I don't think you're giving the intuitiveness of FFXIV's systems enough credit. Tooltips are part of the process but a lot of the gameplay has things built in to show you a sort of progression of skills. That's a feather in FFXIV's cap that WoW simply doesn't have, even now with the simplified specs and rotations.
Of course, considering that I've had to teach newbie tanks how to hold aggro because they don't bother to read tooltips and follow the bouncing ball, I see no harm in having tutorials. Especially for people who get boosted to 60.
Ignoring the "us vs them" thing, FFXIV was designed to appeal to modern MMO fans. That largely included WoW and those who played SWTOR and LOTRO. Not to mention that people who ask for FFXI things don't understand that a) FFXI is built around very different design principles, b) built around very different systems, c) that game's progression and gear design only work for that game, and d) the game is still alive and well. I don't even need to get into stupid design oversights like gear swaps mid-combat and the resulting inventory bloat from a trillion items built for very specific purposes. The thing is that expansion storylines were mostly high-level content. Zilart was 50-75. CoP tried the disastrous level capped content. ToAU was all high level (the zones themselves had mobs that reinforced that). WotG story content is also relatively high level.
Of course, you didn't need to add level potions in FFXI because most of the expansion story content had only the game's lv75 cap to take into account. FFXIV doesn't have a static level cap that spans several expansions, so you're sort of comparing apples and oranges.



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