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  1. #11
    Player
    HPDelron's Avatar
    Join Date
    Feb 2016
    Posts
    177
    Character
    Duran Felden
    World
    Jenova
    Main Class
    Scholar Lv 70
    Quote Originally Posted by Zojha View Post
    That's kind of the point - right now, the token would only be bought by rich crafters, because the economy is set up to shove gil from the DoW/DoM classes where it is majorly generated to crafters and from there, it trinkles back to Gatherers and to a limited degree DoW/DoM via crafting materials. Crafters are the gil sponges of the game and this token idea serves only one purpose - to allow crafters to not just sit on that money but actually buy something useful to them with it.

    You could just give active crafters a permanent subscription discount, same deal.
    Well no it's not the same deal because if you just give the crafter a free sub, they now have both the gil they made from crafting -and- the free sub. In a token system the crafter would have the option to
    A) Spend their crafting investment on a sub
    B) Keep their crafting investment as in-game items/currency.

    If we keep your narrow framing for a bit and look at the non-crafter. They would have the options:

    A) Grind out what they need, slowly.
    B) Pay an in-game crafter with a sub token for some of their gil.


    Without the sub token, both them only have option "A". With the sub token the overall options for both the crafter and the non-crafter have improved. Since a token system introduces no new gil the value of gil remains fixed. This means that the non-crafter who decides not to participate in the system and just grind it out has to do the exact same amount of grinding and is no worse off. The crafter who decides not to participate and keep all their in-game money, has the same buying power they did before.

    Again, this is really no different than your buddy agreeing to pass on a drop worth a few mil in exchange for some pizza.
    (2)
    Last edited by HPDelron; 11-10-2016 at 10:25 PM.

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