It's not about my personal reasons why i firmly believe that such a system should not exist. It's common sense. Or at least i like to believe that it's common sense that if you want to use a service which requires a subscription fee, that you would have to pay for it yourself. I mean, isn't that the same when using your cellphone? Or read a newspaper? Use public transport?
You keep saying that SE doesn't lose money over it, which in theory is true. Someone will buy a token in the cash shop and put it on the market boards in order to sell it. That in it's own is a problem. They buy the token, not because they want to gift it to others, ow no... They buy it with the intention to get in-game currency in return. That right there is the essence of RMT. Whether or not it's through RMT sites, or "legalized" by SE. It is still RMT. Based on that alone, the system should not exist in a subscription based MMO. And again, there is no way you can justify buying game-time through an in-game currency based on supply and demand.
So, in short, the main issues i have with a system like this are:
- It advocates RMT. It doesn't matter where it comes from. You should not be able to get in-game currency through RMT means, legal or no.
- The in-game economy determines the value of game time, whether or not it's player controlled or controlled by SE. Game time needs to have a fixed price for it. Not have it be determined by supply and demand.
I've said it multiple times, but people seem prefer to ignore that part:
I'm all for gifting people game time, perhaps because you want to introduce them to the game for longer then the free-trial period. However, only with the conditions as mentioned above. The item has to be sent directly to the account of the person you want to gift it to, plus it has to be an untradeable and unsellable item.
It should never be a system which is being presented through Cash Shop tokens you can sell on a Market Board, or can buy with in-game currencies. Those systems should simply not exist in a subscription MMO.