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  1. #21
    Player Februs's Avatar
    Join Date
    Jul 2015
    Location
    Ul'dah
    Posts
    1,927
    Character
    Februs Harrow
    World
    Diabolos
    Main Class
    Paladin Lv 90
    Quote Originally Posted by Kai_Lee View Post
    You guys make it seem like playing warrior in the feast is easy. if it is, wouldn't there be more warriors in the top 100?
    Tanks always have a harder climb in the rankings, regardless of which tank it is. Although, there were quite a few War's in the top 100 on Primal last season, if I recall correctly. Regardless, it's not that War is "easy" per se. It just has less demands on their attention in comparison to Pld.

    When you play as War, you're basically focused purely on offensive support. You have a rotation, one party defense CD (two if you count Mythril Tempest ... on that obnoxiously long CD), and that's pretty much it. Pld, by comparison, has to constantly flip flop around between offensive support and defensive support. They have to manage stuns, be aware of bursts on both teams, keep count of CC resist timers, and manage 3 defensive CD's as well as supplementary healing with Clemency. At any given moment, Pld's have to be totally aware of the exact status of both teams (healing, hp bars, burst timers, and CC resist timers) and make a judgement call on where they can be of the best use. The weight of those judgments are heavier, as well, because their diverse utility means that they will be leaving a deficiency somewhere on the team each time they choose to be someplace else. That doesn't make War "easy," mind you. It just makes it different. On a rotation point of view, War is technically harder.
    (1)
    Last edited by Februs; 11-11-2016 at 06:18 AM.

  2. #22
    Player
    Dimitrii's Avatar
    Join Date
    Jul 2014
    Posts
    849
    Character
    Knives Stryfe
    World
    Diabolos
    Main Class
    Alchemist Lv 90
    Quote Originally Posted by Kai_Lee View Post
    You guys make it seem like playing warrior in the feast is easy. if it is, wouldn't there be more warriors in the top 100?
    There were alot in season 1. Season 2 I'm not sure since I didn't care about the rankings to check on a daily basis anymore with the reward being the same as season 1. Regardless war is the most prominent tank job out of the three in the rankings (solo queue) every season. You can't carry like a melee but at least you don't have to worry about being focused like a melee unless you are being stupid with the medals. I certainly wouldn't say playing war is any harder (if at all) than playing dps though.
    (0)

  3. #23
    Player
    Arasiel's Avatar
    Join Date
    Mar 2011
    Posts
    409
    Character
    Torian Whyte
    World
    Zalera
    Main Class
    Rogue Lv 60
    How's melee, tank, healer queue in 4v4 solo? Because Ranged dps queue goes from 15-45 on average...
    (0)

  4. #24
    Player
    FreeKingStefan's Avatar
    Join Date
    Sep 2016
    Posts
    175
    Character
    King Stefan
    World
    Jenova
    Main Class
    Scholar Lv 70
    Quote Originally Posted by Arasiel View Post
    How's melee, tank, healer queue in 4v4 solo? Because Ranged dps queue goes from 15-45 on average...
    Aether Tank + Ranged queue is long (15-45 minutes)

    Aether melee + Healer Queue is short (sub 5 minutes)
    (0)

  5. #25
    Player
    Slib's Avatar
    Join Date
    Nov 2013
    Location
    Gridania
    Posts
    261
    Character
    Odin Haro
    World
    Goblin
    Main Class
    Summoner Lv 63
    I don't understand the Black Mage nerfs at all. Black Mage in general don't really output that much burst either, even with fire 4 spam. For one, they need to be stationary to even attempt to be bursty. Second, there are no effective middle OGCD's you are casting between each attack that adds up as much as a MCH, BRD, or the typical melee could pull off and that's what really lands kills...

    Black Mage is so susceptible to losing Astral Fire 3 stacks during Enochian too, setting them back A LOT. Losing these stacks could be done by very simple measures such as blm casting fire 4? do one stun. Got a Knock Back? knock him out of range. Those two things can break a black mage easily and make them resort to fire 1's.

    I don't know about you guys but, I feel Black Mage is just garbage in PvP. It's been gutted way too many times. It needs love. I would love to have someone prove me wrong about this with hard evidence tho...
    (0)

  6. #26
    Player
    Kai_Lee's Avatar
    Join Date
    Sep 2014
    Posts
    794
    Character
    Kai Lee
    World
    Excalibur
    Main Class
    Lancer Lv 70
    I remember something about the jp players are extremely good using blm and there are a lot of complaints about their CCs. Even with the nerf you cant let a blm freecast all match long, they will kill your team.
    (0)

  7. #27
    Player Februs's Avatar
    Join Date
    Jul 2015
    Location
    Ul'dah
    Posts
    1,927
    Character
    Februs Harrow
    World
    Diabolos
    Main Class
    Paladin Lv 90
    Quote Originally Posted by Slib View Post
    I don't understand the Black Mage nerfs at all.
    Basically this:

    Quote Originally Posted by Kai_Lee View Post
    I remember something about the jp players are extremely good using blm and there are a lot of complaints about their CCs.
    On the Jp servers, the top 100 was dominated by a huge collection of BLM's who had learned how to accurately balance their CC with dmg output. Party coordination was also a problem because a BLM could string together their CC with stuns and essentially keep a target locked out of combat for a very long time. It was possible to both guarantee kills when using it offensively, or completely shut down an enemy burst (sleep + stun through their entire buff period) while using it defensively. From what I understand, it became a serious problem on their servers because it was almost mandatory to bring a BLM into Feast. All other ranged jobs were overshadowed, and SE didn't want that.

    In the NA/EU servers, this wasn't nearly as big of a problem. Most times, our BLM's seem to focus almost purely on one or the other, either having excellent CC but having laughable dmg, or having excellent dmg but terrible CC. The job also didn't explode in popularity like it did in JP. Mch and Brd bursts seem to be the more popular option on this side of the puddle, for the moment, so the trouble with BLM's goes unnoticed here.
    (0)
    Last edited by Februs; 11-16-2016 at 06:36 AM.

  8. #28
    Player
    FreeKingStefan's Avatar
    Join Date
    Sep 2016
    Posts
    175
    Character
    King Stefan
    World
    Jenova
    Main Class
    Scholar Lv 70
    Quote Originally Posted by Februs View Post
    In the NA/EU servers, this wasn't nearly as big of a problem.
    BLM is not successful in NA/EU solo queue because of the cultural difference at average levels of unorganized play. Our Light Party queue saw a very good team using BLM, but in solo Q, even if you tried to focus on CC, you would have team members who simply refused to listen and would ignorantly break the CC, making BLM extremely weak.
    (1)

  9. #29
    Player
    Chevronone's Avatar
    Join Date
    Sep 2015
    Posts
    412
    Character
    O-o O-o
    World
    Brynhildr
    Main Class
    Marauder Lv 1
    I dread seeing a WHM and BLM combo when I tank. It means get ready for "whm freecasting" "blm freecasting" "whm freecasting" "blm freecasting" "our tank is trash" "tank, wtf are doing" "gg, you're garbage, why didn't you laterally split yourself in half and play in different locations at the same time!" T.T


    Im only a WAR, not Nightcrawler. QQ
    (0)

  10. #30
    Player Februs's Avatar
    Join Date
    Jul 2015
    Location
    Ul'dah
    Posts
    1,927
    Character
    Februs Harrow
    World
    Diabolos
    Main Class
    Paladin Lv 90
    Quote Originally Posted by FreeKingStefan View Post
    BLM is not successful in NA/EU solo queue because of the cultural difference at average levels of unorganized play. Our Light Party queue saw a very good team using BLM, but in solo Q, even if you tried to focus on CC, you would have team members who simply refused to listen and would ignorantly break the CC, making BLM extremely weak.
    Very true. It's the same reason I would bump Pld down in the solo-queue tier list. Their CC can't be broken as easily as BLM, but it can be clipped in duration or flat-out wasted. It is glorious when optimized, but that's very rare with trigger happy / disorganized group of randoms. Both jobs have excellent potential, but they can suffer terribly when in solo-queue.
    (0)

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