For the most part since noct sect got nerfed I would recommend not adding the stance options as a versatility bonus toward assessing AST.
For the most part since noct sect got nerfed I would recommend not adding the stance options as a versatility bonus toward assessing AST.
Which comps? I find even when matched against a bursty CC lineup like whm/pld/drg/mch the raw healing throughput of diurnal outshines noct advantages in all instances. I was a huge noct advocate since 3.0 who has been left unimpressed since the nerf.
Doing some quick math with base potencies:
Noct Benefic II >> 650 + (650 * 0.1) = 715 potency
Noct Aspected Benefic >> 250 + (250 * 0.65) = 412.5 potency
Diurnal Benefic II >> 650 (5% faster)
Diurnal Aspected Benefic >> 140 potency ticks over 18s
Diurnal Aspected Helios >> 40 potency ticks over 30s
The 5% spell speed is ENORMOUS and very noticeable especially when dealing with interrupts. Additionally, if you are spam-curing someone through burst with no cooldowns available and you have one or both regens on the person, the potency is significantly higher throughput than Noct. If you need pure throughput you would never cast a 412.5 potency bubble on someone getting bursted when you could be casting benefic II for 715.
continuing (character restrictions)...
The only benefit to this scenario is being able to run while doing 412.5 potency heals but with improved spell speed I can let a warrior sit on me all game and still heal through full DPS burst with no cooldowns without issue and found this scenario very difficult to achieve in Noct. Not to mention very harsh on a very sensitive MP pool.
Is there something I'm missing?
Shields increase the effective hp pool of your party members, making melee LB far easier to mitigate and casts more difficult to interrupt.
Total healing throughput from an 18 second hot isnt really relevant to countering a hard burst that occurs in the course of 1 or 2 gcds. On top of that, the hot wont stack with itself, meaning repeat casts become less meaningful than the initial one.
I wouldnt really call an ast's mp pool "sensitive," between manadraw, lumi aether, ewers and if applicable manasong/report
Last edited by Enlial; 11-23-2016 at 07:15 AM.
How is it not relevent? The ticks occur at least 2 times through the 3-5 seconds of burst. With both regens on that's 360 free healing potency in 3-5 seconds. Each piece of damage is applied to the target in sequence, at the same time as all of these heals.
Repeat casts are irrelevant, if you repeat cast noct your overall potency is drastically lower than benefic II + regens. At higher levels of play every single potency matters when keeping your entire team alive and if you are spamming noct aspected benefic you will eventually fall behind in about 10 seconds and someone is going to die.
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