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  1. #1
    Player
    Fluffernuff's Avatar
    Join Date
    May 2016
    Posts
    418
    Character
    Aethys Aeon
    World
    Goblin
    Main Class
    Gunbreaker Lv 80
    Quote Originally Posted by Lewtskie View Post
    You missed the part in the patch notes that to do the quest that unlocks 101+ requires a lv60.
    I can admit to missing it if it's there. If it IS there, then I'll retract that statement. However, no one has yet to actually answer my question on the matter and simply nitpicked over that statement. Very well. I will ask it again before I address my misinformation.

    If 101+ is supposed to be the "Savage" content, then how is requiring floors 1+/51+ going to make floors 101+ any easier to clear?Honestly. Savage itself doesnt require you to clear the entire RAID in 1 sitting without a single wipe. As I said before, enjoy doing A1-A8 because someone dun goof'd in A10-A12 (or Coil if people even still do that). Lets make Savage the same as this Savage content.

    Quote Originally Posted by ErryK View Post
    In regards to a sprout going into the content, that's a poor excuse and you know it. People will voluntarily go 101+, it's not forced on them, which is why it was set for fixed party ONLY.
    Quote Originally Posted by Lovescake View Post
    and the "its accessible as a sprout" excuse isnt even valid, firstly you need a 4 stack premade to do 100+, secondly you are given all of your job or classes tools inside the PotD, which implies you should be learning what to press whilst in there, if anything make it so you cant do 100+ without a job stone and thirdly the 100+ floors aren't exactly "efficient" for experience.
    And you missed the entire point of the statement. congrats! So what if that newbie sprout joined with some friends, they get to 30-40 through palace and they decide to try floors 101+ and actually clear it? did those sprouts just complete "Savage" content? would you instantly grab them for your static?
    Bringing them up wasn't an "excuse". It was a point that if you want it to be "savage" content, that would be the new "entry level". If it does require 60 to enter floor 101+ though, than that point is moot.

    Also you fail to see how less "optional" things become when people shun you based on your level or experience. And EXP is hardly the only "Reward" someone would be interested in as a sprout. Most new players I know are more interested in the stuff. If you guys that already cleared it are rubbing a nightmare pegasus in their face, they're gonna wanna earn it, too.

    So I have to ask, again, How is making said floors actually accessible for more people make the floors themselves any easier? Because I don't understand the train of logic there.

    Assuming it takes an average of ~20minutes each set of 10 floors, we're looks at ~100 minutes(an hour and a half) on content that ISNT "savage" just to get back to the door?
    Do we need to add "doing every roulette" to the list of things you need to clear EVERY TIME after a wipe in A10s-A12s?

    Because thats the crux of the discussion here. not the difficulty of the floors
    (4)

  2. #2
    Player
    ErryK's Avatar
    Join Date
    May 2014
    Location
    Ul'dah
    Posts
    2,424
    Character
    Ethan Vayne
    World
    Ragnarok
    Main Class
    Sage Lv 100
    Quote Originally Posted by Fluffernuff View Post
    And you missed the entire point of the statement. congrats!
    Well, I don't even need to do a serious response when the person I am having a discussion with is going to reply with this, lol.
    (3)



    Baby, tell me, what's your motive?

  3. #3
    Player
    Lovescake's Avatar
    Join Date
    Aug 2013
    Location
    Odin
    Posts
    475
    Character
    Loves Cake
    World
    Odin
    Main Class
    Ninja Lv 70
    Quote Originally Posted by Fluffernuff View Post
    And you missed the entire point of the statement. congrats!
    and you're a complete keyboard extraordinaire, congrats!(?) (but seriously, no need for the "sass."

    And as for "relevant" point what a way for an individual to blow the meanings of each posts completely sideways.

    And you missed the entire point of the statement. congrats! So what if that newbie sprout joined with some friends, they get to 30-40 through palace and they decide to try floors 101+ and actually clear it? did those sprouts just complete "Savage" content? would you instantly grab them for your static?

    I'd say congratulations, however if you're referring to level 30-40 outside of the PotD, that's fine, they'll get all their job skills, they can do the content as they wish and it's with as you said; "friends." it's not hard to simply play safe and not die in there, even as a melee. as for clearing what is labelled as savage content, thats debatable to the individual, i dont see it as savage content, but apparently you guys find it too hard? As for wanting it to be "savage" content, whats wrong with wanting a higher entry level? raids were heavily butchered this expansion, but i guess the harder part of the content is never relevant to a majority.

    Also you fail to see how less "optional" things become when people shun you based on your level or experience
    firstly, you can pug this or df this content freely if you feel like your "experience" of the floors are holding you back, not to mention your level and exp are irrelevant in PotD, there's also soft caps to aether weapons per tier of floor, which is enough to scrape through, not to mention that yes, exp and rewards is nice to a "sprout" but at the same time the experience is learning what the mobs do, the rewards are for those who clear the bosses every tenth floor or play the risk factor with retreiving horde chests/bronze/silver/gold chests. if they cant pull their weight or fail to adjust if the risk becomes too much or backfires., thats not the games fault.. as for your "Nightmare pegasus" in their face, it's bad enough as is with how raids are "too hard." which is the only other argument that springs up since the majority of players on this game have a complex where they "deserve everything."

    So I have to ask, again, How is making said floors actually accessible for more people make the floors themselves any easier? Because I don't understand the train of logic there.
    - due to the risk vs reward factor again, if you want to challenge it then take out the reward if you want checkpoints. as mentioned before.
    - you need to average around 6 minutes maximum on each floor, giving the average players skill and variables due to strength pomps etc you can kill the required mobs easily within a 4 minute or so time frame. as for the "Hour and a half", no-one makes you constantly progress, you cant stop every ten floors if its such a tedious task to continue.
    (3)
    Last edited by Lovescake; 11-07-2016 at 10:46 AM.

  4. #4
    Player
    Paladinleeds's Avatar
    Join Date
    Sep 2015
    Location
    Ul'dah
    Posts
    2,210
    Character
    Nomfur Farredzasyn
    World
    Omega
    Main Class
    White Mage Lv 100
    Quote Originally Posted by Fluffernuff View Post
    Assuming it takes an average of ~20minutes each set of 10 floors, we're looks at ~100 minutes(an hour and a half) on content that ISNT "savage" just to get back to the door?
    Do we need to add "doing every roulette" to the list of things you need to clear EVERY TIME after a wipe in A10s-A12s?

    Because thats the crux of the discussion here. not the difficulty of the floors
    I'd advocate for losing a few levels on your class every time you died (in and out of POTD). So you die as a level 60? Gratz, you get dropped to say level 55. Have fun farming back up to 60 - I played MMOs where that was the case. It made death an even bigger fear. And it worked well.
    (1)
    White Mage ~ Scholar ~ Paladin
    Quote Originally Posted by Spiroglyph View Post
    Boi if you got kicked for the same thing in over 20 duties I strongly suggest you think hard on whatever the hell it is you're doing

    As I'm sure you are well aware, it takes more than one person to be able to kick a player from a duty, so in all those instances there were at least two people agreeing they'd be better off without you tanking.

  5. #5
    Player
    Bourne_Endeavor's Avatar
    Join Date
    Sep 2015
    Location
    Ul'Dah
    Posts
    5,377
    Character
    Cassandra Solidor
    World
    Cactuar
    Main Class
    Dragoon Lv 90
    Quote Originally Posted by Paladinleeds View Post
    I'd advocate for losing a few levels on your class every time you died (in and out of POTD). So you die as a level 60? Gratz, you get dropped to say level 55. Have fun farming back up to 60 - I played MMOs where that was the case. It made death an even bigger fear. And it worked well.
    Given how rapid leveling is in PotD, this wouldn't accomplish anything except a minor annoyance. Regardless, you can only 'punish' players to a certain extent before they'll straight up ignore that content.

    Anywho. Unless I'm mistaken, you can unlock floor 101 with a match party but can only enter it with a fixed one. If that's the case, then I imagine they wanted to ensure consistent queue times by forcing midcore players and up back into the 51-100 queues.
    (0)