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  1. #1
    Player
    Gemina's Avatar
    Join Date
    Mar 2016
    Location
    Dravania
    Posts
    5,778
    Character
    Gemina Lunarian
    World
    Siren
    Main Class
    Scholar Lv 100
    Quote Originally Posted by Dustytome View Post
    The Aurum Vale would be a great example of why these take your time dungeons don't work. Had to take an alt through for a GC quest and had a string of tanks disappearing before load-in and groups disbanding afterward. It's exciting the first time or two and then it's old content and people just want it over with when they're pulled in for a roulette.
    The Aurum Vale is a great example of people not really wanting challenging dungeons. It can't be speed ran unless running it unsynced, in which case you give up the awesome exp the dungeon gives. I should backtrack a bit and not say that players don't truly want challenging dungeons that take longer, but I think they want better rewards if they have to do a challenging and puzzling dungeon over and over again.

    I think they can do something with the concept they had with the Haunted Manor during the recent Halloween event. One of the things that made it really fun was even though it was the same dungeon, with the same mobs, and same mechanics, your objectives changed each time you were in it. Haunted Manor was actually more challenging than a lot of current dungeons, and you don't fight anything.
    (0)

  2. #2
    Player
    Thunda_Cat_SMASH's Avatar
    Join Date
    Dec 2014
    Posts
    2,105
    Character
    Sylvana Tenebri
    World
    Malboro
    Main Class
    Marauder Lv 79
    Quote Originally Posted by Gemina View Post
    The Aurum Vale is a great example of people not really wanting challenging dungeons.
    Agreed... so long as SE continues too cater to the /AFK speed run crowd, I can't see dungeons ever becoming fun.
    (2)

  3. #3
    Player
    basketofseals's Avatar
    Join Date
    Jul 2015
    Posts
    815
    Character
    Verrine Mercer
    World
    Balmung
    Main Class
    Samurai Lv 86
    Quote Originally Posted by Thunda_Cat_SMASH View Post
    Agreed... so long as SE continues too cater to the /AFK speed run crowd, I can't see dungeons ever becoming fun.
    The afk dungeon runners and the speed runners are two opposite camps. Nobody wants to pull all the mobs in the dungeon and then tab out.
    (2)

  4. #4
    Player Kaurie's Avatar
    Join Date
    Apr 2015
    Posts
    2,427
    Character
    Kaurie Lorhart
    World
    Leviathan
    Main Class
    Summoner Lv 80
    Quote Originally Posted by Gemina View Post
    The Aurum Vale is a great example of people not really wanting challenging dungeons. It can't be speed ran unless running it unsynced, in which case you give up the awesome exp the dungeon gives.
    I think there are way too many factors involved to blame the general dislike of Aurum Vale on it being challenging.

    Reasons why I dislike Aurum Vale include:
    • Dungeon Aesthetics: I strongly dislike the toxic atmosphere with yellow liquids, dark green walls etc.
    • Mob Aesthetics: I really dislike the look of all the mobs in there
    • Synced to level 49: Oh, you just got your awesome level 50 skills, well have fun not having access to it! (so close yet so far)
    • Synced ilvl: No sense of 'progression' as you get stronger. Nice new gear? This will still take the same amount of time.
    • Time: This dungeon seems to take forever, comparatively to other dungeons
    • Rewards: The exp is kinda meh, you can level faster in Northern/Southern Thanalan, and the gear is pointless as it's scaled to 49 and everything at 50 rapidly jumps up in power.

    I enjoy the 'challenge', even though I don't find it that challenging. I do like that there are patrolling mobs and you need to be careful with your pulls.
    (2)