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  1. #17
    Player Kosmos992k's Avatar
    Join Date
    Aug 2013
    Location
    Ul'Dah
    Posts
    4,349
    Character
    Kosmos Meishou
    World
    Behemoth
    Main Class
    Paladin Lv 90
    Quote Originally Posted by FoxyAreku View Post
    I was thinking of this, and what if they made a compromise for the 'savage' floors later on down the road?
    Why?

    If you want to see the difficult stuff but don't care about your score, then run it, and see it, get killed and retry.

    Look, I'm all for making the game as accessible as possible, but even for me this is a step too far. We already have normal mode raids and savage mode to allow everyone to experience the raids - if they want to.

    But PoTD is different in that you experience the Deep Dungeon level by level until you can go no further. There is no compromise, you go as far as you can, and no further. Why would or should it be any different? If you die, try again. If you have room to upgrade your gear grind that out and try again. If you want to try things differently, do it. But good grief please do not cry about not being able to get the the bottom floor or whine about it being too hard.

    Did anyone play the older Rogue like games? Rogue, Nethack, Mines of Moria. These games had an eventual 'bottom' level. It was harder than nails, and if you got there, great. if not, you played over and got closer, or not. It was your decision. Short of cheating, the only way to get to the bottom was play it. PoTD is meant to be this way too. Just because the lwoer floors are difficult doesn't mean anything should be done to facilitate your access.

    Actually, it would be kind of sweet to have the Deep Dungeon be so hard that no one can reach the bottom, yet, and perhaps not at all until the gear limits are raised again. Of course by then, there may be more floors and so the cycle continues. Just like Mt Everest, you climb the mountain because it is there, you delve into the deep dungeon, why? Because it's there.

    I'm completely against this idea of allowing tourist difficulty levels to allow those who don't want to put in the effort needed to tour the sights. PoTD has no story relevance, it's not like the Coil was. I have no problem at all with a story mode of a raid, if the story matters with respect to the MSQ. But, in content like PoTD, there is no story relevance an the content is specifically designed to be a challenge, an easier mode is not needed.

    Somehow I am reminded of Yoda and his training of young Skywalker....Do, or do not! There is no try

    No matter what you do or do not do, there are only two outcomes possible in anything, you either do it, or you do not. If you do not attempt to reach the bottom of PoTD, you will never reach it. However, failure is not final, you can always make another attempt. If you continue to attempt until you do reach it, then you have done it. So as Yoda says, Do, or do not. There is no try.
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    Last edited by Kosmos992k; 11-08-2016 at 05:06 AM.