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  1. #41
    Player
    meastoso's Avatar
    Join Date
    Oct 2013
    Posts
    13
    Character
    Meastoso Disperde
    World
    Behemoth
    Main Class
    Arcanist Lv 50
    For the most part since noct sect got nerfed I would recommend not adding the stance options as a versatility bonus toward assessing AST.
    (2)

  2. #42
    Player
    FreeKingStefan's Avatar
    Join Date
    Sep 2016
    Posts
    175
    Character
    King Stefan
    World
    Jenova
    Main Class
    Scholar Lv 70
    Quote Originally Posted by meastoso View Post
    For the most part since noct sect got nerfed I would recommend not adding the stance options as a versatility bonus toward assessing AST.
    Noct got nerfed awhile ago, and is still the better choice of the two against certain comps.
    (1)

  3. #43
    Player
    meastoso's Avatar
    Join Date
    Oct 2013
    Posts
    13
    Character
    Meastoso Disperde
    World
    Behemoth
    Main Class
    Arcanist Lv 50
    Which comps? I find even when matched against a bursty CC lineup like whm/pld/drg/mch the raw healing throughput of diurnal outshines noct advantages in all instances. I was a huge noct advocate since 3.0 who has been left unimpressed since the nerf.
    (3)

  4. #44
    Player
    FreeKingStefan's Avatar
    Join Date
    Sep 2016
    Posts
    175
    Character
    King Stefan
    World
    Jenova
    Main Class
    Scholar Lv 70
    Quote Originally Posted by meastoso View Post
    Which comps?
    Burst comps with low CC. Hots will tick while you're CCd so in your example with PLD/whm it would be better, yes. However, noct is good against:

    Bard, warrior, dark knight, dragoon, ninja, machinist, scholar, astrologian
    (0)

  5. #45
    Player
    meastoso's Avatar
    Join Date
    Oct 2013
    Posts
    13
    Character
    Meastoso Disperde
    World
    Behemoth
    Main Class
    Arcanist Lv 50
    Quote Originally Posted by FreeKingStefan View Post
    Bard, warrior, dark knight, dragoon, ninja, machinist, scholar, astrologian
    Why is Noct better against these jobs?
    (0)

  6. #46
    Player
    FreeKingStefan's Avatar
    Join Date
    Sep 2016
    Posts
    175
    Character
    King Stefan
    World
    Jenova
    Main Class
    Scholar Lv 70
    Quote Originally Posted by meastoso View Post
    Why is Noct better against these jobs?
    The aspected benefic shield and higher healing potency. These jobs don't have large amounts of hard CC so you can do more active healing, and the shield is invaluable when healing through burst.
    (0)

  7. #47
    Player
    meastoso's Avatar
    Join Date
    Oct 2013
    Posts
    13
    Character
    Meastoso Disperde
    World
    Behemoth
    Main Class
    Arcanist Lv 50
    Doing some quick math with base potencies:

    Noct Benefic II >> 650 + (650 * 0.1) = 715 potency
    Noct Aspected Benefic >> 250 + (250 * 0.65) = 412.5 potency

    Diurnal Benefic II >> 650 (5% faster)
    Diurnal Aspected Benefic >> 140 potency ticks over 18s
    Diurnal Aspected Helios >> 40 potency ticks over 30s

    The 5% spell speed is ENORMOUS and very noticeable especially when dealing with interrupts. Additionally, if you are spam-curing someone through burst with no cooldowns available and you have one or both regens on the person, the potency is significantly higher throughput than Noct. If you need pure throughput you would never cast a 412.5 potency bubble on someone getting bursted when you could be casting benefic II for 715.
    (3)

  8. #48
    Player
    meastoso's Avatar
    Join Date
    Oct 2013
    Posts
    13
    Character
    Meastoso Disperde
    World
    Behemoth
    Main Class
    Arcanist Lv 50
    continuing (character restrictions)...


    The only benefit to this scenario is being able to run while doing 412.5 potency heals but with improved spell speed I can let a warrior sit on me all game and still heal through full DPS burst with no cooldowns without issue and found this scenario very difficult to achieve in Noct. Not to mention very harsh on a very sensitive MP pool.

    Is there something I'm missing?
    (2)

  9. #49
    Player
    Enlial's Avatar
    Join Date
    Feb 2014
    Posts
    254
    Character
    Aleister Noir
    World
    Midgardsormr
    Main Class
    Marauder Lv 60
    Shields increase the effective hp pool of your party members, making melee LB far easier to mitigate and casts more difficult to interrupt.

    Total healing throughput from an 18 second hot isnt really relevant to countering a hard burst that occurs in the course of 1 or 2 gcds. On top of that, the hot wont stack with itself, meaning repeat casts become less meaningful than the initial one.

    I wouldnt really call an ast's mp pool "sensitive," between manadraw, lumi aether, ewers and if applicable manasong/report
    (0)
    Last edited by Enlial; 11-23-2016 at 07:15 AM.

  10. #50
    Player
    meastoso's Avatar
    Join Date
    Oct 2013
    Posts
    13
    Character
    Meastoso Disperde
    World
    Behemoth
    Main Class
    Arcanist Lv 50
    Quote Originally Posted by Enlial View Post
    Total healing throughput from an 18 second hot isnt really relevant to countering a hard burst that occurs in the course of 1 or 2 gcds. On top of that, the hot wont stack with itself, meaning repeat casts become less meaningful than the initial one.
    How is it not relevent? The ticks occur at least 2 times through the 3-5 seconds of burst. With both regens on that's 360 free healing potency in 3-5 seconds. Each piece of damage is applied to the target in sequence, at the same time as all of these heals.

    Repeat casts are irrelevant, if you repeat cast noct your overall potency is drastically lower than benefic II + regens. At higher levels of play every single potency matters when keeping your entire team alive and if you are spamming noct aspected benefic you will eventually fall behind in about 10 seconds and someone is going to die.
    (4)

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