Had a player with a savage ring on not know the medallion phase, thought you went to the opposite above your head. So saying "do savage" doesn't really mean anything especially with how easy people have blown through it this tier.




That's irrelevant to what my point is, my point is that if you really want a challenge, go do Savage. Expert roulette dungeons are there for the basic rotations/DPS, not for you to be 'challenged' to the bleeding edge of your class's damage/defense/healing. Also, pretty certain Liquid Flame has more mechanics than any boss of Void Ark, that's where it was overly easy...
Last edited by ErryK; 11-16-2016 at 06:09 AM.
Regardless, someone can still goof on something easy despite being at raid level. This game is just learning how to work within a set of actions that never change, bosses don't react any different at any level in this game, they're going to only hit whoever is top of the enmity list, tank is going to turn it around, and everyone is going to dance around out of AoE or whatever other mechanic is present.That's irrelevant to what my point is, my point is that if you really want a challenge, go do Savage. Expert roulette dungeons are there for the basic rotations/DPS, not for you to be 'challenged' to the bleeding edge of your class's damage/defense/healing. Also, pretty certain Liquid Flame has more mechanics than any boss of Void Ark, that's where it was overly easy...
Honestly the only reason Savage is "difficult" is due to the frequency at which the mechanics happen and DPS checks, that in my opinion aren't things that should be classified as difficult in my book. It's like Souls/Bloodborne being hard because 80% of the bosses take up your entire screen and have bad camera.
Once you are able to adjust to the rate at which things happen in savage and can break the dps wall, you realize absolutely nothing in this game is challenging.
Last edited by Jetstream_Fox; 11-16-2016 at 03:04 PM.




The difficulty in Savage is managing good damage, overcoming the healing requirements, and successfully defending against tankbusters and the like, while also dealing with mechanics that affect those previous requirements. Expert also does this, except, the outgoing damage is of a lower frequency because, guess what? Savage is tuned to i240+, while Expert is tuned to i210+. Forget the fact that it is 30 item levels below what we're at at the moment, but that it was the best gear available four patches ago. Attempting to "antagonize" the lack of difficulty in expert is like attempting to antagonize enrage timers in raids. They are there for specific reasons and they are there so everyone is at the exact same point of opportunity to progress.
There is a level difficulty, but at the point you are at, you have already experienced 60 levels of that class, so are you really going to expect an instant-wipe? This is just excusing having an easier time because of experience just so more 'dire' mechanics are added. There isn't a reason to though? So why are complaints coming in that the endgame dungeons that are meant to allow new, somewhat/partially inexperienced players to easily gear up, being too easy? That's right, because that covers more of the majority. Believe it or not, people who want EX roulette to be more difficult/more unforgiving are a minority.
♥ Baby, tell me, what's your motive? ♥
|
|
![]() |
![]() |
![]() |
|
|
Cookie Policy
This website uses cookies. If you do not wish us to set cookies on your device, please do not use the website. Please read the Square Enix cookies policy for more information. Your use of the website is also subject to the terms in the Square Enix website terms of use and privacy policy and by using the website you are accepting those terms. The Square Enix terms of use, privacy policy and cookies policy can also be found through links at the bottom of the page.


Reply With Quote



