I'm sorry, your excuse is...."I saw it in PvE content, which means its for me!"..? Now this is just getting petty.Yeah, right. That's why they ripped the Hellhound (proper name, not the Cerberus) straight out of PvE content, something that PvE players have been seen in countless of Void Ark runs. Something that PvE players have even been requesting as a mount in the game.
If they wanted something purely for PvPers, they'd have designed something new, something completely tied to The Feast.
As a sidenote, it'll be hilarious if the silhouette ends up being a placeholder and the actual mount ends up being completely different.
I disagree. They have included mounts and minions on all new PvP modes or maps knowing full well people fancy collecting them. The devs have also flat out acknowledged they want to incentivize PvP more. It's hardly a coincidence a popular mount was gated behind PvP. That has always been their go to solution for hopeful encouragement. Frankly, I am against exclusive content on a whole. Make it difficult to obtain absolutely, but I prefer rewards that are always obtainable.I didn't miss the point. You just won't accept my answer to it. The Cerberus in concept is not to give incentive to people who may be interested in PvP. It is for the dedicated PvP player who likes a trophy as a representation like how athletes like trophies to represent their winning of a game. This was not made for PvE players. This was not made for casual PvP players. This is for the best of the best of the people who put a strong emphasis on PvP and put a lot of time into being the top at it. The coat and Cerberus are their trophies. They earned it, they have the right to show it off. It is their clear representation of their achievement.
Legacy rewards isn't a strawman argument. Lets be honest here, the argument truly is here that people want this Cerberus mount without having to be top 100 PvP or even really PvP in general if we want to stretch this a bit further. If they added a normal Cerberus mount you could get via PvE and then a Cerberus mount that had a collar that said "PvP" on it from being top 100, no one would care about the PvP mount. This topic would not of even been made. People complained that only 1.0 players got to have a goobue mount. They gave a slightly different one through Sylph dailies and the complaints were basically gone. Before you go "Well 2.0 players had no opportunity to get the goobue mount.", I still call people out on that. It was a gift for people who stuck around the game in it's worst of times and new players coming in demanding to have it was a middle finger to those who stuck around in 1.0. Compromise was found in giving a goobue with a slightly different look.
Overall point is there are some things people should not be allowed to have unless they put the effort, time, and skill to get it. If you feel entitled to something because people in the past got it under a certain circumstance, well, too bad for you. You want to play the equal opportunity argument. Everyone does have equal opportunity. It is your own schedule, skill, and what you decide to do in the game that decides if you can get the item or not. You are not sinking time into PvP and building up your skills to be the top 100? Ohh still want the Cerberus mount? Well sorry, you can't have it. Not skilled enough to get top 100? Well I am not good at basketball, but i'm not demanding a trophy for being a good sport.
Sorry if I sound off, its late.
Yes, it was. You're comparing two different scenario-- one I never argued. We wouldn't be having this discussion if Hellhound required say, one million Wolf Marks ala Fenrir. While some may just want easy access, plenty of argued similar points. There wasn't nearly the same backlash over the minions gated behind LoV or the AIDS mounts in Frontlines. People complaining is irrelevant because that isn't what has been argued here, for the most part. Most of debated is on the basis this were intended to be an incentive to increase PvP activity-- something the devs have been struggling to accomplish for years.
And therein lies the rub. The reward isn't necessarily skill oriented. It rewards whomever comes first and sits on their rank. That isn't equal opportunity. A person of equal or superior skill would struggle to rank on the basis of slow queues because people are sitting. If your only goal is the Hellhound, you have literally no reason to queue. Conversely, games like Overwatch prevent this by strictly making competition the only way to progress. Everything is obtainable from the onset. It may take you longer should you lack experience, but you need only play to obtain them eventually. That incentivizes people. Back when I played competitive PvP games frequently, if I stopped playing for a couple days, I would lose a rank or two because I wasn't actively participating. Thus, I am encouraged to play enough to keep my rank. FFXIV doesn't do that, hence one of the reasons queue times are so slow.
Last edited by Bourne_Endeavor; 11-27-2016 at 03:38 PM.
It's not even my excuse, or an excuse in general. It's a fact that it was a mob in PvE content, and that it was requested by PvE players to be added to the game as a mount (with the obvious intention of it being obtainable in PvE)
SE saw this, and turned it into a PvP reward as an incentive for PvE players to get into and compete in the Feast, since the queue times aren't all that great. How is this difficult to understand?
can you show us the massive request for it?It's not even my excuse, or an excuse in general. It's a fact that it was a mob in PvE content, and that it was requested by PvE players to be added to the game as a mount (with the obvious intention of it being obtainable in PvE)
SE saw this, and turned it into a PvP reward as an incentive for PvE players to get into and compete in the Feast, since the queue times aren't all that great. How is this difficult to understand?
So tired of people bringing up how people just sit on their rank, so queues die, thus no one else can apparently reach top 100. Newsflash, players that are good that are joining the season late are and have been making it into the top 100 despite these supposed long queues. People have run alts late into the season and getting them into the Top 100. Stop belittling the players whom actually play PvP and fought their way to the top 100. Top 100 is still reachable even now. Blaming the queue times is a sorry excuse and has been proven time and again that even late into the season, it is possible to attain top 100, if you're "Good". The sooner the players that think they are better than they are accept the fact that they are just not good enough to be top 100, the sooner this bs excuse of long queues can die.And therein lies the rub. The reward isn't necessarily skill oriented. It rewards whomever comes first and sits on their rank. That isn't equal opportunity. A person of equal or superior skill would struggle to rank on the basis of slow queues because people are sitting. If your only goal is the Hellhound, you have literally no reason to queue. Conversely, games like Overwatch prevent this by strictly making competition the only way to progress. Everything is obtainable from the onset. It may take you longer should you lack experience, but you need only play to obtain them eventually. That incentivizes people. Back when I played competitive PvP games frequently, if I stopped playing for a couple days, I would lose a rank or two because I wasn't actively participating. Thus, I am encouraged to play enough to keep my rank. FFXIV doesn't do that, hence one of the reasons queue times are so slow.
It's much easier to climb now, then it was in the beginning of the season where you would constantly fight the veteran players, now you can't even face them until you are Gold. Even then, if you get into the same match as them, you'd more likely than not be paired with them to increase your odds of winning.
Last edited by Nakanishi; 11-27-2016 at 04:04 PM.
This bolded word in your post, it hasn't appeared in mine. Can you show a PvP thread that requested the hellhound as a reward?
Yea, must be pretty tiring to hear the truth. So you'd be against a rating decay system, then?
Last edited by Nakanishi; 11-27-2016 at 04:33 PM.
I have a feeling people who EARN the mount have more of a reason to use it over previous mounts ;3
Yep, now I know you don't feast at all. Cause there are no hour long ques unless you play at like 4 am. That's a nice way to undermine your argument.
That wasn't the main point of your post, nice try ;3Re-read my post, I said the mounts I listed weren't time exclusive, which is correct. 3 years from now, I'll still be able to get the original ADS mount (if I manage to get into enough winning frontlines games). On the other hand, the Hellhound will only be around for two seasons (hence, time exclusive).
I have played WoW for over 8 years. You shouldn't try and say anything that can quite easily be false, especially since you know nothing about me haha.
They could do a lot of things. But it's obvious your are just fishing for ways to make everything exceedingly easy to get.I'll throw in another easy suggestion anyway. Reaching gold rating at the end of a PvP season could reward a token, that can be turned in for a mount of the player's choosing (future proof, since there's only 1 mount now, there'll likely be more later on). Rating decay happens every week, making it so players have to keep their rating up throughout the season. Incentive for players to be skilled without it being tied to a top 100. Will probably lower the PvP queues too, so more PvP matches for you to do.
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