Because offering to pay for something increases the probability you'll get it. Keep in mind, the Chinese dress wasn't free for China either. Why would Square make it obtainable in-game for us? And those mounts you mentioned were never intended for any other purpose but to be cash shop exclusive. People have the misconception all of these items would be made available in-game if only other people would stop asking/buying cash shop stuff when they just wouldn't be made at all. Furthermore, if companies didn't have cash shops and DLC as an option, you can be assured game prices would skyrocket instead. They aren't going to eat the added cost of game development. So if you'd rather pay say, $79.99 for Stormblood instead of $39.99. I guess that's an option. I prefer the ability to opt out of extra costs.
Last edited by Bourne_Endeavor; 11-03-2016 at 01:02 AM.
See, I'd prefer to pay more for the expansion, if that meant I was getting access to everything with no extra fees later on? Especially considering I always buy the CEs, so I'm already doing that; paying more for extra content.
But I'm not actually against having the cash shop on principle, just the fact that everything in it is two or three times more expensive than it reasonably ought to be.
I know for the China dress wich is why I kept it shut when I discovered they had to pay for it too. I'm more concerned about the korean outfit which was part of an event iirc, event that could have been add to our version.
People keep saying there is not enought thing to do and don"t seem upset when we loose the opportunity to get more event, I don't get it.
As I said, if we could have the ability to get those items in game I would stop complaning about CS. I'm getting tired of people saying there is not enought thing to do in that game and yet keep asking for things to be added in CS instead of rewards for things done in the game.
Man there even is a thread where someone is begging SE to add a barding for 25$ in CS instead of just, you know, ask for a craft recipe or a quest reward.
I'm against CS as everybody knows and but I would like someone, a pro CS for example explain to me why they keep asking for thing to be put in CS instead of asking things to be add in the game we play :/ ? Not trolling here, just asking a real question and trying to understand.
I don't understand you guys do you have to much money to be begging SE to take it ? ^^" (I'm not joking, when you read certain posts it's like people are actually begging SE to take their money oO)
Well thing is...unless SE discloses to us their business dealings in and out with the other versions of the game (China and Korea) then we never know exactly how they run their development for those versions.
Korea and China versions may own the rights to those dresses and SE had to bargain with them or offer some sort of compensation for them to allow the NA/JP/EU versions of the game to obtain them. Yes SE developed those gearsets, but that doesn't mean that China and Korea versions didn't pay them for the rights to it which means they own it and can control who is allowed to use them beyond that.
We can make assumptions but its all speculation...also I really doubt those gearsets were going to come to us at all if it wasn't cash shop. Some people would rather have the option to obtain them with some extra fees instead of just never getting them at all. I would be in agreement with that side of it since I would rather have a choice to obtain them instead of no choice, but I mean most people always prefer to get stuff with no extra cost so obviously if that was an option everyone would take it...it just didn't end up that way.
Not a pro cs or anti cs but I can answer the question
1) It is much more easier to instantly get something just by throwing money at it then to spending the time to get it, which brings me to my second point
2)the content that people clamor for is not always related to glamour. For all the content the game already provides, not all of it will be time sensible to a player. Also, there's no telling how content for a glamour will be made. Will you have to farm something for three months to get it? Or will you have to kill all ex primals to obtain it? These are examples that may not suit all tastes.
But money? As subjective as its value is, the product you receive in trade is universally guaranteed, effortless and most of the time instant
I think people believe SE is more willing to do something if they'll directly profit off of it. As for why people are willing to pay, many people work long hours or have kids or obligations and consider their time far more valuable than their money. I know I'd rather buy something for $20 than spend five hours grinding for it (though in practice I'll generally do neither).
My metric for "overpriced" will always be in comparison to other games I play. What's more, as this is already a game that charges you a requisite amount each month to even play, I think it's fair to consider the argument that items on the cash shop should perhaps even be below the threshold set by other free-to-play or buy-to-play games, as FFXIV does not have to rely entirely on the cash shop for its income.
For example in GW2, I can buy an outfit for 700 gems, which is somewhere between $9-10. That outfit is then available to every character I ever make on my account. Oh, and you can buy gems with in-game gold, so technically if you save up enough gold, you can eventually get what you want for free.
In WildStar, most outfits are 790 Protobucks - you can buy 1000 Protobucks for $10, so the cost of an outfit is a little cheaper than GW2. You can then unlock that outfit in your holo-wardrobe so that it may be used at any time on any character ever created on your account from now until forever. Likewise here, there is also a free (discounting time) way to obtain these outfits. You earn Omnibits every time you do something in-game that rewards XP, and each outfit costs 395 Omnibits, which does not take very long to earn.
So that's two games now - one B2P and one F2P - that both offer better deals raw price-wise than FFXIV AND even provide you a way to get these items for nothing more than some time spent playing the game. And let's toss Rift in there as another comparison. Rift doesn't have any free way to obtain their cash shop items that I know of (short of purchasing credits with plat via player channels, which would be unofficial), but Rift's costumes are mostly 765 credits, which is just barely over $5 a bundle. And like both GW2 and WildStar, these costumes are unlocked in Rift's wardrobe system permanently as useable on any character past, present, or future on your account.
Now let's look at FFXIV's Mog Station. Prices vary a lot. The recent "cultural" outfits are priced at $18. Some character outfits are set at $8 while others are $15; some are even sold piece by piece for $5 each. Seasonal outfits appear to go up for $5, but then you have weird anomalies like the single piece Wailing Spirit costume that is $5 on its own. In all, we're looking at prices that are at or above the prices of F2P and B2P games, except that FFXIV does not unlock these outfits for the entire account AND it does not provide a way to obtain these items for free.
It's hard to look at these comparisons and not come to the conclusion that the Mog Station is a pretty bad deal for customers.
Nice avatar. You don't think your dress... something you will wear maybe a week or month is overpriced at 18 dollars? How about you explain why in other games we can get 3 costumes for 5 dollars and in this one costs 18 dollars? DO you not realize how overpriced that is for one item?
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