Fixed. Have yet to see anything other than ARF in level 60 roulette (why I stopped doing it).
Dzameal and Aurum are probably the 2 where you need to actually be competent pre-50. 51-59 probably Sohm Al up to Gubal requires some competence. He's not exactly wrong, but these dungeons (bar Vault) also don't ask a whole lot of you. Vault is the obvious odd-ball as I'll have people amazed a healer can keep everyone from dying at all... Low expectations.
Yes? Did you not find Darkhold, Aurum Vale, Sohm Al, and the Vault a reasonable challenge (not hard, but requires a pulse in order to complete) when you went through them the first time? (not talking about farm, I'm talking about first time, todays dungeons feel like farm even on the first run through)
Sometimes I wonder if threads like these are started because the FF franchise is still fairly new to the MMO community. Not so much in years, but by number of games released and their expansions. The reason I say this is because FF games in general have always been easy-moderate in challenge when progressing the story, and they release things like mega-bosses to challenge those with greater skill levels. OR... and this is key... improve the skill level of the player that attempts them.
If you run raids and EX content on the regular, exactly how is the casual content, especially if ran with the same group of buds going to provide anything similar? It's not, and it never will, and players with lower skill levels should not have to suffer as a result of that. Instances like Copperbell Mines HM or Titan HM might be easy for some of us to clear, but they are still much harder than their NM counterparts. More often than not, running these instances and getting good at them will improve your skill level, and when you get comfortable and ready, you move on to harder content.
The difficulty progression in FFXIV is just fine and does not need to be changed in any way. The game doesn't allow crappy players to be in the most difficult content; players do. And if you want a challenge, there is always DF.
Last edited by Gemina; 11-24-2016 at 10:14 AM.
Not sure what the Vault is, so I probably haven't done it yet. But no, I didn't particularly find any of the others challenging, even my first time through. The mechanics are all very self-explanatory.Yes? Did you not find Darkhold, Aurum Vale, Sohm Al, and the Vault a reasonable challenge (not hard, but requires a pulse in order to complete) when you went through them the first time? (not talking about farm, I'm talking about first time, todays dungeons feel like farm even on the first run through)
I'm not sure I'd use "requires a pulse" as a standard of any difficulty. I do not consider content challenging unless I actually feel challenged.
Last edited by Naunet; 11-24-2016 at 10:20 AM.
I understand now, you have only seen XIV up to level 55, so in a way, yeah we are playing a different game. Without spoiling too much, Heavensward dungeons ramp up in difficulty (the Vault is a level 57 dungeon, and a very popular dungeon amoungst players) from where you are now, but at level 60 suddenly become painfully easy (a SCH pet could comfortably solo heal some of them)
I had to edit my last post after reading yours because it brings up a great point. I've always had more anxiety from running through leveling roulette than any primal. Especially four-man where your role is more focused, and there is no backup tank or healer. If either drop, it typically leads to a wipe. For primals, even though a lot of people fail the mechanics and there are dead bodies everywhere, they still typically get cleared the first-go.
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