Quote Originally Posted by Lambdafish View Post
Do you think it was a bad thing increasing the difficulty between void ark and weeping city? Curious question
I remember my second run of it, someone went "holy hell this is HARD!" Most of us responded "if you're not braindead and expecting to be carried, it isn't too bad. Pull your weight, don't be stupid and we're set". I firmly believe SE helped.... foster the sense of easiness in the game and its lead to where we are now. We have content where many can idle during it and people are uncomfortable with maybe having to put some effort into a multiplayer team game.

Quote Originally Posted by Gemina View Post
I can kind of see an issue there. I mean you can only level a job once, right? Which is why I am perfectly ok with releasing more difficult content. But I am absolutely not ok with making current content more difficult with some exceptions.
Current content no, but I'd like SE to raise the difficultly they use as their bare minimum in the future. Nothing extreme, but more than "slam your face in your keyboard/controller and you'll be fine". The easy stuff should end at level 59 because... the only hard part of this game is learning your class. And I'm sorry, but this is a team game so if you can't learn your class...