Quote Originally Posted by LefeinNoel View Post
This can be role specific; It can also be done with 8 players simultaneously. Each player receiving different instructions. All in real time.
This would be cool, but would like to point out that this would mean you absolutely need eight player characters that can all contribute to human error. In the spirit of teaching and removing human error, SE should place in and program seven other NPCs that will do the mechanics correctly, placing any errors on the player trying to learn. With switching out which NPCs will show up based on which role the player queued under. Just like in the Novice Hall, there are NPCs to remove human error with an error counter that will fail the encounter if you persist in not listening.

This could also prove to be an important tool in teaching each role their responsibilities, like using cool-downs and mitigation stemming from other classes.