Quote Originally Posted by Ekimmak View Post
I have near instant tank queues for most roulettes I queue for, and I still haven't gotten even halfway through this part of the quest.

It's just too much. Either two (rewarded) runs of the Expert Roulette, or two runs of ARF will only give me enough for one umbrite. That's a good hour, for one item, which I'm going to need 60 of. And although people say that the sands are easy, I can't see any that you can really grind without sinking even more hours than you'd need for the Umbrites. And on top of that, I have no idea how to allocate my stats, because people just give me vague answers, instead of some hard numbers to aim for, so I don't even see it as being a good weapon when I get to the end of it.

Getting sharpened weapons isn't a sign of skill at the game, it's a sign that you had the patience to mindlessly grind out the hyperconductive equivalent weapon.
Just like (almost) everyone else, Crit, Det, and then whatever else you want forthose last few points.

As far as Umbrites are concerned, run ALL the DR's that give Lore. Expert, 60, 50 (when on a level 60 class/job), Leveling, Trials. Throw in Mentor and Frontlines if you want to as well. You'll get enough Lore to get 3-4 of the things per day, depending upon which dungeon you get on the 60 DR, and what fight you get on the Trials DR.

Sand? I found those to be the easier of the two, because I've got 60 for all crafters and gatherers. I could simply get Blue Tokens and hand them in. For those lacking that option, there is always the "burn through 100 Leves" option. I'm sure if you looked around you'll find exactly what I mean by that.

Don't get me wrong, its a slog, but its not nearly as bad as you make it out to be.