The point of the game since this team over is to ensure the game is casual friendly. From the beginning YoshiP has been stating that ARR and beyond will be a game where you can sit down and invest short periods of time and feel accomplished in the game. This has been the mission statement for the team in essence. You're playing the wrong game or are being willfully ignorant if you won't acknowledge this.
This is the direction all MMOs have taken lately with the exceptions being the small team based projects that are basically pet projects by old industry giants such as Mark Jacobs and his wonderful Camelot Unchained project. There are a few other such projects but most of them will never come to fruition because they don't have leaders who know what they are doing pushing the project to completion in the way Camelot Unchained does in MJ who is a legitimate visionary in the industry. If you want good, hardcore, MMO greatness CU is going to give it to you. Other games like Pantheon may or may not come to be. Brad McQuaid's history of not getting shit done is well documented and the project is rather ambitious, but looks like it would be great if it can get pushed out some time before 2030. Same thing goes for most of the other projects of this vein.
Unfortunately, we're in an era in online gaming where the influence of online shooter arenas and MOBAs has bled into and overtaken the influence of the traditional MMO. Only unfortunate if that is what you're still looking for, I suppose, but never the less it is the current scenario. MMOs are now designed to be consumed in small 20-60 minute sessions rather than things taking 20-60 minutes just to get organized and travel to the location to get started on an activity.

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