Changes look awesome. why would anyone want it to stay the same?
Changes look awesome. why would anyone want it to stay the same?
Watch what you say 'bout my baby FFXI. Seriously though, most of the features (except all dungeons = instanced nonsense) that they just announced are either necessary for a modern MMO or straight up catering to fan requests (hello one-shot character recreation and new genders). It's like 99% goodness.
I'll take my FFXI-lite v2.0 : WoW edition as long as it's fun.
Hey man, chill. I played FFXI longer than any other MMO, but I can still be objective about it. I quit before Abyssea, so I don't know what it's like now, but that game was totally for masochists up until halfway through TOAU and maybe early WOTG.Watch what you say 'bout my baby FFXI. Seriously though, most of the features (except all dungeons = instanced nonsense) that they just announced are either necessary for a modern MMO or straight up catering to fan requests (hello one-shot character recreation and new genders). It's like 99% goodness.
I'll take my FFXI-lite v2.0 : WoW edition as long as it's fun.
It's ass now. I miss being a masochist.
Why did they have to ruin it![]()
I hate how everyone is worried about "copying"
There ARE such things as right answers sometimes. For example, an Auction House-type economy is probably the "right answer" in most MMO cases. The biggest problem FFXIV has is that FFXI did a lot of things right, and FFXIV purposely tried NOT to be like FFXI and therefore ended up doing a lot of things wrong in the name of being unique. An idea SHOULD be copied if you can't think of a better one!
Trying solely to be unique does not result in a good product.... it often ends up, as we saw with FFXIV, in stubbornly using bad ideas in place of proven successful ones.
And using ideas from other games is not necessarily "copying"... What makes a game great is not how UN-like the others it is, but how WELL everything is executed.
So you can't tell based on a concept future plan if the game is copying anyone or not - the devil is in the details and HOW all these things actually get implemented and executed.
Almost nothing is truly innovative anymore - it's taking the same old ideas and doing them BETTER than the all the others that really makes a game stand out.
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