coz obviously u didnt read the 1st post at all? :PYou're are absolutely right! You don't have to mass pull, because in the end you are the only one that can make that call. ---------- IMHO: It's the laziest thing you could possibly do given how much HP,CDs,and iLv. we have. Part of being a tank is understanding party composition, and utilizing their kit to our advantage. We aren't (well im not) telling you to pull the entire level, but if you got a BLM and SMN that have a good rotation why not pull a lil exrtra?
I just feel like stuffs being a lil exaggerated unless things are way different in hw dungeons, I can say in my exp dungeons last from 25 to 30 mins playin all rolls Ive never been in a dungeon other than like hakkua maner normal, or wanderers palace tht was shorter than that.
A good friend of mine has a paladin as his main tank and he is a tank 99% of the time. He has no problems pulling big. Even against two summoners or a summoner or a black mage does he loose aggro. So either you had really bad other groups with you or maybe (and I dont want to sound mean) you need to get a little better with the paladin.
I would never go around and pull if someone wants to go slow. I patiently wait and wont say much (only if that person is mean) but I also wont be happy about it.
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I did find some things I was doing wrong but for me still the fact that pali has like one aoe I just dont feel comfortable pulling 15 adds with a palidan maybe when i get 250 gear or somethingA good friend of mine has a paladin as his main tank and he is a tank 99% of the time. He has no problems pulling big. Even against two summoners or a summoner or a black mage does he loose aggro. So either you had really bad other groups with you or maybe (and I dont want to sound mean) you need to get a little better with the paladin.
I would never go around and pull if someone wants to go slow. I patiently wait and wont say much (only if that person is mean) but I also wont be happy about it.
All of the tanks mostly just use 1 skill to hold their aoe threat. Just because Paladin's skill doesn't generate damage, doesn't mean you shouldn't be using it.
just would rather not ten is the max i will do and even then id try to keep it to 6 to 8 just not worth almost dying to me , its to situational , Id rather have a no death dungeon that took a lil longer than for anyone to die , tryin to mass pull
No current dungeon atm allows you to pull over 10, anyway. Except that 1 pull in Gubal with the books, where the books do basically no damage and have no health, so mass pull to it.
ha in the fifty dungeons ive seen people pull like 14 15 adds , thats why i was askin if u guys meant the hw dungeons are just all dungeons in genearl
This is actually the most valid concern in this thread since its the reach of Flash thats the issue, there will be some mobs that will miss the flash during the snap aggro phase. It simply cannot compare to the DRK red thingy or the WAR Overpower, Steel Cyclone, Infuriate Steel Cyclone again combo.
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