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  1. #1
    Player
    Amagiri's Avatar
    Join Date
    Jun 2016
    Location
    Ul'dah
    Posts
    14
    Character
    Flat Bartender
    World
    Gilgamesh
    Main Class
    Dark Knight Lv 60

    Opening as a Dark Knight?

    Hi everyone! Amagiri Yanagi here, and I have a question about openers in general as tanks.

    I'm a Dark Knight and my friend is a Warrior. The way we've been pulling so far is having the Warrior start off the pull and then we tank swap where I become the MT shortly after openers. Our Black Mage is disputing this method, saying that I should start off the pull and that the Warrior should just remain the OT the whole time, and that this would net us more damage overall in comparison. I don't know which is actually better, so I was wondering if you all could help me with this issue.

    My concerns in particular fell to enmity, loss of mana, and DPS, by having me open. Our War tank is capable of switching into Deliverance pretty quickly even while acting as the temporary MT during openers, and when we tank swap, the advantage I feel is greater from doing that than the DPS lost from our WAR tank doing an Unchained into 3 Fel Cleave opener rather than a 4 Fel Cleave opener.
    (0)

  2. #2
    Player
    FallenWings's Avatar
    Join Date
    Nov 2013
    Posts
    520
    Character
    Xyasreau Borlaaq
    World
    Tonberry
    Main Class
    Warrior Lv 80
    Your black mage is silly and seems to be giving advice on classes he has no clue about.

    Best raid gain is always WAR pull.

    The war loses 1 fell cleave and 5-7% DPS loss for the first 15-20 seconds for the fattest aggro start and the DRK/PLD getting 20%+ Damage for the first 30 seconds.

    Remove these silly notions of always MT/OT. You work with your co-tank to maximize defensive CD uptime and maximum DPS output from both.
    End of story.
    (8)

  3. #3
    Player
    Thunda_Cat_SMASH's Avatar
    Join Date
    Dec 2014
    Posts
    2,105
    Character
    Sylvana Tenebri
    World
    Malboro
    Main Class
    Marauder Lv 79
    Warrior loses a smidgen of dps at the beginning to Unchained opener, farm up a ridiculous aggro lead, and let the MT sit in dps stance for a ridiculously long period of time. I'm not sure how a tiny dps loss from one outweighs the dps gain from the whole.
    (1)

  4. #4
    Player
    SyzzleSpark's Avatar
    Join Date
    May 2016
    Posts
    663
    Character
    Pixiline Paradigm
    World
    Sargatanas
    Main Class
    Summoner Lv 66
    If you can pull it off, you can top the Unchained opener if you pull out of Grit, but only if you have a NIN that is willing to Shadewalker you at least twice. You may have to Powerslash a few extra times but that loss is paltry compared to having Grit on.

    If you have no NIN or your healers don't like the idea, then yeah I'd default to the Unchained opener. Or your WAR could just pull in Deliverance with Shadewalker since BB is part of their DPS rotation.

    Basically you take a big loss pulling in Grit, your WAR takes a small loss Unchained pulling, and you both take almost no loss at all with a Gritless pull. You'll just need an industrious NIN to pick up that slack with Shadewalker and possibly Smokescreen.
    (1)

  5. #5
    Player
    SpookyGhost's Avatar
    Join Date
    Sep 2013
    Posts
    3,403
    Character
    Kori Fleming
    World
    Cerberus
    Main Class
    Marauder Lv 80
    Pros of WAR pulling with Unchained:
    - Highest possible enmity lead over DPS and healers
    - Gain a BB combo (+20 potency)
    - Gain Berserk'd Vengeance procs (+50 potency for every hit you take while under the effect of Vengeance)
    - Gain healer GCDs due to popping all defensive and self healing CDs
    - DRK will only have to do 1 PS the entire fight, barring tank swaps (possibly 0 PS if you Shade the DRK during the swap)

    Cons:
    - Lose a Berserk'd FC (bare in mind that since FC is on the GCD, it merely replaces your 9th Berserk'd GCD and isn't a flat 500 potency loss)
    - Delay Reprisal
    - Possibly lose a Low Blow proc depending on RNG

    Pros of DRK pulling, with or without Grit:
    - Reprisal up ASAP
    - 3x FC WAR opener
    - possibly proc Low Blow

    Cons of DRK pulling:
    - No more Berserk'd Vengeance procs
    - Actually takes damage and therefore will cost healers DPS GCDs
    - Have to PS more
    - Lose BB combo

    WAR pulling w/o Unchained means they lose Equilibrium and the extra cushion health, which could potentially mean lost healer GCDs depending on the encounter.

    If anyone can think of any other pros/cons lmk.
    (3)
    Last edited by SpookyGhost; 11-18-2016 at 01:40 PM.

  6. #6
    Player
    Berzullha's Avatar
    Join Date
    Jan 2016
    Posts
    12
    Character
    Berzullha Greive
    World
    Brynhildr
    Main Class
    Dark Knight Lv 60
    I'm not agreeing or disagreeing with this thread but this is legit the first time I've heard about this. Have people been doing this for a long time or is this a new strat to 3.5? Also when the DRK provokes does he stay out of grit and when exactly is the swap supposed to take place?
    (0)

  7. #7
    Player
    Sarcatica's Avatar
    Join Date
    Mar 2015
    Posts
    663
    Character
    Sarcatica Lin
    World
    Tonberry
    Main Class
    Dark Knight Lv 70
    Quote Originally Posted by Berzullha View Post
    I'm not agreeing or disagreeing with this thread but this is legit the first time I've heard about this. Have people been doing this for a long time or is this a new strat to 3.5? Also when the DRK provokes does he stay out of grit and when exactly is the swap supposed to take place?
    That's already known for the 3.x. Gordias had WAR pull tanking A1S and A4S at the very least. DRK normally can voke once WAR is in pacification, as long as WAR isnt using BB combo, the drk should have enough aggro lead. Or voke Power Slash after Berserk is out.

    The main reason for this sudden change was 2.x has PLD spamming RoH because that's the only combo worth mentioning. When lvl60 introduced more skills to do damage, that's when WAR pulling becomes way more viable.
    (0)

  8. #8
    Player
    Sarcatica's Avatar
    Join Date
    Mar 2015
    Posts
    663
    Character
    Sarcatica Lin
    World
    Tonberry
    Main Class
    Dark Knight Lv 70
    For Creator Savage alone, 10-12 top speedruns feature WAR pulling first. If you wonder how those DRKs can reach 1.7-1.8k dps in A10S or 1.5-1.6k dps in A11S, those are the results of having WAR pull for aggro reason. PLD/DRK loses out more from having to pull first, albeit doesn't do much if you just want to clear.
    (0)

  9. #9
    Player
    Gildarts's Avatar
    Join Date
    May 2011
    Location
    Uldah
    Posts
    233
    Character
    Rozaria Eleanor
    World
    Ragnarok
    Main Class
    Culinarian Lv 60
    Quote Originally Posted by SpookyGhost View Post
    .
    even with war pulling he can do 3FC opener, thats what most top groups do, they only have Defiance for tomahawk or overpower hate would be close however its best overall DPS for MT/OT, also would require nin shade ;3
    (0)

  10. #10
    Player
    aleph_null's Avatar
    Join Date
    Mar 2016
    Posts
    690
    Character
    Aleph Alpha
    World
    Tonberry
    Main Class
    Warrior Lv 80
    Quote Originally Posted by Gildarts View Post
    even with war pulling he can do 3FC opener, thats what most top groups do, they only have Defiance for tomahawk or overpower hate would be close however its best overall DPS for MT/OT, also would require nin shade ;3
    Is it worth it though? You'll miss a huge part of litany, trick and hypercharge during your berserk. I have heard some good wars say that it's not worth holding berserk that long just for the third berserk cleave.
    (1)

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