Results 1 to 10 of 334

Hybrid View

  1. #1
    Player
    MihaelB's Avatar
    Join Date
    Feb 2015
    Posts
    827
    Character
    Mihael Blue
    World
    Tonberry
    Main Class
    Summoner Lv 70
    Quote Originally Posted by Fluffernuff View Post
    Why are tanks responsible for the SPEED at which a mass pull is completed?
    The tank is the pace setter of the dungeon, the healer is responsible for the party's life and the DPS realise the pace set (whether it's slower or quicker).
    If your DPS is capable of quickly killing things, it is your responsibility to facilitate the conditions for them to do so, optimising your own ability and the entire party's to have a quicker dungeon.

    This would be akin to a healer doing DPS while healing and DPS's utilising their support skills, it's part of the secondary known attributes that make you yourself a better player.
    By all means, you can refuse to do that and just restrict your level of game play but that by no means, help anyone.
    (1)
    Exorcist of Oceania Core Empire <OCE> Oceanic Tonberry FC
    FC Thread: http://forum.square-enix.com/ffxiv/threads/309373-Oceania-Core-Empire-FC-Recruitment
    FFXIV Housing Club - Sharing and inspiring housing designs Come find us at https://ffxivhousingclub.wordpress.com/ & http://ffxivhousingclub.tumblr.com/

  2. #2
    Player
    Fluffernuff's Avatar
    Join Date
    May 2016
    Posts
    418
    Character
    Aethys Aeon
    World
    Goblin
    Main Class
    Gunbreaker Lv 80
    Quote Originally Posted by Kosme View Post
    I think no one's answered because no one's said it. That is, if by "completed" you're referring to the speed at which the mobs are killed. If it's been said then I've certainly missed it.
    No one has asked it directly. only the fact that the very act ACT of a mass pull "make the dungeon go 5 minutes quicker." I'm asking how/why this is the case, and why is that figure is the Tank's responsibility to somehow uphold.
    Or to ask it in another way: if the size of the pulls alone somehow makes the dungeon faster and the only constant is the tank, then how does a tank make a mass pull faster?

    which leads me to...

    Quote Originally Posted by MihaelB View Post
    The tank is the pace setter of the dungeon, the healer is responsible for the party's life and the DPS realise the pace set (whether it's slower or quicker).
    If your DPS is capable of quickly killing things, it is your responsibility to facilitate the conditions for them to do so, optimising your own ability and the entire party's to have a quicker dungeon.

    This would be akin to a healer doing DPS while healing and DPS's utilising their support skills, it's part of the secondary known attributes that make you yourself a better player.
    By all means, you can refuse to do that and just restrict your level of game play but that by no means, help anyone.
    Indeed, which why the majority of us, including myself, will pull large packs on impulse. However, this also doesn't really answer how the TANK is responsible for how QUICKLY the pull is completed, only that they allow for any speed at all to even occur.

    I mean... I could be the WAR in a group of WAR/WHM/BRD/BLM, but if the BRD doesnt sing Foe's, the WHM doesn't Holy, and the BLM doesnt use Fire2, then how was my pull any faster?
    I adjust to the pace my group set by pulling smaller since none of them want to AoE. now I'm being verbally assaulted because "I'm slowing everything down." That's really the crux of my confusion.

    If my job is to manage to pulls, why is it also my responsibility to now complete them? I thought thats why there were 2 extra slots that needed filled.
    (3)

  3. #3
    Player
    Kosme's Avatar
    Join Date
    Sep 2013
    Location
    My house
    Posts
    93
    Character
    Goblin Mugger
    World
    Balmung
    Main Class
    Monk Lv 60
    Quote Originally Posted by Fluffernuff View Post
    /snipsnap
    Yeah I'm still not seeing it.

    I think many posts have made it clear that it's a team effort, and not solely down to the tank. However, the process of having more efficient runs and saving time (which is kind of the theme this thread has morphed into) begins with how the tank pulls in the first place. Tanks have been focused in this thread due to the OP, a tank, pointing out their tanking style along with their reasoning behind it. There are plenty of threads all over these forums criticizing healers and DPS all the same.
    (3)
    This is my theme song~
    https://www.youtube.com/watch?v=F2wssN8-G1Y

  4. #4
    Player
    MihaelB's Avatar
    Join Date
    Feb 2015
    Posts
    827
    Character
    Mihael Blue
    World
    Tonberry
    Main Class
    Summoner Lv 70
    Quote Originally Posted by Fluffernuff View Post
    If my job is to manage to pulls, why is it also my responsibility to now complete them? I thought thats why there were 2 extra slots that needed filled.
    Curious to who mentioned that? It's not your responsibility but the DPS's. Tank and healers aid the speed but are by no means responsible.
    (1)
    Exorcist of Oceania Core Empire <OCE> Oceanic Tonberry FC
    FC Thread: http://forum.square-enix.com/ffxiv/threads/309373-Oceania-Core-Empire-FC-Recruitment
    FFXIV Housing Club - Sharing and inspiring housing designs Come find us at https://ffxivhousingclub.wordpress.com/ & http://ffxivhousingclub.tumblr.com/

  5. #5
    Player Kaurie's Avatar
    Join Date
    Apr 2015
    Posts
    2,427
    Character
    Kaurie Lorhart
    World
    Leviathan
    Main Class
    Summoner Lv 80
    Quote Originally Posted by Fluffernuff View Post
    No one has asked it directly. only the fact that the very act ACT of a mass pull "make the dungeon go 5 minutes quicker." I'm asking how/why this is the case, and why is that figure is the Tank's responsibility to somehow uphold.
    As a summoner, I will use dots + bane + painflare + blizzard 2+ shadowflare + deathflare and kill all the mobs at the same time, whether there are 3 mobs or more. Additionally, pulling 2 packs of a time has my timers on abilities like Aetherflow, Swiftcast and Tri-Disaster go up almost perfectly. So, if you want me to kill a group faster, and kill 9 mobs in that time instead of 3, then do the large pull. Otherwise, if you pull 1 group at a time, it will slow me down by over doubling the length.

    In other words, we can kill 4 packs of mobs within 2 full timers (or 2 pulls, 2 minutes), or we can kill 4 packs of mobs in just over 4 minutes (4 pulls).
    (0)
    Last edited by Kaurie; 11-23-2016 at 07:49 AM.