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  1. #1
    Player
    Praesul's Avatar
    Join Date
    Jan 2014
    Location
    Ul'Dah
    Posts
    365
    Character
    Praesul Presul
    World
    Balmung
    Main Class
    Warrior Lv 100

    Season 3 Feast changes

    http://eu.finalfantasyxiv.com/lodest...d9b23aa25e13f6
    "Matching algorithms have been adjusted to ensure players are matched with others of the same or an adjacent tier."

    Thank you SE!
    (3)

  2. #2
    Player
    Zensho's Avatar
    Join Date
    Mar 2015
    Location
    Pearl Lane
    Posts
    180
    Character
    Zenmetsu Shogun
    World
    Sargatanas
    Main Class
    Paladin Lv 90
    "Matching algorithms have been adjusted to ensure players are matched with others of the same or an adjacent tier."

    Hot Damn, the squeaky wheel does get the grease after all! thanks to all the qq
    (0)

  3. #3
    Player
    Araxes's Avatar
    Join Date
    Nov 2015
    Location
    Ul'Dah
    Posts
    1,105
    Character
    Runic Raven
    World
    Zodiark
    Main Class
    Blacksmith Lv 100
    Queue times will raise i guess^^ but a needed change
    (0)

  4. #4
    Player
    Dimitrii's Avatar
    Join Date
    Jul 2014
    Posts
    849
    Character
    Knives Stryfe
    World
    Diabolos
    Main Class
    Alchemist Lv 90
    I'll wait to actually see if they did what they claim they are doing in season. This was really needed though. You compare the top 100s from season 1 and 2 and you can see such a drastic plunge in points and win rates in season 2 compared to season 1. And while it certainly can't all be contributed to matchmaking it did play a major role in it. On primal season 2's numbers 39 to 100 don't even crack the top 100 in season 1.
    (0)

  5. #5
    Player
    Kai_Lee's Avatar
    Join Date
    Sep 2014
    Posts
    794
    Character
    Kai Lee
    World
    Excalibur
    Main Class
    Lancer Lv 70
    What you saying? Players from 39-100 sucks and only with the mess up match making can they be in top 100? Not so sure about that?
    (0)

  6. #6
    Player
    Praesul's Avatar
    Join Date
    Jan 2014
    Location
    Ul'Dah
    Posts
    365
    Character
    Praesul Presul
    World
    Balmung
    Main Class
    Warrior Lv 100
    The most disappointing thing is that there's still no rank decay though.
    (2)

  7. #7
    Player
    Evilsyndicatemember's Avatar
    Join Date
    Nov 2014
    Location
    Uldah
    Posts
    51
    Character
    Kitty Mcmeowington
    World
    Cactuar
    Main Class
    Thaumaturge Lv 70
    Quote Originally Posted by Praesul View Post
    The most disappointing thing is that there's still no rank decay though.
    I think if they were to do the rating decay they should've definitely done it with this implement. As people can no longer claim (or claim less) that they're getting bad matchmaking.
    (0)

  8. #8
    Player
    Dimitrii's Avatar
    Join Date
    Jul 2014
    Posts
    849
    Character
    Knives Stryfe
    World
    Diabolos
    Main Class
    Alchemist Lv 90
    Quote Originally Posted by Kai_Lee View Post
    What you saying? Players from 39-100 sucks and only with the mess up match making can they be in top 100? Not so sure about that?
    While I do believe Season 1's overall top 100 was much stronger than season 2's (though I'll admit I have no quantifiable evidence of this beyond the points and win percentages from season 1's standings) my point wasn't that players 39 - 100 "suck." What I was trying to say was that the matchmaking algorithm from season 2 compared to season 1 made for an even more unpredictable ranking board and the ranking numbers fell off substantially compared to season 1. There were no diamonds in season 2 and season 2's point rankings ended up being much lower than season 1 (at least on primal).

    Aside from a significant portion of the season 1s PVP population not returning to season 2 the other significant change between season 1 and 2 was that matchmaking algorithm which is why I feel it should shoulder some of the blame in why the standard to get into the top 100 dropped off so drastically. Once you got to Gold in season 1 while you could still seesaw in points you generally never really fell out of the tier (at least I didnt), but this is not so in season 2 because of the practical guarentee that you will have unranked players on your team the higher your point totals. At least in season 1 once you reached gold unranked players were barred from your lobbies disabling that excuse for any personal point turnover.
    (0)

  9. #9
    Player
    Kai_Lee's Avatar
    Join Date
    Sep 2014
    Posts
    794
    Character
    Kai Lee
    World
    Excalibur
    Main Class
    Lancer Lv 70
    To me the reason why season 2 didn't have as many players returning because at the start SE announced the reward was basically the same as season 1. I would not be surprised if season 4 is the same. Pairing with unrank / bronze as a higher rank means you really need to play as your peak to try to turn the match in your favor.
    (0)

  10. #10
    Player
    FreeKingStefan's Avatar
    Join Date
    Sep 2016
    Posts
    175
    Character
    King Stefan
    World
    Jenova
    Main Class
    Scholar Lv 70
    Quote Originally Posted by Dimitrii View Post
    Snip
    Same thing on aether. Several average healers broke very high ranks because they kept getting the luck of the draw and queued into unranked healers on the enemy team each game. This typically happened during off hours so they didn't face much resistance in their climb
    (0)

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