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  1. #11
    Player Kaurie's Avatar
    Join Date
    Apr 2015
    Posts
    2,427
    Character
    Kaurie Lorhart
    World
    Leviathan
    Main Class
    Summoner Lv 80
    Quote Originally Posted by TaranTatsuuchi View Post
    I've been toying around with the idea of making a gearset to be level 50 equivalent with the idea of unsynching stuff but still being at the 'proper' power level...

    Of course...
    Trying to arrange a party for that would probably be even more difficult than just getting a synched party, which is more difficult then finding people who would rather just faceroll it unsynched...
    It depends on what you are doing. Most level 50 content can either be solod or killed with 1-2 others. For the EX Primals, I'd recommend a group of 3 (1 heal, 1 tank, 1 DPS), level 1-49 dungeons are an easy solo, level 50 dungeons are mostly soloable, but 1 other can help. You don't really need to arrange a full party, just 1-2 friends. You can even just make a PF, "Unsynced Garuda EX for WT" and I am sure you'll get a few people joining quickly.
    (0)

  2. #12
    Player
    Cenerae's Avatar
    Join Date
    Mar 2016
    Posts
    212
    Character
    Cenerae Ten'aire
    World
    Gilgamesh
    Main Class
    Astrologian Lv 70
    The skills we unlock on the way from 50 to 60 don't just 'give more rotation options', they also give a lot more flexibility, utility, or simply raw power to a class.

    The 50 dungeons were not tuned for this extra spike of power. There's no reason why we should have them in that content, assumming we are level synched. Frankly, they're easy enough as it is thanks to how generous the ilvl synch is.
    (0)

  3. #13
    Player
    TaranTatsuuchi's Avatar
    Join Date
    Oct 2011
    Posts
    1,462
    Character
    Aryn Tatsuuchi
    World
    Balmung
    Main Class
    Samurai Lv 90
    Quote Originally Posted by Kaurie View Post
    It depends on what you are doing. Most level 50 content can either be solod or killed with 1-2 others. For the EX Primals, I'd recommend a group of 3 (1 heal, 1 tank, 1 DPS), level 1-49 dungeons are an easy solo, level 50 dungeons are mostly soloable, but 1 other can help. You don't really need to arrange a full party, just 1-2 friends. You can even just make a PF, "Unsynced Garuda EX for WT" and I am sure you'll get a few people joining quickly.
    The idea is to have level 50 stats, so that the full party would be necessary, and access to all the level 60 skills.
    (0)

  4. #14
    Player
    DududeDude's Avatar
    Join Date
    Oct 2013
    Posts
    99
    Character
    Dudude Dude
    World
    Excalibur
    Main Class
    Scholar Lv 60
    Personally if just having all abilities be available when downsynced is a step too far (And it probably is) I'd at least appreciate a re-ordering of when you learn abilities. It'd be nice if every job at least had a proper "finished" combo available by the time you hit the level to do dungeons. If I'm doing lower level dungeons with friends I always find myself hovering to Monk just for the simple fact that you do have a nice combo of sorts in Bootshine > True Strike > Snap Punch in every single piece of instanced content.

    Dragoons are a particularly noteworthy one here in that until you get Full Thrust at 26 you're stuck with the awkward situation of having two parts of one combo and one part of a different combo, and technically the highest damage option is just spamming the first part of that second combo repeatedly. This problem also exists in a way for the other jobs with a similar combo system, though they lack the separate combo aspect meaning you just end up pressing the first and second part of the combo repeatedly.

    It'd make more sense as a build up for making people learn the Dragoon rotation if the level at which you learn Impulse Drive and Full Thrust were swapped around: It'd get a new player used to do the idea of having to hit abilities in a proper order to get a good pay off from it, since unlike the usual 150 > 200 > repeat potency cycle the payoff for three part combos is a definite noticeable increase in the damage the ability does. This is again true for most of the other melee/tank disciple of war jobs, though unlike Dragoon they lack the weird Impulse Drive interaction.

    There's other somewhat problematic things as well, like Scholars not getting their Esuna equivalent until level 40, Machinists not getting their full "combo" until 35, or Paladins being the only tank that doesn't get their tank stance at level 30. But just making it so the various physical disciples of war get a full combo of abilities within the first 10 levels would heavily improve how they feel in lower level content in my opinion.
    (3)

  5. #15
    Player
    Jeykama's Avatar
    Join Date
    Aug 2013
    Location
    Ul'dah
    Posts
    780
    Character
    Meru Maru
    World
    Balmung
    Main Class
    Machinist Lv 90
    Quote Originally Posted by TaranTatsuuchi View Post
    I've been toying around with the idea of making a gearset to be level 50 equivalent with the idea of unsynching stuff but still being at the 'proper' power level...
    You'd never be at the "proper" power level, because you'd be level 60. Unless you've got some idea how to shave off 10 levels worth of stats (HP/MP too)
    (0)

  6. #16
    Player
    TaranTatsuuchi's Avatar
    Join Date
    Oct 2011
    Posts
    1,462
    Character
    Aryn Tatsuuchi
    World
    Balmung
    Main Class
    Samurai Lv 90
    Quote Originally Posted by Jeykama View Post
    You'd never be at the "proper" power level, because you'd be level 60. Unless you've got some idea how to shave off 10 levels worth of stats (HP/MP too)
    The idea would be to get gear that when added up gives equivalent stats to a level 50, most likely would require some pieces to be lower item levels.
    So that whatever bonus those 10 levels give is offset by having 'weaker' gear equipped to balance it out.
    (0)

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