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  1. #11
    Player
    DukeGr's Avatar
    Join Date
    Aug 2013
    Location
    Limsa Lominsa
    Posts
    149
    Character
    Ralkon Kon'lai
    World
    Shiva
    Main Class
    Marauder Lv 60
    The problem here is that this whole tomestone system needed in every relic step makes it extremely hard to gear up multiple jobs. Almost everything you do from gear to weapons to relics require the same currency. You are mostly forced to gear up 1 maybe 2 jobs per patch then wait months till stuff gets nerfed to get items for your other jobs when they serve as nothing more than glamours.

    I can dig the whole gated content behind artificial limits by using tomestones to force people to stay subscribed and not grinding their arses off for 1 month then wait till the next patch ... BUT they should make stuff like the relic questline done via questing ONLY and limit the number of times the quest can be done each week. When they decide to nerf the step they can just remove the weekly limit.

    Theres absolutely no reason to use tomestones for relic quests.
    (1)


  2. #12
    Player
    ZhaneX's Avatar
    Join Date
    Sep 2013
    Location
    Ul'Dah
    Posts
    785
    Character
    Zana Amariyo
    World
    Behemoth
    Main Class
    Thaumaturge Lv 80
    New patch, new step, and...no easing on the Umbrite Grind, nor any other ways to obtain it. It's kind of ridiculous when you think about it. You need at worst 80 Umbrite for the 230->240 Step. The only way to get it is 300 Lore a shot, working out to 24000 Lore. Meanwhile the new step is a greater leap from 240-260, yet has a pair of repeatable quests that let you earn its item, 17 a week. Then you can buy more tokens with Lore, but they're half the price of Umbrite! So given a time period of 2 weeks, that's 34 tokens from the quests, leaving 16 to be bought with Lore, at a cost of 2400. 1/10th the cost of the previous step, if you want to spend it at all.

    Maybe it's just because the 230->240 Step features stat allocation that they make it such a Lore Grind, but I really don't see any good reason they couldn't include other means of getting Umbrite by now.
    (0)
    Last edited by ZhaneX; 11-02-2016 at 08:22 AM.

  3. #13
    Player
    Twillin's Avatar
    Join Date
    Jul 2014
    Posts
    48
    Character
    Twillin Kupopo
    World
    Siren
    Main Class
    Black Mage Lv 60
    Pretty much what im driving at is exactly what DukeGr and ZhaneX have said.
    I'm very sad to see that with an addition of yet another step to relic (woo hoo new relic is a good thing) but they haven't adjusted an odd part of the relic step. Only one way to get Umbrite (yet the sands you can do like12 things...like you need that many so badly)

    I have been through every relic step from old to new and i know we have all felt the pain of grind. Im happier to say the atma stuff has seemed....kinder? (accept the unidentified items pre nerf) but a lot of those steps gave you multiple ways to get the items. From beast tribes to tomes to even random chests. Umbrite is a big ol frowny face. If they wanted to leave it just the one way for now they could at least make it have a chance to bonus from the very first one or up how many points you get per turn in by now. Don't get me wrong though i realize this is one complaint of many along the path to Relics
    (0)

  4. #14
    Player
    Culfinrandir's Avatar
    Join Date
    Aug 2014
    Posts
    2,322
    Character
    Culfinrandir Caladel
    World
    Leviathan
    Main Class
    Fisher Lv 70
    I really don't understand why people can go from i240 to i260 in effectively one day or two (if you grind) yet I'm still working on getting from i230 to i240. The Lore grind for Umbrites is crazy & I have no idea why it was set at 300 tomes, rather than 200. It definitely should have been reduced in this patch.

    I hear so many people saying that tomes drop from the sky but in my experience that's just not true unless you have no life &/or have a Light Party static that don't have to face DF queues.
    (2)

  5. #15
    Player
    Ekimmak's Avatar
    Join Date
    May 2015
    Posts
    608
    Character
    Carlo Vinne
    World
    Faerie
    Main Class
    Warrior Lv 80
    I have near instant tank queues for most roulettes I queue for, and I still haven't gotten even halfway through this part of the quest.

    It's just too much. Either two (rewarded) runs of the Expert Roulette, or two runs of ARF will only give me enough for one umbrite. That's a good hour, for one item, which I'm going to need 60 of. And although people say that the sands are easy, I can't see any that you can really grind without sinking even more hours than you'd need for the Umbrites. And on top of that, I have no idea how to allocate my stats, because people just give me vague answers, instead of some hard numbers to aim for, so I don't even see it as being a good weapon when I get to the end of it.

    Getting sharpened weapons isn't a sign of skill at the game, it's a sign that you had the patience to mindlessly grind out the hyperconductive equivalent weapon.
    (0)

  6. #16
    Player
    Roth_Trailfinder's Avatar
    Join Date
    Aug 2013
    Posts
    1,842
    Character
    Roth Trailfinder
    World
    Midgardsormr
    Main Class
    Alchemist Lv 90
    Quote Originally Posted by Ekimmak View Post
    I have near instant tank queues for most roulettes I queue for, and I still haven't gotten even halfway through this part of the quest.

    It's just too much. Either two (rewarded) runs of the Expert Roulette, or two runs of ARF will only give me enough for one umbrite. That's a good hour, for one item, which I'm going to need 60 of. And although people say that the sands are easy, I can't see any that you can really grind without sinking even more hours than you'd need for the Umbrites. And on top of that, I have no idea how to allocate my stats, because people just give me vague answers, instead of some hard numbers to aim for, so I don't even see it as being a good weapon when I get to the end of it.

    Getting sharpened weapons isn't a sign of skill at the game, it's a sign that you had the patience to mindlessly grind out the hyperconductive equivalent weapon.
    Just like (almost) everyone else, Crit, Det, and then whatever else you want forthose last few points.

    As far as Umbrites are concerned, run ALL the DR's that give Lore. Expert, 60, 50 (when on a level 60 class/job), Leveling, Trials. Throw in Mentor and Frontlines if you want to as well. You'll get enough Lore to get 3-4 of the things per day, depending upon which dungeon you get on the 60 DR, and what fight you get on the Trials DR.

    Sand? I found those to be the easier of the two, because I've got 60 for all crafters and gatherers. I could simply get Blue Tokens and hand them in. For those lacking that option, there is always the "burn through 100 Leves" option. I'm sure if you looked around you'll find exactly what I mean by that.

    Don't get me wrong, its a slog, but its not nearly as bad as you make it out to be.
    (0)

  7. #17
    Player
    Zojha's Avatar
    Join Date
    Aug 2015
    Posts
    3,565
    Character
    Lodestone Bait
    World
    Pandaemonium
    Main Class
    Gladiator Lv 1
    Quote Originally Posted by Roth_Trailfinder View Post
    As far as Umbrites are concerned, run ALL the DR's that give Lore.
    I would not recommend that: ARF gives 150 lore, leveling roulette only 100. It's typically not worth it unless you get a primal. 50s can be worth it, if you're swift, Trial and Expert are worth it as well. Frontlines is extremely time inefficient.
    (0)

  8. #18
    Player
    Roth_Trailfinder's Avatar
    Join Date
    Aug 2013
    Posts
    1,842
    Character
    Roth Trailfinder
    World
    Midgardsormr
    Main Class
    Alchemist Lv 90
    Quote Originally Posted by Zojha View Post
    I would not recommend that: ARF gives 150 lore, leveling roulette only 100. It's typically not worth it unless you get a primal. 50s can be worth it, if you're swift, Trial and Expert are worth it as well. Frontlines is extremely time inefficient.
    The reason I recommend it is not efficiency. The reason I recommend it is variety. Its not worth finishing the umbrite grind as fast as possible by grinding ARF thirty times a day, the sanity cost is too high. Running the various DR's brings in a lot of variety. Sure, you've done those fights/dungeons many times before, but at least getting a different dungeon keeps the grind from getting too boring. Run ARF too many times afterward if you want, but get that variety in to try to preclude burnout.
    (0)

  9. #19
    Player
    Canadane's Avatar
    Join Date
    Jul 2011
    Location
    Limsa Lominsa
    Posts
    7,537
    Character
    King Canadane
    World
    Hyperion
    Main Class
    Sage Lv 100
    Quote Originally Posted by ServerCollaps View Post
    wondrous tails guarantees that people run the old 24 raids
    What? I just undersize Sastasha 9 times per week.
    (0)

    http://king.canadane.com

  10. #20
    Player
    Zojha's Avatar
    Join Date
    Aug 2015
    Posts
    3,565
    Character
    Lodestone Bait
    World
    Pandaemonium
    Main Class
    Gladiator Lv 1
    Quote Originally Posted by Roth_Trailfinder View Post
    The reason I recommend it is not efficiency. The reason I recommend it is variety.
    If you aren't going for efficiency, you can also throw Feast, Hunts, Raids and PotD in there :P

    Expert, Trial and 50s roulette have a similar tome/time efficiency as Aethero/60s, so if you only have a limited amount of time, they are good equivalent options for variety without hurting your efficiency. Leveling and Frontline are plain worse (unless you get a primal for leveling). Hence, I wouldn't recommend them for farming.
    (0)

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