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  1. #251
    Player
    Thunda_Cat_SMASH's Avatar
    Join Date
    Dec 2014
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    2,105
    Character
    Sylvana Tenebri
    World
    Malboro
    Main Class
    Marauder Lv 79
    Quote Originally Posted by Yasuhiro View Post
    I'd rather devs pander to fans of a Final Fantasy game than the WoW refugees who jump over to this game and complain.
    Again, this forum, the NA side of it in particular is disturbingly hostile towards Final Fantasy XI.
    Final Fantasy XI Bastardized red mage into a shadow of it's former self. As if that wasn't enough for me to hate it, it is encapsulated everything I hate about MMO's in general and had absolutely no true progression. ((Horizontal progression is not real progression in my opinion, but YMMV.))
    (2)

  2. #252
    Player
    Stanelis's Avatar
    Join Date
    Oct 2011
    Posts
    929
    Character
    Irvy Ryath
    World
    Ragnarok
    Main Class
    Lancer Lv 85
    ot to mention that people who ask for FFXI things don't understand that a) FFXI is built around very different design principles, b) built around very different systems, c) that game's progression and gear design only work for that game, and d) the game is still alive and well.
    Alive and well :

    https://www.google.com/trends/explor...%2Fm%2F04n3w2r

    Also, I think you re underestimating the amounts of players who left wow due to the additions such as the level boosts and the other cash grabs elements.
    (0)

  3. #253
    Player
    Leigaon's Avatar
    Join Date
    Apr 2012
    Location
    Limsa
    Posts
    740
    Character
    Zara Diaspora
    World
    Excalibur
    Main Class
    Carpenter Lv 63
    Quote Originally Posted by Duelle View Post
    ...
    Of course, considering that I've had to teach newbie tanks how to hold aggro because they don't bother to read tooltips and follow the bouncing ball, I see no harm in having tutorials. Especially for people who get boosted to 60...
    That would be my only concern with the story skipping mainly. The story directs you to the location of your classes/jobs, by the time you reach a certain level you should know the icon for quests and want to explore to see what these quests give you. This introduces you do tooltips like you said but also the hall of novice where there's a lot of useful tips and gameplay descriptions. How would you or anyone suggest these things get directed to the user if they are able to skip seeing it or skip it all together?

    Quote Originally Posted by Kaitoo View Post
    Well you can skip all of this too right now by pressing escape so
    Yes you can, but you are presented with it. Should you choose to skip it or ignore it and not go deeper into it, then I guess that is a single user issue. It wouldn't exactly solve the concern 100%, nothing will give us a 100% success rate. You have those who will learn because they're aware it is there, and those who will ignore it. So, how would you suggest you get people who will not know it being around when the game normally presents it to you? Sticking within the game itself. There is Player to Player talk, do you think that will be enough?

    Or what would you suggest be done with the scenario? Or are we accepting the fact that the issue is with something we can't patch, the users? Though with your comment, they can already do it so maybe there's another solution? What would you suggest to address the current problems not being inflated by this and address the new concerns that come with it?

    I'm curious to what the solution from yourself and others would be. Mainly because I'm unlike the others here, I have no real MMO history (XI forever.) but my variety doesn't have the range the others have who spent their lives in multiple MMORPGS. So for me, I came in knowing two people and never found issues with understanding what to do, where to go, rotations due to reading tool tips and doing guildhests along with the trial and error I get when I take what I have in theory and put it into practice. I rarely, if at all, look up rotations guides or guides in general unless I am trying content so old that it's expected of me to know something.

    Quote Originally Posted by Legion88 View Post
    Does someone know how far you have to progress before you can use this "jump potion" and how it works?
    [*]Does it only work after you unlocked the airships?...
    Thank you for finding this. Since Kaitoo and others couldn't address the concern. I'm glad I was able to find the answer somewhere in there. Someone did mention the Chinese version of it and someone mentioned the reaction that the users that used it have gotten from the other community of players, but this was the one thing I've been repeating over and over yet no solid answer. If so, this puts away my concerns. You are correct those who want to learn their jobs will, and by 14/15 you'll either be excited to run your first dungeon to learn / find hall of novice, you would have been presented with the tooltips needed to get you going and guildhests. All of these things mixed with general curiosity to wanting to be good at your job is more than enough to make sure you're capable of hitting the ground at least jogging.

    Though, much like you and others have said in other posts if they don't want to learn they will just fly by. Causing things to go sour later for either themselves or others.
    (0)
    Last edited by Leigaon; 11-17-2016 at 02:27 AM.

  4. #254
    Player
    ckc22's Avatar
    Join Date
    May 2015
    Posts
    490
    Character
    Tetsu Taru
    World
    Gilgamesh
    Main Class
    Scholar Lv 70
    Quote Originally Posted by Thunda_Cat_SMASH View Post
    Final Fantasy XI Bastardized red mage into a shadow of it's former self. As if that wasn't enough for me to hate it, it is encapsulated everything I hate about MMO's in general and had absolutely no true progression. ((Horizontal progression is not real progression in my opinion, but YMMV.))
    I literally fundamentally oppose everything you said here.
    (2)

  5. #255
    Player

    Join Date
    Sep 2015
    Posts
    251
    Quote Originally Posted by Leigaon View Post
    That would be my only concern with the story skipping mainly. The story directs you to the location of your classes/jobs, by the time you reach a certain level you should know the icon for quests and want to explore to see what these quests give you. This introduces you do tooltips like you said but also the hall of novice where there's a lot of useful tips and gameplay descriptions. How would you or anyone suggest these things get directed to the user if they are able to skip seeing it or skip it all together?
    Well you can skip all of this too right now by pressing escape so
    (1)

  6. #256
    Player
    Legion88's Avatar
    Join Date
    Aug 2014
    Location
    Ul'dah
    Posts
    1,527
    Character
    Baradaeg Ryssbhirwyn
    World
    Lich
    Main Class
    Warrior Lv 80
    Does someone know how far you have to progress before you can use this "jump potion" and how it works?
    1. Does it only work after you unlocked the airships?
    2. Does it only work for one class/job on a character?
    3. Does it boost your level to...lets say 60?
    4. Does it complete your class and job quests?
    5. Does it boost your story completion to the beginn of 4.0?
    6. Does it give you items/gil/something you can progress further into the next expansion?
    7. Does it lower the skill of the player who uses it?
    And this are the answers i have found for me:
    1. No one knows by now, but likely from a look on the chinese version.
    2. Likely from the PoV to bring a Char just to the beginning of the expansion.
    3. Most likely, because you should be able to enter the expansion and progress further from there.
    4. Most likely, some skills are to valuable for further progression to make differences between different jobs.
    5. Most likely, because you should be able to enter the expansion and progress further from there.
    6. Most likely, because you should be able to enter the expansion. and progress further from there.
    7. Most likely not, because a player who wants to learn his class/job will learn and a player wo refuses to learn wont learn it even with the MSQ and besides nothing in the MSQ teaches you anything for your class/job besides 50% of them are annoying fetch quests and you get some pactice for your class/job by running dungeons and trials, but we see it now that this doesn't really help if you meet players who have no idea how to play their job in experte roulette. Learning is a process and includes doing something repeatedly, getting advice, reading guides, incorporating new knowledge into my own and practicing. Just because a player used a "jump potion" doesn't make him less skilled then every other new player, he just have to manage the flood of skills instead of getting one after the other, but for this they will probably implement the "intermediate hall" and make them mandatory at least for ever "jump potion" user.

    A "jump potion" is like a ferry over a huge river, you can swim or you pay the ferryman to cross over with you.
    I don't get it why people are against it, at some point they have to come. if SE keeps the current model of story progression we won't see any new players in 2 to 3 expansions, cause they have to work through weeks or months of MSQ just to get to the current content.
    (1)

  7. #257
    Player
    Stanelis's Avatar
    Join Date
    Oct 2011
    Posts
    929
    Character
    Irvy Ryath
    World
    Ragnarok
    Main Class
    Lancer Lv 85
    The thing is that expansion storylines were mostly high-level content. Zilart was 50-75. CoP tried the disastrous level capped content. ToAU was all high level (the zones themselves had mobs that reinforced that). WotG story content is also relatively high level.

    Of course, you didn't need to add level potions in FFXI because most of the expansion story content had only the game's lv75 cap to take into account. FFXIV doesn't have a static level cap that spans several expansions, so you're sort of comparing apples and oranges.
    That's irrelevant to the discussion at hand. I m not saying FFXIV should EXACTLY be like FFXI, but that the stories could be independent in FFXIV, like they were in FFXI. Also, on the topic of FFXI, you re not even right, considering that TOAU and the later expansions all had low level content. And the level cap did actually fluctuate a lot, even if it stayed at 75 for a long time.

    Furthermore, expansions in FFXIV are also "high level content". The level cap of ARR was 50, HW content was 50-60 (which is by definition high level content in regard to the ARR cap) and stormblood content will be 60-70 (which is also high level content in regard to HW content).

    Your post illustrates what I was saying in my later post. When I talked about FFXI, I wasn't saying that everything should be like in FFXI.
    (0)

  8. #258
    Player Kaurie's Avatar
    Join Date
    Apr 2015
    Posts
    2,427
    Character
    Kaurie Lorhart
    World
    Leviathan
    Main Class
    Summoner Lv 80
    Quote Originally Posted by Duelle View Post
    I'll admit this part annoyed me. Instead of easing people into content, they seem to want to keep the current difficulty curve and just make stuff that's harder for the top tier guilds. I personally don't see this working without making savage "easier" (and that might be their aim without actually saying it). So you'd have normal mode, savage mode, and ultra-savage mode for the Lucrecias and Angereds of the world.
    Yeah it could. I really wish the difficulty progression followed a more linear path. It feels like (on a scale from 1=easy, 10=difficult) it goes 1-1-1-1-1-1.5-2-3-7-7-9-9. Kinda random, but the point is there.
    The translation for this made little sense. Particularly the thing about tank stances. Can't comment on something that makes no sense, and I haven't had a chance to look at the article in JP to see if I can decipher it.
    Tank stuff aside (as I don't tank and didn't read that part), it sounds like they are not pruning very much. They'll just revamp skills to make more sense (like Tri-Bind for Summoner in Heavensward). This does very little to combat button bloat which is currently a huge problem and will be a bigger problem with added skills. They also said they don't want to change the global cooldown, which disappoints me a fair amount. Ultimately, I am mostly disappointed as it seems like we are not really going to get much actual change with combat, and after announcing a revamped battle system, I was expecting and hyped for something fresh and exciting.

    This isn't really a problem per se. All classes pretty much have the stats they gravitate towards, be it BRDs with Crit/Skill Speed and so on, so nothing is changing on that front other than instead of having stat budgets wasted on accuracy, you'd have the same stats on every piece of gear, which does look like a problem without actually being one.
    All classes gravitate towards 2 stats is pretty much a problem, but even if that isn't, there is very little choice. You choose 2 of 3 stats. It's pretty boring in the most boring way. At least with accuracy, you needed to balance these stats while also meeting an accuracy requirement. They're basically taking one of the most mindless substat systems in any game, and making it slightly more mindless. While I support the removal of accuracy, I think the bigger issue is that the other stats need to be changed and more secondary stats need to be added.
    (2)

  9. #259
    Player
    FJerome's Avatar
    Join Date
    Oct 2013
    Posts
    1,014
    Character
    Edhe'li Merwyn
    World
    Leviathan
    Main Class
    Weaver Lv 90
    Quote Originally Posted by Stanelis View Post
    As an example, each expansion storyline was independent in FFXI, and everybody was happy with that, and SE didn't have to sell XP potions. By saying that, I m not asking for the storylines of FFXIV to be the same as FFXI's.
    The thing is that wouldn't work with the long-form storylines FF14 likes to tell. Part of the charm of FF14's plot is (aside from the weird take-back on Before the Fall) we really have been watching its world change in more or less real time.
    (0)

  10. #260
    Player
    Ghastly's Avatar
    Join Date
    May 2014
    Location
    Abalathia's Spine
    Posts
    1,146
    Character
    Ast Eryut
    World
    Cactuar
    Main Class
    Warrior Lv 90
    How is not liking the story a good excuse to sell/buy potions?
    If you don't like the game's story the chances you stay a subscriber are really low (there are exceptions).

    Integrity is more important than a leveling potion

    Yoshida, please understand that everything Wow does isn't always good.
    Take a hint from the goddess herself, sophia. There are bad things in Wow, and leveling potion is one of them.

    Right now it's possible for friends to run all the duties they need to run using level synch in dungeons. Real friends help friends, real friends don't tell friends to buy leveling potions.
    (2)

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