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  1. #1
    Player
    Mikaeus_The_Lunarch's Avatar
    Join Date
    Aug 2016
    Posts
    95
    Character
    Mikaeus Thelunarch
    World
    Adamantoise
    Main Class
    Astrologian Lv 80
    tbh i wouldn't really go for extended ewers. if you're going to use a ewer i'd recommend an enhanced one, it refreshes quite a bit more.
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  2. #2
    Player
    Rongway's Avatar
    Join Date
    Aug 2013
    Posts
    4,187
    Character
    Cyrillo Rongway
    World
    Hyperion
    Main Class
    Black Mage Lv 100
    Quote Originally Posted by Mikaeus_The_Lunarch View Post
    tbh i wouldn't really go for extended ewers. if you're going to use a ewer i'd recommend an enhanced one, it refreshes quite a bit more.
    Extended Ewer/Spire: 100% potency × 200% duration → 200% effect
    Enhanced Ewer/Spire: 150% potency × 100% duration → 150% effect

    Extended Ewer/Spire + Celestial Opposition: 100% potency × 267% duration → 267% effect
    Enhanced Ewer/Spire + Celestial Opposition: 150% potency × 167% duration → 250% effect

    Extended Ewer/Spire + Time Dilation: 100% potency × 300% duration → 300% effect
    Enhanced Ewer/Spire + Time Dilation: 150% potency × 200% duration → 300% effect

    Extended Ewer/Spire + Celestial Opposition + Time Dilation: 100% potency × 367% duration → 367% effect
    Enhanced Ewer/Spire + Celestial Opposition + Time Dilation: 150% potency × 267% duration → 400% effect


    Enhanced Ewer has 9% more effect if you want to use both Celestial Opposition and Time Dilation on it, but as much control as we have over cards now, I'd rather save them for my next combo.

    In light party duties, if I happen to have Extended RR and Redraw a Ewer and happen to have a competent BRD and BLM/SMN I will throw Extended Ewer at the BRD, but like Katlyna said, I don't try for it over other more direct effects.
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