That might be the case for WoW, but as it stands now everyone has full control over the prices on our Market Boards, so SE would have to make a new system so that they can regulate the price of the items (rather then giving it in the hands of the players). On paper that would keep the price from escalating to a ridiculous height, but that brings us to the next point:
I'm sorry, but how is is that better? You're basically saying that the value of game-time is determined by supply and demand? Who are we/they to say that 1-month worth of game time is worth 1M gil now and the next person has to pay 1.2M for the same amount of game-time? Next to the fact that not everyone will be paying the same price for game-time, you have the upper and the lower end of the economic community you need to take into account. 1M might be peanuts chump change for some, it will be be quite the amount for others.
There is no way you can justify buying game-time through an in-game currency based on supply and demand. It is simply mind boggling that people are actually considering this as a valid means to buy game time and playing a game. Yes, i know that WoW has introduced that particular system, and frankly it makes me sick to my stomach that they did.
With a subscription fee, everyone is paying the same amount of money for the same amount of game time. I've said it once and i'll say it again:
It's about the principle of it.
And this is one of the main reasons why you should never add a system like this... By the Twelve... If you can't afford something, you have to work for it and to save up money in order to pay for the item you want. This is true in real life as well. By adding something like this, you are just feeding the "need" to throw your real life money for something you want in game. How can someone not see that there is something very wrong with that picture?




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