
Dzameal and Aurum are probably the 2 where you need to actually be competent pre-50. 51-59 probably Sohm Al up to Gubal requires some competence. He's not exactly wrong, but these dungeons (bar Vault) also don't ask a whole lot of you. Vault is the obvious odd-ball as I'll have people amazed a healer can keep everyone from dying at all... Low expectations.




Yes? Did you not find Darkhold, Aurum Vale, Sohm Al, and the Vault a reasonable challenge (not hard, but requires a pulse in order to complete) when you went through them the first time? (not talking about farm, I'm talking about first time, todays dungeons feel like farm even on the first run through)
Not sure what the Vault is, so I probably haven't done it yet. But no, I didn't particularly find any of the others challenging, even my first time through. The mechanics are all very self-explanatory.Yes? Did you not find Darkhold, Aurum Vale, Sohm Al, and the Vault a reasonable challenge (not hard, but requires a pulse in order to complete) when you went through them the first time? (not talking about farm, I'm talking about first time, todays dungeons feel like farm even on the first run through)
I'm not sure I'd use "requires a pulse" as a standard of any difficulty. I do not consider content challenging unless I actually feel challenged.
Last edited by Naunet; 11-24-2016 at 10:20 AM.




I understand now, you have only seen XIV up to level 55, so in a way, yeah we are playing a different game. Without spoiling too much, Heavensward dungeons ramp up in difficulty (the Vault is a level 57 dungeon, and a very popular dungeon amoungst players) from where you are now, but at level 60 suddenly become painfully easy (a SCH pet could comfortably solo heal some of them)
That doesn't negate the fact that NONE of the dungeons so far have been challenging at all and certainly don't equate to the claim made by the post I quoted regarding leveling being "exciting" and building up an expectation for very challenging content.I understand now, you have only seen XIV up to level 55, so in a way, yeah we are playing a different game. Without spoiling too much, Heavensward dungeons ramp up in difficulty (the Vault is a level 57 dungeon, and a very popular dungeon amoungst players) from where you are now, but at level 60 suddenly become painfully easy (a SCH pet could comfortably solo heal some of them)




I had to edit my last post after reading yours because it brings up a great point. I've always had more anxiety from running through leveling roulette than any primal. Especially four-man where your role is more focused, and there is no backup tank or healer. If either drop, it typically leads to a wipe. For primals, even though a lot of people fail the mechanics and there are dead bodies everywhere, they still typically get cleared the first-go.
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