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  1. #1
    Player
    Thunda_Cat_SMASH's Avatar
    Join Date
    Dec 2014
    Posts
    2,105
    Character
    Sylvana Tenebri
    World
    Malboro
    Main Class
    Marauder Lv 79
    I imagine the general consensus would be, 'But muh mindless zerg rush speed runs!' People are kinda addicted to the things by this point. Course, I personally wouldn't complain, I hate mindless 'pull everything and AoE it down' cheese strats and would actually like mobs to remain a relevant threat even at Max ilvl but... then SE would have to tune the content tighter.
    (1)
    Last edited by Thunda_Cat_SMASH; 11-28-2016 at 02:42 AM.

  2. #2
    Player Kosmos992k's Avatar
    Join Date
    Aug 2013
    Location
    Ul'Dah
    Posts
    4,349
    Character
    Kosmos Meishou
    World
    Behemoth
    Main Class
    Paladin Lv 90
    Quote Originally Posted by Thunda_Cat_SMASH View Post
    I imagine the general consensus would be, 'But muh mindless zerg rush speed runs!' People are kinda addicted to the things by this point. Course, I personally wouldn't complain, I hate mindless 'pull everything and AoE it down' cheese strats and would actually like mobs to remain a relevant threat even at Max ilvl but... then SE would have to tune the content tighter.
    Unless they allowed the Mobs to scale up in line with the avg ilvl of the party, even allowing an additional mechanic or special attack after a certain threshold to maintain the challenge (or perhaps that should be, establish the challenge?). Combined with a semi-decent lvl/ilvl sync, this would help maintain the balance designed into dungeons. Of course not everyone will buy into this.

    Quote Originally Posted by Gemina View Post
    The Aurum Vale is a great example of people not really wanting challenging dungeons. **snip** Haunted Manor was actually more challenging than a lot of current dungeons, and you don't fight anything.
    Which is truly a crying shame.
    (1)
    Last edited by Kosmos992k; 11-29-2016 at 03:39 AM.