Ran a fc healer through brayflox reg. Me as war, random dps (drg synched 59, and mch) drg wasn't using heavy thrust. .. at all, popping keen flurry on cooldown. Mch not using any ammo or hot shot. Painful painful painful run
The irony of a DPS telling a healer to DPS is... stunning. A healer should never need to DPS, and if there's a DPS check the party can't meet, it's on the DPS. Exception being when the party can't meet a DPS check due to DPS dying from too much unavoidable damage and too little healing.
I find it annoying how a good player is only considered as such when they do something that their job is not designed to do. When I was leveling THM/BLM, the majority of the comms I got were not because I did well as a DPS, but because I stepped in to serve as a backup tank or healer, or put mobs to sleep, or basically did a ton of other things that had nothing to do with my primary job, which was to DPS.
Which is why it's nice whenever I get comms as BLM in Expert roulette, where I'm not tanking or healing, simply blasting through the dungeon in less than 20 minutes. Why can't people comm healers for good healing and not for DPSing, why can't people comm DPS for good DPS and not for tanking/healing?
Last edited by Mysterysword; 11-15-2016 at 08:14 PM.
Yeah. There's definitely been a bit of a shift on healers. That's mostly due to higher ilvls. More tank hp, higher hitting heals. Healers in expert dungeon barely have to heal at all anymore, so... yeah might as well be a third dps, otherwise you're just standing around for 80% of the run
Because, unless you're solo healing a difficult 8 person instance or the rest of your group is absolutely awful, there are no opportunities for good healing without DPS in this game. In most scenarios, good healing is keeping up with healing requirements (= healing as little as possible while keeping everyone alive) and reacting fast to possible mistakes of others (deaths etc.) while keeping up respectable DPS numbers. It's just how the jobs and fights work in this game.
Cause people would have to admit you did a good job...Which is why it's nice whenever I get comms as BLM in Expert roulette, where I'm not tanking or healing, simply blasting through the dungeon in less than 20 minutes. Why can't people comm healers for good healing and not for DPSing, why can't people comm DPS for good DPS and not for tanking/healing?
Olivar Starblaze
Onion Knight - Lalafell Carbuncle Retainer
<TASTY>
Ragnarok Server
Well I think it is mainly because the level 60 dungeons are just so easy to heal for most players because you over gear them very quickly (or if you kept up with the item level from the last patch then you immediately over gear it) since SE makes the new dungeons item level lower to include everyone even if they didn't cap their item level the patch before. I wish they could make the dungeons more difficult to heal, but I doubt this will change because they tune the dungeons so that people can go in even if they are a bit behind in gear.
I think some players who don't play healer don't realize there is a huge difference between DPSing as a healer in level 60 content versus DPSing as a healer in any content that is sync'd below 50. I've seen people go off on healers not DPSing in some low level content and the things they say I KNOW they do not know what the difference is. The MNK in my story is a good example, he expected me to be able to DPS a lot (in one of the hardest level brackets to DPS as a healer) alongside a tank not holding hate to boot.
The dungeons level 32-41 are the hardest to add healer DPS in compared to other levels from a WHM perspective (AST has Essential Dignity at level 15 and SCH has the fairy so their utility is a bit better at lower levels than WHM). There is a spike in how much damage the trash mobs do in those dungeons once you hit Brayflox and you lack the higher level abilities, like emergency instant heals, that help you DPS safely without people accidentally dying.
A few reasons why it is not the same:
In level 60 content you can out gear it quite high above the minimum.
Some of the level 50 dungeons also have quite high gaps in min and max ilevel but some do not so there is varying difficulties there. In dungeons from 15-49 you can't out gear it much at all due to the fact that your item level goes up very slowly. You get about one more item level per level you gain. Compare this to Neverreap for example the minimum item level is i145 but it sync's to i210 - that is a big 65 item level difference. This massive difference in character power does not happen in content below 50.
You lack the extra abilities to DPS as safely as you do in level 60 content.
So not only are you not as overpowered you also lack abilities that can make DPSing as a healer much easier and safer. You don't have your "OMG tank is at 100 HP" emergency Benediction or Tetragammaton. You don't have Regen in content below level 35. You don't have Divine Seal until level 40. You don't have Asylum for extra regen while you DPS and you don't have Holy stun mitigation until level 45.
MP management becomes more of an issue in some cases.
Aurum Vale for example. You are sync to 49 well that's great you have Holy for this dungeon, but you likely cannot cast it more than 2-3 times because you don't have the inflated MP of higher item levels like you do at 50 or 60 so you are extremely limited how much DPS you can add before running out. Any healer knows running completely out of MP is a no-no because you never know when someone might accidentally pull a whole other group and then you have no MP to heal the damage because you decided not to bother managing your MP.
Some lowest level dungeons are pretty easy heal and add DPS despite all this since they are introductory dungeons and do not have very high hitting trash mobs, but as you get higher to the Haukke Manor and beyond dungeons it gets more difficult to do both easily. Also has a lot to do with the tank's ability to keep hate on everything and use cooldowns which when it comes to leveling dungeons you often get new players so expecting a lot of DPS from a healer in 15-49...well you might want to look to see what the tank is doing, how much damage people are taking, and if the healer is new also before judging them about it. (General statement; not towards anyone in here)
Don't get me wrong, I DPS quite a bit as a healer myself, and I don't mind if a healer wants to DPS. But I'm truly frustrated when, as a tank or DPS, I come across a healer who's too focused on DPSing to actually heal. And I come across so many of these "healers" that I'd say the problem lies in the gameplay design that encourages healers to focus on DPSing above all else. I really wish it would change.
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