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Thread: LoL...DRGs

  1. #1
    Player
    Gravton's Avatar
    Join Date
    Sep 2013
    Posts
    377
    Character
    Gravton Pentest
    World
    Diabolos
    Main Class
    Gladiator Lv 80

    LoL...DRGs

    I see what you guys did. Everyone was making their loldrg or floor-tank comments. You were just sitting back and laughing. DRG is SO much fun to play! I started playing this game as a pld main then took smn as my dps alt. Now, think about those two jobs compared to a DRG. I never wanted to touch DRG in 2.0 because i saw a vid on a standard opener for DRG. It was something like 26 buttons for an opener.....NOPE! Yoshi said SB would be mnk focused, so i thought maybe i should lvl mnk. Well mnk needs BfB so I decided to lvl DRG first.....now I'm hooked.


    I took my DRG into PotD and just kept going until 60, and it only took like 4 days. I'm 2 weeks into DRG so I'm not a pro just yet but I am researching my job rotations and what not. There are only 2 positional on flank and 2 on the rear. They also come at logical steps in a rotation so its not that bad, i just have to get used to it. I don't use GS as much as i should cause I don't want BotD to fall off, but I'm getting there. The animation lock is annoying at times but that can be overcome with time and knowledge of the mechanics (when to use, when not to).

    Since it's fresh in my mind there are a couple of changes I would personally make, to make it a little easier for players new to the job. First off, I would keep the positionals. It adds to the charm of the job. However I would like it if the 4th combo WS were not random. Like Chaos Thrust always proced Wheeling Thrust, both are rear attacks. I would also like Heavy thrust to replace True Thrust as the combo opener. It would be one less button to press and if you are following your standard rotation you would still be keeping it up. Then of course Full Thrust would proc Fang and Claw. You should also be able to extended BotD to 45 sec instead of 30.

    As for my personal changes to DRG, I would change how the jumps work. I absolutely fell in love with Elusive Jump, I would like for it to be on a 10 sec cooldown AND have a mechanic where if you target someone it jumps to them but if no one is targeted it does the back flip. I would also like the jumps reworked to deal damage based on distance from target. So you deal more damage if you use elusive jump first. I would also like Jump to stay at the target instead of returning me to my original position. With elusive on a 10 sec recast you could still get in and out as needed.

    Like I said I'm still new and these suggestion probably wont carry much weight. But how fun would it be to constantly be jumping around and dealing bonus damage because of it. Not like the 2.0 brds but in a "cool" way. I would lose my shit if those changes were made. Sorry guys, the secret is out, and I may never change jobs again. I'd mine with my spear if i could.
    (2)

  2. #2
    Player
    DarkerOrange's Avatar
    Join Date
    Jul 2014
    Location
    Gridania
    Posts
    349
    Character
    E'dok Edok
    World
    Masamune
    Main Class
    Ninja Lv 70
    So your suggestions are to make the class totally brain dead? No thanks.
    (4)

  3. #3
    Player
    Ebonwings's Avatar
    Join Date
    Feb 2016
    Location
    Ul'dah
    Posts
    227
    Character
    Ebonwings Drakostorm
    World
    Excalibur
    Main Class
    Paladin Lv 80
    DRG is fun and awesome. Their play style is addicting because of lots of OGCDs jumping skills. Of course because of animations in those skills which make people make fun of DRG. Sometimes people derped using jumps at the wrong time which leads to death xD Hey DRG is my main DPS since I main tanks. Overall DRG is a burst DPS its DPS is seconded to MNK when it comes to physical damage. I can't remember how many times DRG saved my party during DPS check points. Big shout out to all you the awesome DRGs out there.
    (5)

  4. #4
    Player ManuelBravo's Avatar
    Join Date
    Apr 2012
    Location
    Milpitas , CA
    Posts
    2,142
    Character
    Shinigami Zetta
    World
    Balmung
    Main Class
    Dragoon Lv 90
    No offense . So your points are things that have been covered. They already adjusted jump animation. BoD you can keep it alive if you know how to use it properly and rare it runs out unless you run out of mobs to hit. Your experience per say 2 weeks to most = 0 start all over. Unless you have a Zeta weapon, have done the grinding to actually understand the job I really wouldn't be able to see your experience. Now if you have a Kianna wep that's nice and all but you can really get it with any other job and just pick up lance so not really crucial. Being your from Balmung I'm surprise to even see a post like this. Dragoon is a lot of fun yet hurts when people who think they know dragoon complain, with out really understanding it. Your suggestion is, just like Darker orange mention, make the class brain dead....no thanks go back to tanking in that case if you just want frontal and avoiding. By the way before you ask what experience I have check out my profile in Lodestone. Yes even shows relic items gained.
    (1)
    Last edited by ManuelBravo; 11-24-2016 at 06:09 AM.

  5. #5
    Player
    Sentinillia's Avatar
    Join Date
    Jun 2014
    Posts
    124
    Character
    Sentinillia Emilie
    World
    Phoenix
    Main Class
    Lancer Lv 80
    Good to hear that you're enjoying the job!

    I do like the distance based damage increase on jumps idea, maybe a little bit unpractical but on paper it sounds neat. As for Fang and Claw/Wheeling procs, the change isn't really necessary as after you play the job for a while and get used to how it flows, doing positionals will come to you naturally and you don't even really have to think about it, even if the procs are random.

    Now as for turning Heavy Thrust into True Thrust 2.0... The thing you have to realize about Dragoon is that we have an extremely rigid rotation with very little room to play around with, combining those abilities would make the rotation even less flexible. You could probably argue that you could just keep using Heavy Thrust as you do right now and just not follow it up with a combo, but that would also mean having to adjust potencies or have some really funky rotations. I feel like This change would bring us even closer to having a set in stone rotation rather than a priority list it is now. How would you even play with such an ability? Put your DoTs up unbuffed? Do FT combo without Disembowel up?

    This is all very confusing to my simple Dragoon brain.
    (0)

  6. #6
    Player
    Gravton's Avatar
    Join Date
    Sep 2013
    Posts
    377
    Character
    Gravton Pentest
    World
    Diabolos
    Main Class
    Gladiator Lv 80
    Wow, all the hate is coming out of left field. Maybe DRG got their rep for a different reason.....anyway, I already stated that I was new to the job. You guys are acting like I said "Drg is no fun! Make these changes!" I never said to remove positional, I said I liked them cause they add to the flavor. It's not like I expected a dev to read it and go "OMG! He fixed drg!" I suggested some things I thought would be fun/remove button bloat/remove the need to constantly look at your hot bar/make it new player friendly. I mean who was complaining I already said I loved the job.

    "I've been playing dragoon for years, go back to tanking noob! You have no opinion!" I already said my thoughts carried no weight. I thought it was a fun post at first, I guess even if you say something nice this community will kick your teeth in for it.
    (0)
    Last edited by Gravton; 11-24-2016 at 08:32 AM.

  7. #7
    Player
    CookieMonsta's Avatar
    Join Date
    Jul 2015
    Posts
    478
    Character
    Shirayuki Kova
    World
    Tonberry
    Main Class
    Dragoon Lv 66
    Quote Originally Posted by Gravton View Post

    .
    The beauty of DRG is that its actually pretty good where it is at the moment. Its far more complex than the braindead MNK spammage and it tickles a different rotational feel compared to the priority based Nin. It has been suggested in the past that the WT + FnC should've been positional procs based off Chaos Thrust and Full Thrust, like FnC is off Chaos so you have to go Rear->Flank and WT is off FT so you have to go rear then reposition Flank for HT.
    Sadly, I'd have to disagree with your suggestion on the HT. I would not change it at all since the 24 seconds lines up beautifully with the rest of the rotation, this skill is the foundation of your damage and I think being a distinct skill is par of the course.

    Jump also cannot be as you suggested because the return thing is the drawback for the most powerful skill in your skillset. if it didn't return you, it would invalidate SpineShatter. DRGs have the most gap-closers already it doesn't need another one. This is also the same reasoning why Elusive jump is such high CD. I would probably reduce the CD to 120 sec if at all but thats it.

    I also disagree with allowing BOTD to be extendable to 45sec. With how short the recast is, it would allow you to basically maintain your BOTD in all circumstances easily with zero drawback. Part of the difficulty of the HW DRG is how to tune your BOTD maintenance around the fight. The only thing I would change to BOTD if at all is to allow the additional time bonus to proc before the WT + FnC hits ala Armor Crush/Fire 1.

    PS: did you know that the Jump skill when used at the exact time can be used to cheese knockback mechanics? You jump then you stay exactly where you are but this only works because it can return
    (3)
    Last edited by CookieMonsta; 11-24-2016 at 09:41 AM.

  8. #8
    Player
    Gravton's Avatar
    Join Date
    Sep 2013
    Posts
    377
    Character
    Gravton Pentest
    World
    Diabolos
    Main Class
    Gladiator Lv 80
    See that's something I can work with. Easy to explain and I get it, changing HT is a bad idea. I didn't realize suggesting it would be like flicking someone's hemroid. But I get it, don't suggest anything about dragoon. It's perfect as is. No new abilities, no alterations, no day dreaming. Especially if your on balmung for some reason.

    Thanks guys, I now understand why this is considered a toxic community. I'll just let the post die.
    (2)
    Last edited by Gravton; 11-24-2016 at 10:27 AM.

  9. #9
    Player
    gumas's Avatar
    Join Date
    Jun 2016
    Posts
    1,314
    Character
    Rawon Special
    World
    Tonberry
    Main Class
    Bard Lv 100
    there is nothing toxic about It, everyone give reason how and why your suggestion wont work, jump is made to return to your position because just like previous post said if you play it right you can avoid the lethal knockback (titan for example), you still recieved the damage but you can cheese the knockback effect.

    As for botd and h thrust, drg dance around full And chaos thrust, if your rythim is right H thrust will fit into your rotation, DRG playstyle is all about managing botd and thrust combo all while inserting ogcd skill (jump, legsweep and so on), even now i still cant make perfect rotation always missmatched 1 or 2 skill resulting my botd dead, that combine with my below average internet make it even worse lol

    Ps: if you want to see toxic community, go to healer section and create a topic like "should we help dps?" something like that, then watch your thread crash and burn lol
    (2)

  10. #10
    Player Keikun's Avatar
    Join Date
    Aug 2013
    Posts
    214
    Character
    Sakura Minami
    World
    Cactuar
    Main Class
    Conjurer Lv 60
    The community is toxic indeed, most of the people here are like "your idea is terrible and you should be ashamed of it" besides all the sarcastic comments wich never help at all.
    (2)

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