
Originally Posted by
FallenWings
So you've kept your hate above all your teammates.
Then what?
Then everyone else does their thing, while the tank continues doing theirs.
So you can survive the tank buster,
Now what?
You continue holding aggro and trying to stay alive.
What separates you from a common tank that can meet the same check?
Does there need to be a separation? Tanks generally don't stroke themselves over claims of skill.
How else have you impacted the fight after meeting those two checks?
Depends on how the tank is designed. There's also mechanics to take into account. A tank doesn't just sit in a corner doing nothing while they take hits.
Yes, all you've done is allow the possibility for "greatly" depleting the bosses' hp.
Not "all", but that's a part of the tank role. The rest is filled by whatever incidental damage you dealt while generating aggro (Shield Oath+Goring Blade/Royal Authority in between Rage of Halone applications) and if you have any group utility (Reprisal, Divine Veil,
Aegis of Light,
Demoralizing Shout,
Commanding Shout,
Anti-Magic Zone back when that could be used in PvE, etc).
Any further input from you as a player beyond enabling that bare minimum necessity for completion, means nothing.
See my above mention of utility if the tank has access to it.
Why does a hulking greataxe/greatsword or the iconic broad/short/longsword pathetically bounce off the most snuggly moogle when a kitchen knife causes said moogle to violently explode into guts, bones and other visceral matter?
If you want it in one word, balance. And I wouldn't say they bounce off; they just don't cut as deep. And it's fine, because likewise that moogle can smash the kitchen knife-wielder into paste while the greatsword/greataxe/sword&board guy simply takes the hit and asks for someone to close whatever window is open because they just felt a draft.