Quote Originally Posted by Chocolys View Post
Any purchased Cash-Shop items being sellable in-game is a form of RMT. Real money is used to gain gils in game. The only difference being SE would be collecting the money instead of a third party, but the consequences are still the same for the in game market.

That's why I'm glad Cash-Shop items are currently bound and have a limited effect on the ingame economy.

(Now if one thinks RMT is a good thing, then he should simply ask SE to sell Gils directly from the Cash-Shop)
First you have to understand why RMT is bad, and it's not bad "just because people say it's bad".

Gil sellers use bots to obtain gil, SE has no control over them as they create hundreds of accounts for this, you suddenly have a huge amount of illegally obtained gil in the economy, more gil than players wold get by themselves, this drives up prices and ruins the economy, not to mention that this doesn't benefit the publisher in any way.

A sub token would not involve bot-generated gil for the most part, SE can control the price of the sub token just by controlling supply and demand of items, this has a different impact on the economy and it's an impact SE can directly control, and the company would also gain extra profit from this.

A sub token has very few cons compared to 3rd party RMT.