I'm aware of that, does not take away the stress however from seeing my health so low.It depends though. Some healers who know how to use their spells sometimes let the tank's health drop low before they take off cleric stance to top him/her off. As long as the tank doesn't die and is topped off fast enough there really isn't an issue, although I understand that it could give the tank a bit of a heart attack watching his/her health dwindle down. The problem is sometimes with healers who panic and forget to take off cleric stance before healing, or when the game lags a bit. I personally don't let a tank's health drop below 40% since a lot of things can go wrong, which are out of my control such as lag spikes, etc. - unless it is my husband tanking, then I let him go down to 2000 health or so before topping off (he trusts my healing though).
I played WHM myself for a long time on another character, and I know about playing like this.
But now being a tank myself I feel really uncomfortable
Olivar Starblaze
Onion Knight - Lalafell Carbuncle Retainer
<TASTY>
Ragnarok Server
I don't think this is fair. In level 50 and level 60 dungeons, pulling multiple mobs is common and expected.I always pull one pack per time.
If I see a DPS pull more on their own, they will also be tanking that pack on their own.
If my healer get's aggro because of it, you're in a lot of trouble, cause I will save my healer, but I sure as hell will boot you from my party.
If you want me to pull more, you can ask, nicely.
And if the healer is okay with it then I will pull faster or larger groups.
But speedruns?
Not on my watch.
As a healer I personally hate it when a tank only pulls one mob at a time when we're all completely overpowered for the dungeon.
In leveling dungeons I completely agree to not pull more than a job or two. Otherwise, pls pull as much as you can after looking at your parties gear.
How is this unfair?I don't think this is fair. In level 50 and level 60 dungeons, pulling multiple mobs is common and expected.
As a healer I personally hate it when a tank only pulls one mob at a time when we're all completely overpowered for the dungeon.
In leveling dungeons I completely agree to not pull more than a job or two. Otherwise, pls pull as much as you can after looking at your parties gear.
What makes this unfair for you?
Olivar Starblaze
Onion Knight - Lalafell Carbuncle Retainer
<TASTY>
Ragnarok Server
Speed runs are not the norm in DF, they are the norm for some players, not all.Fast and steady can also win the dungeon.
Speedruns are the norm in DF because as long as people aren't distracted nothing should go wrong, but if you don't want to or can't do a speed run (like in your case for adhd) just mention it at the start of the party so people know the dungeon won't be run at the "normal" pace.
No, you're not purposely wasting time if you don't mass pull. Acting as if someone is, is harassment.
Agreed. It usually takes longer to span party chat with something sarcastic than it does to deal with another mob pull.
Honestly, a smooth run is fast whether you mass pull or not.
Last edited by Kosmos992k; 11-22-2016 at 03:17 AM.
Egh. Just adjust your level of play accordingly and use your
/ac "First Rotational Skill" <t> <wait.3>
/ac "Second Rotational Skill" <t> <wait.3>
/ac "Third Rotational Skill" <t> <wait.3>
x5
Macro, tab out and hit 1 ever so often. You can do a similar macro as healer or just let the fairy do the job.
Problem solved! Tank gets the slow runs he desires and you can go and do something else for most of the run.
I love how people say your wasting there time when they are in the queue semi AFK waiting for the queue to pop because they dread playing tank.
Take that with you. They say your wasting there time. But they have been sitting in a queue for up wards of 5 mins. If they didn't want there time wasted they would play TANK for instant queues.
That is the reason my Wife doesn't really like play any other jobs. She hates wasting time and instant queues solves that.
I really despise this argument. I play healer because I enjoy healer. Why should I have to go tank just because I don't want to go at a snail's pace?I love how people say your wasting there time when they are in the queue semi AFK waiting for the queue to pop because they dread playing tank.
Take that with you. They say your wasting there time. But they have been sitting in a queue for up wards of 5 mins. If they didn't want there time wasted they would play TANK for instant queues.
That is the reason my Wife doesn't really like play any other jobs. She hates wasting time and instant queues solves that.
Multiple mob pulling is not speed running though. It's the norm in the level 60 dungeons. They're called expert dungeons for a reason, it's meant to be played differently. Why pull so little when you have access to such destructive and powerful spells that can destroy everything in seconds? Why drag a room of jobs down to a 5 minute ordeal when you could have got it down in less than a minute if you pulled it all?
@Zojha: I usually don't encourage this, but if the tank doesn't want to out his all in something, why should I?
Sure, lemme queue on a class I'm "bad" (used loosely) with, equipped an inferior weapon and hope the other people I'm in party with are bad enough I can keep aggro, or are competent enough to use skills like quelling strikes (on classes that can actually grab it). IJS, some people don't queue because of how badly equipped it might be, especially if you're a raider and you don't raid as a tank.I love how people say your wasting there time when they are in the queue semi AFK waiting for the queue to pop because they dread playing tank.
Take that with you. They say your wasting there time. But they have been sitting in a queue for up wards of 5 mins. If they didn't want there time wasted they would play TANK for instant queues.
That is the reason my Wife doesn't really like play any other jobs. She hates wasting time and instant queues solves that.
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