i know it's a joking post, but let me simplify what you said just a little moreAlmost all games I play, The most important thing is the story and how it brings me along for a ride. FF has been doing that for years..
If/When this comes to NA I can cancel my account come back 10 years later pay my $10 + boost get all the story I've missed and watch it in the book. That would save me ~ $1200 and I could spend that money on other game.
So I started writing this not wanting this leveling item. However I do kind of want it now. So I don't have to play this game for a little story every 3 months.



I dunno if id want to keep playing a game that gives levels for $$. Kinda one of the reasons I never went back to wow . im all for helping people but I don't want anything to do with this

Nailed it.
The only thing that needs to be done is to open Ishgard (Even if they want to do it as a person smuggling you in) and Keep endgame raids separate of Main Scenario. That is all. I still have no problem with dungeons being locked behind Main Scenario. This is a Story driven MMO after all. There are alternates to dungeons for leveling. Fates and leves. There's no need for XP Boost potions. Hell even World of Warcraft waited until the Cap hit level 90 (and 5 Expansions) before throwing that nonsense in.




I'd probably remove anyone from any party I ever make if I knew they bought their way up.
That being said, doesn't China pay per hour instead of a monthly rate? Or was that Korea? I mean, if that's the case, I can somewhat understand them wanting to bypass some things...
http://king.canadane.com
So, any thoughts now that "Level jump potions are very likely to be added and will jump to 60" in our game too turning it into P2W ?
(Yeah, necroposting but did not want to creat another thread with this one still existing)
People don't know how to take criticism anymore, and bad play is rewarded with with a coddling mentality. Yes, this is a casual game for the most part - that doesn't mean people need to walk on eggshells in fear of getting reported for pointing out things. This whole 'please don't say anything even slightly negative' mentality that we seem to be going towards and the devs seemingly pushing towards it is creating a disturbing trend.
Sorry but a leveling potion isn't P2W, you don't gain any benefits over a player who reached lv 60 without it other than time. So it's weird to throw that logic around as if somehow using these potions gives the player an advantage over other players.
P2W would be something like, For just 20 dollars you can buy a whole set of IL 270 gear complete with all the Tier V materia you wish to attach to it! Or P2W would also be, PVP in which in-game you can only obtain IL 200 PVP gear but if you pay 30 dollars you can get a set of IL 250 gear and put yourself at a huge advantage against those who only have IL200. This means that you are paying to have an advantage over another player which is what it means to be "Play to win", not a potion that just gives players the option to bypass content that is old and takes hours upon hours to complete just to play the point they wish to enjoy.
You said it yourself, you actually gain time over those who did not buy the potion and have to spend weeks lvl their charact (taking the example of new players without the exp bonus for another class max lvl)
A did buy a potion and is insta 60
B did not
While B is still trying to group for Sastasha A is lf a Alex group and start gaining stuff, gils etc
Plus, the chinese version also offers gils for those buying the potion, how can this not be P2W ?
People don't know how to take criticism anymore, and bad play is rewarded with with a coddling mentality. Yes, this is a casual game for the most part - that doesn't mean people need to walk on eggshells in fear of getting reported for pointing out things. This whole 'please don't say anything even slightly negative' mentality that we seem to be going towards and the devs seemingly pushing towards it is creating a disturbing trend.
You get gear and gil too. You might not see it as P2W cause your gear is already better, but for people who are lower? Its a kick in the teeth. For those, it's the same as someone getting 270 gear while your still on 250/260Sorry but a leveling potion isn't P2W, you don't gain any benefits over a player who reached lv 60 without it other than time. So it's weird to throw that logic around as if somehow using these potions gives the player an advantage over other players.
P2W would be something like, For just 20 dollars you can buy a whole set of IL 270 gear complete with all the Tier V materia you wish to attach to it! Or P2W would also be, PVP in which in-game you can only obtain IL 200 PVP gear but if you pay 30 dollars you can get a set of IL 250 gear and put yourself at a huge advantage against those who only have IL200. This means that you are paying to have an advantage over another player which is what it means to be "Play to win", not a potion that just gives players the option to bypass content that is old and takes hours upon hours to complete just to play the point they wish to enjoy.
Last edited by Genaxx; 11-15-2016 at 08:02 PM.
Same here. I used to love WoW and my enthusiasm for that game began to collapse the moment the cash shop began offering more and more dubious products. Let's not beat around the bush here - at the moment there's no real advantage to buying anything on the Mog Station beyond purely cosmetic items. Adding the ability to skip content for real world cash is a major advantage - and comes with it's own set of problems.
Another major concern is...what comes after that? Give an inch and a mile will be taken. They're not going to stop there - Blizzard certainly didn't.
Worse yet a lot of the people pushing for it to be added don't even need it. They've completed the MSQ's and they're up to date with current content. New players, meanwhile, will get to see everything as completely new - so skipping it is rather silly. Yes, there's the 'end game' to consider but rushing to reach that has always been somewhat odd. They'll just be doing the same instances over and over and over again - making the MSQ related content more unique as a result.


One of the fundamental problems FF14 will face moving forward is that it creates ever more required content to clear before a player can get to end game. This isn't an issue for people who want to enjoy the story and such. For people who just want to play with others at end game though this requirement is a turn off already, without them adding all of HW stuff to the list. I know players who have hit the 2.X patches and found out they have still 100 quests to clear before they can even set foot in Ishgard and have just stopped playing.
So this creates an issue. How do you accommodate new players that aren't interested in scaling the wall of two complete expansions of questing before they can finally get into the real group play? The Questing system seems to be rather ridged from the way they described it so at the very least just skipping story would require providing the players with the gear to allow them to move to whatever their current level is at. Further, quests unlock progression so once so any story skipping options would account for that too.
Player Churn is inevitable in any MMO. New players are the life blood that keeps an MMO healthy. There needs to be a feasible solution helping new players get over that wall and while there are other options you need to remember that things like going back and streamlining older questlines would only be a temporary solution as the expansion ages and would probably require quite a bit of resources which would be coming out of any development of new content existing players could enjoy. I would add that WoW did add a similar feature and it didn't break the game. WoW's woes came from other issues such as content droughts, inconsistent performance, poor developer communication and poor gameplay development.
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