Quote Originally Posted by Chinook View Post
Examples of these issues linked to server problems (feel free to correct me or add some to the list):
-Linkshell management
-UI lag
-“/sea all” type commands
-LFG flags
-Market Wards (full wards, functionality)
-Mail/Delivery system
-Macros lag, overwrite and functionality
-Enemy interaction lag (visual signs of enemies starting skills and their position while moving are always few seconds behind their real progress). Same could be said for our own lag, hurting overall fluidity and response in battles. It can’t be instant, but I don’t believe it can’t be improved.
-Oddities like repairs taking 2 bazaar spots since item and reward transactions can’t be processed at same time
... but as long as these server issues plague it, its potential to become a healthy long living MMORPG once it stops being free to play might be greatly reduced.
I'm so glad that finally someone mentioned this. All these server issues are keeping me from staying during p2p. I don't mind the future changes and all that excitement for patch 2.0 sounds really cool, indeed. But I don't see myself paying for a game that has so much server problems like this one.

And they worst part is...we still haven't received any concrete answer for the DEV team, which can only means 2 things: 1) They don't have any specific plans for resolving these server issues, or 2) They CAN'T possible fix them.

I wonder which one...