The context of the conversation isn't whether or not parsers are necessary, nor have I suggested any necessity to use parsers to be good. My bringing it up was simply a suggestion that it's one of many viable (and powerful) ways to improve your game, if that's what you're interested in. People have made certain statements about the abilities of melee jobs in dungeon combat, and the point I'm trying to drive home is that if these people knew the ins and outs of said jobs, they'd quickly realize their statements are false.
As for wanting stuff to "die fast" in DF, every party doesn't have to be some shining pillar of efficiency, and I in no way condone forcing people to play in a certain style. However the "speed runs" of yesterday have become the normal runs of today, and you can't fault people for expecting the norm when they queue for content.


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