Quote Originally Posted by Jim_Berry View Post
A parser wouldn't be necessary if people didn't ALWAYS expect fast runs. Why are you parsing me in a dungeon anyway? It has gotten so bad that a group kicked a DRK because he wasn't "dps'ing" enough........in a dungeon!

If you want stuff to die fast, create it in PF because you have DF players who care less about how you look at their performance.

If the TC can't mass pull, why force it if he took time to let us know that he can't. If he tries and mess up to meet demands, he will lose morale. When I play healer, I welcome the kick because I can't dps as WHM, and am NOT going out my way simply because you guys want fast runs. Again, create a PF for that.
The context of the conversation isn't whether or not parsers are necessary, nor have I suggested any necessity to use parsers to be good. My bringing it up was simply a suggestion that it's one of many viable (and powerful) ways to improve your game, if that's what you're interested in. People have made certain statements about the abilities of melee jobs in dungeon combat, and the point I'm trying to drive home is that if these people knew the ins and outs of said jobs, they'd quickly realize their statements are false.

As for wanting stuff to "die fast" in DF, every party doesn't have to be some shining pillar of efficiency, and I in no way condone forcing people to play in a certain style. However the "speed runs" of yesterday have become the normal runs of today, and you can't fault people for expecting the norm when they queue for content.