD (in theory) be the middle ground between dungeons in game and savage raiding. You need to develop awareness and have an understanding of your class to maxmize and hit DPS checks. Raiding is the next step up challenge for people who have mastered the basic skills that want to stretch themselves. Sorry, not sorry, but the last thing this game needs is yet another instance that hand-holds and coddles the playerbase. IMHO, there would be more value in having a 'Hall of the 60' that teaches people how to put their level 60 rotation together and then how to do that while handling mechanics.


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