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  1. #11
    Player
    Miste's Avatar
    Join Date
    Oct 2011
    Location
    Ul'dah
    Posts
    1,720
    Character
    Miste Vaer
    World
    Excalibur
    Main Class
    Dancer Lv 90
    Quote Originally Posted by Thunda_Cat_SMASH View Post
    I disagree. I see it more as the fact healers are too overpowered in their own primary function. But, we'll agree to disagree.
    Quote Originally Posted by Exiled_Tonberry View Post
    Yeah, I'd say there's something up with how powerful healers are in late game dungeons. SCH and AST in particular.
    You can't really single out healers being the only ones "overpowered" in your opinion because tanks are also a factor (which you are somehow ignoring their part in it). In each encounter it is how much the healer heals versus how much damage the tank takes that makes up the unity of how long and how much a healer can DPS while the tank is tanking.

    These dungeons are not tuned to be difficult. They are meant for any type of player to be able to complete and they tune them to lower than average item levels.

    The newest Experts as of this post Xelphatol and Great Googly Moogly Hard are entry level i210.......i210? That is the best item level from the start of 3.0...The first Alexander raid (Gordias) dropped i210 gear; that's how long ago that item level was the best.

    This is why you feel healers are overpowered...except that is just it, they aren't. Most healers and tanks are just way over geared for these dungeons because SE wants players to be able to catch up even if they did not play recently. They obviously want dungeons to be inclusive and try not to exclude too many players from accessing it. If you kept up with your gear from the previous content patch you would be i240 when they released these two new experts so you are already 30 item levels above the minimum that the dungeon is tuned for and the fact they generally don't seem to want to make dungeons too hard; again that is because they don't want to exclude players. They want it to be easily accessible and easily complete-able content.

    So you aren't really overpowered you are just over geared and the dungeons are supposed to be easy level content.

    I wish there was more difficulty but I understand why there isn't, but I get my difficulty fix from doing the savage raids. What would be cool is if they added some savage dungeons that we could tackle. PotD 150-200 was a good addition so far for difficult 4 man content.
    (3)
    Last edited by Miste; 11-16-2016 at 09:38 PM.