
I remember my second run of it, someone went "holy hell this is HARD!" Most of us responded "if you're not braindead and expecting to be carried, it isn't too bad. Pull your weight, don't be stupid and we're set". I firmly believe SE helped.... foster the sense of easiness in the game and its lead to where we are now. We have content where many can idle during it and people are uncomfortable with maybe having to put some effort into a multiplayer team game.
Current content no, but I'd like SE to raise the difficultly they use as their bare minimum in the future. Nothing extreme, but more than "slam your face in your keyboard/controller and you'll be fine". The easy stuff should end at level 59 because... the only hard part of this game is learning your class. And I'm sorry, but this is a team game so if you can't learn your class...
So I guess Im from the outside lookin in , and what everyone is saying is all the hw content is easy, I havent played these dungeons yet but I was told it was more difficult than any other content before it, and I hear things are so easy yet Ive seen people die In literally every dungeon Ive been in seen people die in the first ten floors of potd. Not sayin thats common at all , but I think some people have a bias opinion about whats difficult to them and whats difficult to others. Some people say titan extreme is easy , but to me its pretty difficult simply because you have to dodge all the mechanics and I have been in a party that abandoned the trail. So the only thing we dont know is the percentage of people who think stuff is just so easy and the percentage of who think diffrently nearly ever time I go into aurum vale people say how much they hate it.
You heard wrong. The expert dungeons in Heavensward have all been brutally easy. The majority of them can be solo healed with a SCH Faerie (not exaggerating, I literally went in on day 1 with a SCH into all of them and did not heal at all).
Yeah, unfortunately, no matter how easy you make content, people will still fail and die. I think the issue is as they keep catering content this way, people become less inclined to try, and that means they will play worse and worse and die in the most mundane of content. If the content forced them to play well, they'd play better (still likely die, but they'd be better).and I hear things are so easy yet Ive seen people die In literally every dungeon Ive been in seen people die in the first ten floors of potd. Not sayin thats common at all , but I think some people have a bias opinion about whats difficult to them and whats difficult to others. Some people say titan extreme is easy , but to me its pretty difficult simply because you have to dodge all the mechanics and I have been in a party that abandoned the trail. So the only thing we dont know is the percentage of people who think stuff is just so easy and the percentage of who think diffrently nearly ever time I go into aurum vale people say how much they hate it.
As for the extreme primals, all of them seem easy once you get the mechanics down and seem hard before you do. Titan EX is a great example of this, it's quite difficult, especially in the gear present on its launch. However, it's such old content that most people know it and it's pretty easy to clear. The people who are saying Titan is easy are likely misremembering, trolling, or trying to prop themselves up to brag about being so great. Titan is consistently rated as one of the harder extreme primals. For example, here is a strawpoll from a few months ago:http://www.strawpoll.me/10773567/r Titan is rated as the 2nd hardest of all the primals (Thordan first).
Waaaiiit.. You're ok with main content being easy, but it bothers you that outdated content is easy? Am I misunderstanding what you mean by main, or..?
Last edited by Kaurie; 11-25-2016 at 12:42 AM.
I say its more of a problem with the reward system in this game , the game doesnt treat its content like a whole game doing binding coil for the first time sync , and I was just a level 53 bard and I didnt even need the rewards that where given cause I had out leveled it. So if they gave better rewards for the older primals, or the older raids, and made gave an incentive to level sync them instead of running them unsync even tho its older content. Its still not as face roll as some the stuff ur mentioning. Wt in my opinion is just incentive to run content unsync , and get it over with , I also did thornmarch and party abandoned, so its not like this content is just a peice of cake like is being mention , its just easier to do it unsync and get it over with , if you gave out better rewards this could solve the problem possibly at least a little bit.

On the same token, the current Expert dungeons cater to far below the 60%. Expert dungeons where you can do huge pulls and barely need to heal show this very well.
Nudge a player a little bit and they can rise to the occasion without going overboard. Once in a blue, we get something like WC where this happens (though it can be painful).
That really nails it. You can increase the current braindead difficultly without going way too far. The new expert dungeons are decent examples of this as the mechanics actually require SOME thinking and push you a tiny bit. We're not talking about creating the next Savage statics, we're talking about making end game dungeons require more from a player as they have every resource to succeed and a huge tool kit to draw from.
Last edited by Frowny; 11-25-2016 at 05:06 AM.



"Some"...?
When I stopped playing League of Legends, you weren't considered "decent" at the game if you weren't at least diamond - silver and below were considered "trash" (On the forums anyway). Turns out diamond is the top 2% of the playerbase and silver and below (the so called trash) makes up over 60% of the playerbase. And those are just the ~10% that felt competitive enough to get ranked, most players didn't even bother and were content just playing normals, ARAM and bots.
It's a nice reality check on how the skill is actually distributed and what to expect of a playerbase based on your own standing in the distribution. It's why I am very sceptical when people want to make things harder and don't think it's really in the interest of the playerbase and more in their own personal interest.
Well even here Ive heard and I wish there where actually numbers on the people who do savage raids and its a very small percentage, I come from swtor and you want to talk about easy content thats it right there like boss fights in the story literally where two hits and you have killed them. Sometimes challenge isnt always the reason people play I like challenge and I plan to try everything and Im sure I will fail sometimes, but Im one person , alot of my friends in game cant even be bothered with raids. And thats fine with me challenge isnt the only reason I even play myself, so there are lots of games that are successful for havin easy content swtor being one of them and finically its actually doing better than this game so to think that a large amount of people will leave game because its easy I just dont buy that at all.




I don't have any level 60's so I cannot speak about the difficulty of those two raids. However, when I mentioned that there can be exceptions to increasing the difficulty on existing content, I had certain iconic primals in mind that I wish would increase in difficulty along with increased item levels, since not a lot of players want to run these guys at the minimum iLv.




Please don't take this the wrong way, but I don't think you have enough information to speak about any of this topic. You aren't the first person who hasn't seen endgame to comment on the difficulty curve between levelling and endgame, and how can you expect to make a formal opinion when you haven't experienced any of the current content (let alone the latter half of the levelling process)?
I understand that you are taking the majority of your info from ARR endgame, but that's not really enough to make an educated opinion.
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