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  1. #1
    Player
    Etrius's Avatar
    Join Date
    Sep 2012
    Location
    Ishgard
    Posts
    90
    Character
    Etrius Ballard
    World
    Behemoth
    Main Class
    Dark Knight Lv 70

    The Feast: Feedback (Ranked)

    Ok, it has come to a point where all matches are decided by the best healer.
    Not babysitting/supportive TANKS, nor best DPS, but HEALERS!

    If the healer do a very poor job, the team loses. If the healer goes "God mode" the team wins.

    Cast interruptions seems non-existent, the only way to interrupt casting is by either locking them behind a wall or stuns (which builds up a resistance/immunity that... should't), and there's only one real strategy on PvP right now: the Focus (everyone targets usually the less geared/statue DPS, untill the team scores the kill.

    The only mechanics that actually counter Healers as a whole are the Heavy Medal and Culling Time.

    My suggestions are:
    1. Remove iLv restrictions and sync the stats by role (STR DPS, DEX DPS, Tanks and Healers). This way it would help early 60s to get into PvP without the need to go after higher level gear, since minimum iLv players already get bullied for it.

    2. Decrease damage mitigation, either by role or a fixed % for everyone. (Tanks 50%, DPS 25%, Healers 25%)

    3. Decrease healing potency by 25%.

    4. Add hazards to the arena.

    5. More pick-ups options, such as Haste, Healing, Elemental Damage (see note 6), etc.

    6. Elemental Affinity:
    The "scrapped" system could get some work and make good use to boost strategies into the PvP scenario, lets say that everyone starts with 0 Elemental Resistance and values go up to +100 or -100, you pick up a stacking/permanent Fire Elemental Damage buff from the boxes, You'll get +25% bonus Fire damage and resistance for all your Weaponskills/Spells, while decreasing your Water resistance by 25%.
    "FFXI Element Chart"

    Initial Elements could be assigned randomly between teams or by pick ups.

    Mix these with Elemental Hazards and matches can become a lot more interesting!
    These changes could help to bring the PvP into a more competitive state, while maintaining the fun for everyone.

    PS.: I don't hate healers. <3
    (1)
    Last edited by Etrius; 11-13-2016 at 07:45 AM. Reason: Character limit

  2. #2
    Player
    FreeKingStefan's Avatar
    Join Date
    Sep 2016
    Posts
    175
    Character
    King Stefan
    World
    Jenova
    Main Class
    Scholar Lv 70
    At higher levels the matches are decided on the best melee (in the general sense).

    Healers are great, don't get me wrong, and at low levels of play they can carry a game by themselves if they vastly out skill their healing opponent. However, competitive games should never be designed based off the lowest common denominators.
    (3)

  3. #3
    Player
    Etrius's Avatar
    Join Date
    Sep 2012
    Location
    Ishgard
    Posts
    90
    Character
    Etrius Ballard
    World
    Behemoth
    Main Class
    Dark Knight Lv 70
    Quote Originally Posted by FreeKingStefan View Post
    However, competitive games should never be designed based off the lowest common denominators.
    It's basically what i'm saying in the first half, the match should not weight so heavily on healers, if they always get the startup focus, unable to heal and die, the team is doomed to failure.
    (0)

  4. #4
    Player
    Urthdigger's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    2,670
    Character
    Eyriwaen Zirhmusyn
    World
    Hyperion
    Main Class
    Scholar Lv 90
    If you think healers are OP in PVP, try playing as one.
    (5)

  5. #5
    Player
    Dimitrii's Avatar
    Join Date
    Jul 2014
    Posts
    849
    Character
    Knives Stryfe
    World
    Diabolos
    Main Class
    Alchemist Lv 90
    Quote Originally Posted by Urthdigger View Post
    If you think healers are OP in PVP, try playing as one.
    Not sure what you are trying to say with this. Just because there are lots of bad healers out there doesn't mean some of these jobs aren't OP in the hands of skilled people. It's like saying BLM was never OP.
    (0)

  6. #6
    Player
    MrPresident's Avatar
    Join Date
    Mar 2016
    Posts
    329
    Character
    Casper Colt
    World
    Cerberus
    Main Class
    Summoner Lv 90
    It does seem very weighted towards healers. I think if they're both competent, not so much. But even at silver I keep getting matched with unranked who are still too inexperienced, don't use PvP skills, etc.
    (0)

  7. #7
    Player
    Commander_Justitia's Avatar
    Join Date
    Aug 2013
    Posts
    1,101
    Character
    Ash Primordial
    World
    Phoenix
    Main Class
    Paladin Lv 90
    Healers are more vital to the groups survival than a dps. You just don't notice immediately if somebody does poor dps, but you will notice immediately a newbie healer. That is all there is to say. Because of the matchmaking you get either a bad dps when you queue as healer or a bad healer when you queue as dps/tank. The chance for it to happen is the same and after 1000 runs it is. The only difference is that you will most likely die with a newbie healer, with a newbie dps there is still a slim chance that you can win, but this depends largely on the enemy grp.

    Classes can already oneshot Healers with the right combos, why suggest heal decrease and dmg inc increase?, people would die every 10 second.
    With enough dmg done you will get interupted and that multiple times in a row is pretty deadly, also they can silence you, they can stun you and they can knockback you, you can sleep them or root behind a wall with holmgang or cc... And all the resists are like gone after 1 minute, so I am not so sure about the "missing cast interruptions".

    I play monk often in pvp, most people try to just burst targets down, this works okay usually but later with good healers you really need the perfect burst for it to happen... so I rather switch to interrupting their burst phases as much asap in the downtimes. Stealing buffs and good cc during enemy buffs is the real key, feel like this has a much bigger impact on the match as everything else.

    I would want new feast maps (cant be that hard to map........) or other scenario like capture the flag(but not 4vs4 now) with lots of random upgrades and usuable turrets around the map
    (0)

  8. #8
    Player
    Empty-handed's Avatar
    Join Date
    Dec 2013
    Posts
    297
    Character
    Empty Handed
    World
    Ragnarok
    Main Class
    Leatherworker Lv 60
    Try healing in chaos and you will get absolutely muled, destroyed and fed to the hungry wolves. Reduce healing potency will cause more problems to our healers (who are already very few).

    Dps and tanks are very strong in our D.C. With very high massive bursts of dmg. To the point that there aren't many healers that can counter that.
    (5)

  9. #9
    Player
    Kai_Lee's Avatar
    Join Date
    Sep 2014
    Posts
    794
    Character
    Kai Lee
    World
    Excalibur
    Main Class
    Lancer Lv 70
    No nerf to healers, having to constantly run back to base every time our healer dies is no fun and takes away the momentum of the game.
    (0)

  10. #10
    Player
    Zojha's Avatar
    Join Date
    Aug 2015
    Posts
    3,565
    Character
    Lodestone Bait
    World
    Pandaemonium
    Main Class
    Gladiator Lv 1
    Quote Originally Posted by Etrius View Post
    [...] if they always get the startup focus, unable to heal and die, the team is doomed to failure.
    If a team is doomed to retreat or fail without a healer, without the same being equally true for any other team member, what does that say about the power of healers again...?

    From my perspective, the metagame revolves entirely around coordinating CC and burst because no other strategy seems really viable thanks to healers. Simply put, the team that better counters the enemy healer wins. And the baffling thing is that people then go and take the fact that everyone is going out of their way to counter healers as an argument why they are not as powerful as they seem.

    Personally, I think healers shouldn't exist in PvP that revolves around killing enemies in the first place, because they are designed to work against the premise of the mode, so they have to be denied their endgame for the mode to function. Alas, once the gates are open...
    (0)

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