Page 11 of 95 FirstFirst ... 9 10 11 12 13 21 61 ... LastLast
Results 101 to 110 of 950
  1. #101
    Player
    Gumbercules's Avatar
    Join Date
    Apr 2012
    Posts
    552
    Character
    Gumbercules Thesecond
    World
    Hyperion
    Main Class
    Miner Lv 80
    Quote Originally Posted by PArcher View Post
    ... I don't really see much toxicity in these matches either. Its the low-ranking matches and the ones where Bronze and Golds (or better) are mixed I see this somewhat (and even then, I've seen tons worse in other games) ...
    I like that you mention that you seen worse in other games cuz it makes me wonder if its about a correlation. People will undoubtedly challenge me on this but FF 14 "pve" scene is very civil overall and maybe that contrast makes the pvp scenario look even worse? When you mentioned other games my thoughts went to WoW and that game has an undeniably toxic pvp scene...but its contrast is a equally toxic pve scene as well :P So perhaps in that case it just goes from being bad behavior to being the norm?

    Just makes me curious as to whether its overreaction because in the case of the overall ff 14 community toxicity is well beyond being "normal" behavior. Some argue that this toxicity is nothing compared to other competitive online games, but how does it measure up to what the "ff 14 community" is?
    (0)

  2. #102
    Player
    FreeKingStefan's Avatar
    Join Date
    Sep 2016
    Posts
    175
    Character
    King Stefan
    World
    Jenova
    Main Class
    Scholar Lv 70
    Quote Originally Posted by FinalWolf View Post
    Like what you're doing right now? If it's that important to you then just discord.
    I'd like to think that what I said to you was neither rage-fueled or provoking in nature. Sorry if you took it that way.
    (5)

  3. #103
    Player
    Araxes's Avatar
    Join Date
    Nov 2015
    Location
    Ul'Dah
    Posts
    1,106
    Character
    Runic Raven
    World
    Zodiark
    Main Class
    Blacksmith Lv 100
    Im totaly okay with the new system. I can finaly Heal in Feast again without getting insulted if people die once.
    (3)
    ᛞᚨᚢᛃᛁᚦ ᚠᛖᚺᚢ
    ᛞᚨᚢᛃᚨᚾ ᚠᚱᚨᚾᛞᛁᛊ : ᛞᚨᚢᛃᛁᚦ ᛊᛖᛚᛒᚨᛉ ᛊᚨᛗᛟ
    ᛖᚲᚨ ᚹᚨᛁᛏ ᚨᚾᚨᛁᚾᛟ
    ᚦᚨᛏᚨ ᚾᛖ ᚨᛚᛞᚱᚨᛁᚷᛁᚾ ᛞᚨᚢᛃᛁᚦ
    ᛞᛟᛗᚨᛉ ᚢᛗᛒᛁ ᛞᚨᚢᛞᚨᚾᛟ ᚺᚹᚨᚱᛃᚨᚾᛟ

  4. #104
    Player
    Vice-Taicho's Avatar
    Join Date
    Aug 2013
    Posts
    26
    Character
    Kazj Eryut
    World
    Maduin
    Main Class
    Lancer Lv 90
    Quote Originally Posted by Araxes View Post
    Im totaly okay with the new system. I can finaly Heal in Feast again without getting insulted if people die once.
    I can finaly dps without killing stuff, ahhh 50 k damage in a 8 min fight here I come.
    (15)

  5. #105
    Player
    Myon88's Avatar
    Join Date
    Jul 2015
    Posts
    842
    Character
    Myon Miya
    World
    Tonberry
    Main Class
    Viper Lv 100
    Is there some reason you guys can't simply move to 4v4 fixed party Feast if you want real high level play with voice comms (which are mandatory for optimal performance anyway)? Like any game with both solo and premade queues, the solution to problems in solo is to queue premade so you can control who you're teamed up with. It's really no different in other games - you have people turning off their chat or muting their team in advance, even muting incoming voice comms even if it's a default feature.

    If there aren't enough players to support a fixed party ladder, that's a problem the playerbase has to solve itself. And for all you know, a more hospitable solo queue experience will incentivize more people to stick with the mode and graduate into serious players.

    A lot of you are also overlooking the fact that this change affects both teams equally. Perhaps you'll simply have to adapt to the new communication metagame where you'll have to assume people will kind of do their own things at times. I suspect macros are a placebo for some of you anyway - there's no reason to assume that someone new to PvP has the presence of mind to parse the contents of their chatlog while in battle - especially if they're already struggling in the first place, coupled with the fact that PvP is far more demanding of attention than most raid encounters.
    (4)
    Last edited by Myon88; 11-26-2016 at 10:33 AM.

  6. #106
    Player

    Join Date
    Jul 2011
    Posts
    644
    I am against this, but 90/100 of loosing is equal to have someone mean to others.
    insult others is easy, shut a chat is easy too.
    You want SE to banning players and punishing players, and waste time and ressources because at least 20/100 of playerbase take the easy way to insult others.
    it won't happen.
    (0)

  7. #107
    Player
    NargaHuntress's Avatar
    Join Date
    Aug 2013
    Location
    Can't even spell it.
    Posts
    269
    Character
    Olclessiy Yolmathaer
    World
    Adamantoise
    Main Class
    Arcanist Lv 60
    nooo how am i gonna get my daily turn on from angry pvpers? ugh back to LoL i guess.
    (1)

  8. #108
    Player Februs's Avatar
    Join Date
    Jul 2015
    Location
    Ul'dah
    Posts
    1,927
    Character
    Februs Harrow
    World
    Diabolos
    Main Class
    Paladin Lv 90
    Quote Originally Posted by Gumbercules View Post
    If SE went though chat logs for party finder and found the norm to be toxicity over cooperation, they prolly would implement this there too :P Honestly im hoping we get a dev response about this cuz I am curious just how bad it was that they went over chatlogs and decided this was the way to go.
    Those would probably be very boring logs lol.

    9/10 runs of standard DF content consist of {Hello!} at the start and "Ty4p" at the end, because most of the standard content is so brainless that it can all be face-rolled. The only exceptions are 24 man raids, extreme level trials, or savage raids, and all of those are just as toxic as PvP. Some of the PF groups for savage or extreme content, in particular, can be downright disgusting. That said, if SE made the same decision for that content, the community would probably explode in protest. As usual, SE seems to be making an exception to their "standards" when it comes to PvP.

    I am definitely curious about what those standards are, though. For example, what exactly do they consider "Harassment." Do they distinguish between strongly worded criticism and flat-out hate mail? Do they flag every disagreement (some of which are valid arguments) as harassment? Do they monitor macros or just typed chat? Do they have a program that picks out specific words? Things like that. Obviously, any case of wishing cancer upon someone is pretty cut and dry, but what about times when people just get into an argument? Or if someone was over-sensitive to being called-out on a mistake? I'd be interested to see how many of those instances were slapped with a "Harassment" label, if any.
    (2)

  9. #109
    Player
    Ryuko's Avatar
    Join Date
    Mar 2011
    Posts
    1,281
    Character
    Ryuko Kanzeon
    World
    Hyperion
    Main Class
    Summoner Lv 90
    Posting to agree with the OP and many other people in this thread who are saying that removing the chat is a bad move. While I can appreciate their reason for wanting to do it, I absolutely think it will do more harm than it helps. I think it is really important for people to strategize before a match, as well as come up with complex plans beforehand. For example, how do you communicate... "Okay, tank lock down the healer, once they pop all their cooldowns, everyone be ready to hard switch." (Something like that would be hard to say in auto-translate or the 'buttons' they are giving you.) I agree with others who have suggested that we should punish toxic players by taking away THEIR ability to chat. A blanket ban on all chat is just hurting the competitive nature of The Feast. It's a team-based game, and, given how most people do solo anyway... this is making it even less coordinated. =/ (Or maybe this is their way to try to force party ranked games to become more active? People would rather get in voice chat and strategize than use the in-game chat anyway.)
    (1)

  10. #110
    Player
    TiaHariberux3's Avatar
    Join Date
    Feb 2015
    Posts
    708
    Character
    Empty Inside
    World
    Lich
    Main Class
    Gladiator Lv 90
    Quote Originally Posted by Ryuko View Post
    I think it is really important for people to strategize before a match, as well as come up with complex plans beforehand. For example, how do you communicate... "Okay, tank lock down the healer, once they pop all their cooldowns, everyone be ready to hard switch." (Something like that would be hard to say in auto-translate or the 'buttons' they are giving you.) (O
    k

    If you want to type smth like that rip. The stuff you mentioned isnt smth that needs to be called out. You dont tell a tank when to lock down a healer etc. ppl know that or they dont no use to telling them while u type u do nothing for your team. Also they said "disabled chat during battle" I guess that means u can still use chat before the gate opens. People act like solo q needs alot of coordination but in fact it doesnt atm ppl either use macros for obvious stuff like "go back" when healer dies etc.. Most stuff ppl type is just toxic or "gg ty". You want to coordinate that much ? go light party with voice chat lel
    (4)

Page 11 of 95 FirstFirst ... 9 10 11 12 13 21 61 ... LastLast