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  1. #1
    Player
    Jetstream_Fox's Avatar
    Join Date
    Jun 2014
    Posts
    747
    Character
    Syvic Zivota
    World
    Seraph
    Main Class
    Archer Lv 81
    Quote Originally Posted by ErryK View Post
    Go do Savage and stop complaining about "Expert" roulette.
    Had a player with a savage ring on not know the medallion phase, thought you went to the opposite above your head. So saying "do savage" doesn't really mean anything especially with how easy people have blown through it this tier.
    (0)

  2. #2
    Player
    ErryK's Avatar
    Join Date
    May 2014
    Location
    Ul'dah
    Posts
    2,424
    Character
    Ethan Vayne
    World
    Ragnarok
    Main Class
    Sage Lv 100
    Quote Originally Posted by Jetstream_Fox View Post
    Had a player with a savage ring on not know the medallion phase, thought you went to the opposite above your head. So saying "do savage" doesn't really mean anything especially with how easy people have blown through it this tier.
    That's irrelevant to what my point is, my point is that if you really want a challenge, go do Savage. Expert roulette dungeons are there for the basic rotations/DPS, not for you to be 'challenged' to the bleeding edge of your class's damage/defense/healing. Also, pretty certain Liquid Flame has more mechanics than any boss of Void Ark, that's where it was overly easy...
    (6)
    Last edited by ErryK; 11-16-2016 at 06:09 AM.

  3. #3
    Player
    Jetstream_Fox's Avatar
    Join Date
    Jun 2014
    Posts
    747
    Character
    Syvic Zivota
    World
    Seraph
    Main Class
    Archer Lv 81
    Quote Originally Posted by ErryK View Post
    That's irrelevant to what my point is, my point is that if you really want a challenge, go do Savage. Expert roulette dungeons are there for the basic rotations/DPS, not for you to be 'challenged' to the bleeding edge of your class's damage/defense/healing. Also, pretty certain Liquid Flame has more mechanics than any boss of Void Ark, that's where it was overly easy...
    Regardless, someone can still goof on something easy despite being at raid level. This game is just learning how to work within a set of actions that never change, bosses don't react any different at any level in this game, they're going to only hit whoever is top of the enmity list, tank is going to turn it around, and everyone is going to dance around out of AoE or whatever other mechanic is present.

    Honestly the only reason Savage is "difficult" is due to the frequency at which the mechanics happen and DPS checks, that in my opinion aren't things that should be classified as difficult in my book. It's like Souls/Bloodborne being hard because 80% of the bosses take up your entire screen and have bad camera.

    Once you are able to adjust to the rate at which things happen in savage and can break the dps wall, you realize absolutely nothing in this game is challenging.
    (1)
    Last edited by Jetstream_Fox; 11-16-2016 at 03:04 PM.

  4. #4
    Player
    ErryK's Avatar
    Join Date
    May 2014
    Location
    Ul'dah
    Posts
    2,424
    Character
    Ethan Vayne
    World
    Ragnarok
    Main Class
    Sage Lv 100
    Quote Originally Posted by Jetstream_Fox View Post
    snip
    The difficulty in Savage is managing good damage, overcoming the healing requirements, and successfully defending against tankbusters and the like, while also dealing with mechanics that affect those previous requirements. Expert also does this, except, the outgoing damage is of a lower frequency because, guess what? Savage is tuned to i240+, while Expert is tuned to i210+. Forget the fact that it is 30 item levels below what we're at at the moment, but that it was the best gear available four patches ago. Attempting to "antagonize" the lack of difficulty in expert is like attempting to antagonize enrage timers in raids. They are there for specific reasons and they are there so everyone is at the exact same point of opportunity to progress.

    Quote Originally Posted by Jijifli View Post
    snip
    There is a level difficulty, but at the point you are at, you have already experienced 60 levels of that class, so are you really going to expect an instant-wipe? This is just excusing having an easier time because of experience just so more 'dire' mechanics are added. There isn't a reason to though? So why are complaints coming in that the endgame dungeons that are meant to allow new, somewhat/partially inexperienced players to easily gear up, being too easy? That's right, because that covers more of the majority. Believe it or not, people who want EX roulette to be more difficult/more unforgiving are a minority.
    (2)



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