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  1. #1
    Player
    FreeKingStefan's Avatar
    Join Date
    Sep 2016
    Posts
    175
    Character
    King Stefan
    World
    Jenova
    Main Class
    Scholar Lv 70
    At higher levels the matches are decided on the best melee (in the general sense).

    Healers are great, don't get me wrong, and at low levels of play they can carry a game by themselves if they vastly out skill their healing opponent. However, competitive games should never be designed based off the lowest common denominators.
    (3)

  2. #2
    Player
    Etrius's Avatar
    Join Date
    Sep 2012
    Location
    Ishgard
    Posts
    90
    Character
    Etrius Ballard
    World
    Behemoth
    Main Class
    Dark Knight Lv 70
    Quote Originally Posted by FreeKingStefan View Post
    However, competitive games should never be designed based off the lowest common denominators.
    It's basically what i'm saying in the first half, the match should not weight so heavily on healers, if they always get the startup focus, unable to heal and die, the team is doomed to failure.
    (0)

  3. #3
    Player
    Zojha's Avatar
    Join Date
    Aug 2015
    Posts
    3,565
    Character
    Lodestone Bait
    World
    Pandaemonium
    Main Class
    Gladiator Lv 1
    Quote Originally Posted by Etrius View Post
    [...] if they always get the startup focus, unable to heal and die, the team is doomed to failure.
    If a team is doomed to retreat or fail without a healer, without the same being equally true for any other team member, what does that say about the power of healers again...?

    From my perspective, the metagame revolves entirely around coordinating CC and burst because no other strategy seems really viable thanks to healers. Simply put, the team that better counters the enemy healer wins. And the baffling thing is that people then go and take the fact that everyone is going out of their way to counter healers as an argument why they are not as powerful as they seem.

    Personally, I think healers shouldn't exist in PvP that revolves around killing enemies in the first place, because they are designed to work against the premise of the mode, so they have to be denied their endgame for the mode to function. Alas, once the gates are open...
    (0)