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  1. #1
    Player
    Truefaith87's Avatar
    Join Date
    Aug 2013
    Posts
    324
    Character
    Tama Seiryu
    World
    Coeurl
    Main Class
    Fisher Lv 80

    Early Regen Spams In All Grades of Content

    As the title says, lately in any type and location of content, I have been seeing more and more healers willing to early regen or attempt to stritctly reply ONLY upon regens/party wide regens to keep the group healthy. As a tank main, I am well aware you can simply click it off. But in 8 man content, what about the other 7 who leave it on? Instantly once they all jump into the boss fight, the healer draws hate, dies, and blames the tank. Is there no way to explain to healers through their course of playing that regens affect your healing this way? It is feeling like it is a pandemic that makes for more drama than simplicity.
    (0)
    Leader of Tonberry Assassins <STAB!> of Coeurl, a social & light raiding FC.
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  2. #2
    Player
    bounddreamer's Avatar
    Join Date
    Jul 2015
    Location
    Limsa Lominsa
    Posts
    1,598
    Character
    Talya Stormbreaker
    World
    Lamia
    Main Class
    Warrior Lv 70
    This has been happening a lot more often lately and as a tank main it drives me up the wall. Just because I can secure and keep hate doesn't mean every tank they get will be able to do it. Very bad habit on the healers' part.
    (3)

  3. #3
    Player
    Leigaon's Avatar
    Join Date
    Apr 2012
    Location
    Limsa
    Posts
    740
    Character
    Zara Diaspora
    World
    Excalibur
    Main Class
    Carpenter Lv 63
    As for 8 man content and pre-regen before the pull. I don't understand too much, you normally have a few seconds where nothing really happens anyways.

    For normal dungeons though. There's been a concern on the other end that I've seen where tanks will pull big. There's a common habit I'm seeing where tanks for some reason just stop, turn around and do their AoE hate move even though things are all green on our end. Then they keep on pulling. Tossing a cure could critical and come in at the wrong moment when the tank pulls another set of mobs with say Shield Lob. It hits the one but the other two run right at the healer.

    Thing is you should run to the tank, well sometimes that first set of mobs has a large AoE that they're casting and if you run to the tank to let the two get to into the tanks AoE you might get hit with that mob AoE. Then there's a chance that you get slapped at least once from each mob before hate is established.

    How is regen any better? It's not for the most part. Though if you stay with the tank then they can get hit, any hate that comes to me is instantly aoe. I'm just giving an example of a situation. Or if they're going to get hit a few times while pulling and stop, the regen hopfully gets them up incase you run out of range. That's the mindset for some.

    I'm not saying any of this is right. I'm merely explaining the situations that would cause people to react in such ways come up. A situation or an issue came up and this method is what some of the healers went to.

    Quote Originally Posted by Jpec07 View Post
    It's a common strategy in other MMOs (*cough*WoW*cough*) to pre-apply regen, because tanks generate sufficient enmity to compensate...
    That's something for me to keep in mind. I never played WoW, well I tried to and I didn't get past level 10. Didn't last long, and my MMORPG history only consists of FFXI..so it's nice to hear things like this so I can see if a habit came from another game.
    (0)
    Last edited by Leigaon; 11-19-2016 at 05:26 AM.

  4. #4
    Player
    Jpec07's Avatar
    Join Date
    Jul 2015
    Posts
    868
    Character
    Matthias Gendrin
    World
    Cactuar
    Main Class
    Paladin Lv 80
    It's a common strategy in other MMOs (*cough*WoW*cough*) to pre-apply regen, because tanks generate sufficient enmity to compensate. However, FFXIV is different, and if a healer does it, pulls hate, dies, and then yells at the tank, the tank is fully in the right to tell that healer off, or to leave.

    In my experience, Regen is only safe after the first enmity combo is out, and Medica II is only safe once the tank has a really big enmity lead.
    (5)
    __________________________
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  5. #5
    Player
    Jonnycbad's Avatar
    Join Date
    Apr 2015
    Posts
    2,252
    Character
    Seraphus Highwynn
    World
    Gilgamesh
    Main Class
    Lancer Lv 100
    In FFXI it wasn't uncommon for SCH to cast an AoE Regen V on the entire party because in FFXI HoT and DoT didn't generate enmity outside of the initial cast
    (0)

  6. #6
    Player
    RiisWolf's Avatar
    Join Date
    Jun 2015
    Posts
    280
    Character
    Triptolemus Zaels
    World
    Balmung
    Main Class
    Warrior Lv 80
    Quote Originally Posted by Jpec07 View Post
    It's a common strategy in other MMOs (*cough*WoW*cough*) to pre-apply regen, because tanks generate sufficient enmity to compensate. However, FFXIV is different, and if a healer does it, pulls hate, dies, and then yells at the tank, the tank is fully in the right to tell that healer off, or to leave.

    In my experience, Regen is only safe after the first enmity combo is out, and Medica II is only safe once the tank has a really big enmity lead.
    But the thing is in WoW is that raids or at least during my time from BC to Panda, there is ALWAYS a need to heal, damage ticks in to us all in raids, however pre-applying HoT is pretty awful because it is a complete waste of time and resources especially when you are not fighting or getting hurt, which is why the vast majority of the time back then you didn't see healers pre-casting a thing before a fight other than potions. Healers in WoW worry about resources more than ANYONE else in the whole game, where DPS and Tank can go on perpetually.

    Additionally tank threat there since Panda was so massive you'd need to be over 16 times stronger than the tank to overpower their threat. In the healers' case twice that number. But in FF14, nope. Tank stance is a little over double threat, DPS is barely twice as strong as tanks, but healer takes the cake cause there's 8 of you and more if there are pets while some of them are quick (or obsesses) to attack as well. So the math is 8+man x 0.5 from healing + 1.0 threat from damage = 5+ threat. So when Brute Justice first appears, heals bust med 2 instead of med1 - GREAT now you gotta use Steel Cyclone or an uncombo'd RoH/Power Slash/BB to save the healers from being turned to pudding. In that case it is the healer's fault things happen like that. BJ doesn't attack the whole raid until AFTER the first tank buster, so that's mana in regens wasted.
    (0)

  7. #7
    Player
    Kitfox's Avatar
    Join Date
    Nov 2011
    Posts
    1,113
    Character
    Lynn Nuvestrahl
    World
    Moogle
    Main Class
    Machinist Lv 90
    Early Regen makes no difference in encouters with one target, or multiple that are picked on the same moment. Tank will be able to handle the small HoT enmity with their initial hate grab. It's only a problem when pulling multiple groups of enemies with limited hate output from tank, eg. only Flashing each group once or plain body pulling through hordes of enemies. Another problem is tanks engaging enemy groups with their ranged attack, causing them to spin their GCD as the mobs run past them, when instead they should run into the middle of the group and tag all targets with an AoE.
    (8)

  8. #8
    Player
    TaleraRistain's Avatar
    Join Date
    Jun 2015
    Posts
    5,537
    Character
    Thalia Beckford
    World
    Jenova
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by Kitfox View Post
    Early Regen makes no difference in encouters with one target, or multiple that are picked on the same moment.
    You're the first one I've seen with this opinion. I mentioned this in the healer pet peeve thread because in all the time I've played a healer in this game, it's been very common in trials for the whm to cast Medica II right before the pull and scatter. It was something I learned from those around me. But it was communicated that it was a very bad idea. The irony is that after the feedback I tried *not* doing it in a trial and someone yelled about its absence. But what you describe with a single target is what has been my experience. I gain no additional aggro but I make sure to stay near enough the tank until mechanics dictate moving away that I don't make their job harder having to chase me if I do.
    (0)

  9. #9
    Player
    Kitfox's Avatar
    Join Date
    Nov 2011
    Posts
    1,113
    Character
    Lynn Nuvestrahl
    World
    Moogle
    Main Class
    Machinist Lv 90
    Quote Originally Posted by TaleraRistain View Post
    You're the first one I've seen with this opinion. I mentioned this in the healer pet peeve thread because in all the time I've played a healer in this game, it's been very common in trials for the whm to cast Medica II right before the pull and scatter.
    I wouldn't precast Medica II, usually only the tank takes damage during the first 30 seconds, and it pulls a lot of hate so I would advice against it. Tanks should be able to handle the hate, but it's just pointless overhealing in your bank. I always Divine Seal Regen couple of seconds before the pull though so I'm free to land my first nuke on tank's first hit and freely DPS until mechanics start happening.
    (2)
    Last edited by Kitfox; 11-19-2016 at 06:48 AM.

  10. #10
    Player
    Neophyte's Avatar
    Join Date
    May 2015
    Posts
    940
    Character
    Mim Silmaril
    World
    Phoenix
    Main Class
    Summoner Lv 90
    Quote Originally Posted by TaleraRistain View Post
    You're the first one I've seen with this opinion. I mentioned this in the healer pet peeve thread because in all the time I've played a healer in this game, it's been very common in trials for the whm to cast Medica II right before the pull and scatter. It was something I learned from those around me. But it was communicated that it was a very bad idea. The irony is that after the feedback I tried *not* doing it in a trial and someone yelled about its absence. But what you describe with a single target is what has been my experience. I gain no additional aggro but I make sure to stay near enough the tank until mechanics dictate moving away that I don't make their job harder having to chase me if I do.
    Regen =/= Medica 2.

    Regen: 75 healing potency turned into emnity every 3s. Absolutly no problem.
    Medica 2: 8*25 = 200 healing potency turned into emnity every 3s. Might be a problem.
    (0)
    Last edited by Neophyte; 11-21-2016 at 11:40 PM.

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