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  1. #1
    Player
    Shippuu's Avatar
    Join Date
    Mar 2013
    Posts
    628
    Character
    Shippuu Nammuu
    World
    Balmung
    Main Class
    Marauder Lv 60
    Quote Originally Posted by FinalWolf View Post
    I want samurai to be a tank as well but I am open for blue mage to be the new tank too.
    It's definitely a viable option. But in my opinion it shouldn't come before SAM gets implemented. SAM is generally more requested and the more likely addition. On top of that, 2 of the 3 current tanks have a magic focus anyways, it'd be nice to get another that is more about martial prowess than magic.
    (5)

  2. #2
    Player Dualgunner's Avatar
    Join Date
    Aug 2014
    Location
    Gridania
    Posts
    2,942
    Character
    Lilila Lila
    World
    Coeurl
    Main Class
    Machinist Lv 80
    Quote Originally Posted by Shippuu View Post
    It's definitely a viable option. But in my opinion it shouldn't come before SAM gets implemented. SAM is generally more requested and the more likely addition. On top of that, 2 of the 3 current tanks have a magic focus anyways, it'd be nice to get another that is more about martial prowess than magic.
    3 of the 3 tanks have slashing weapons. 2 of the 3 tanks use swords. It'd be nice to have a tank that didn't have a slashing weapon/sword lol
    (3)

  3. #3
    Player
    FinalWolf's Avatar
    Join Date
    Apr 2015
    Posts
    401
    Character
    Rex Inferorum
    World
    Malboro
    Main Class
    Warrior Lv 70
    Quote Originally Posted by Dualgunner View Post
    3 of the 3 tanks have slashing weapons. 2 of the 3 tanks use swords. It'd be nice to have a tank that didn't have a slashing weapon/sword lol
    Literally nothing is stopping them from releasing red mage and samurai at the same time.
    (4)

  4. #4
    Player
    Shippuu's Avatar
    Join Date
    Mar 2013
    Posts
    628
    Character
    Shippuu Nammuu
    World
    Balmung
    Main Class
    Marauder Lv 60
    Quote Originally Posted by Dualgunner View Post
    3 of the 3 tanks have slashing weapons. 2 of the 3 tanks use swords. It'd be nice to have a tank that didn't have a slashing weapon/sword lol
    And there's nothing wrong with all of them having slashing weapons forever. The proposed jobs people are asking to be tanks all traditionally use swords of some form or another, red mage, samurai, blue mage, all sword wielders. Other tank-like jobs in Final fantasy games also wield swords.

    Making tanks share a common damage type (slashing) offers plenty of benefits such as allowing them to comfortably fit in any party composition. Introducing a tank job with a contrasting damage type offers none of the compatibility or benefits.
    (4)

  5. #5
    Player
    Alacran's Avatar
    Join Date
    Mar 2011
    Posts
    964
    Character
    Maeror Montealvo
    World
    Sargatanas
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by Shippuu View Post
    And there's nothing wrong with all of them having slashing weapons forever. The proposed jobs people are asking to be tanks all traditionally use swords of some form or another, red mage, samurai, blue mage, all sword wielders. Other tank-like jobs in Final fantasy games also wield swords.

    Making tanks share a common damage type (slashing) offers plenty of benefits such as allowing them to comfortably fit in any party composition. Introducing a tank job with a contrasting damage type offers none of the compatibility or benefits.
    They wont see how ridiculous a two handed Katana wielding Samurai will look behind the enemy. Welcome to 4.0, 24 man raids...

    (5)

  6. #6
    Player
    Claire_Pendragon's Avatar
    Join Date
    Apr 2011
    Location
    Limsa Lominsa
    Posts
    1,619
    Character
    Claire Pendragon
    World
    Mateus
    Main Class
    Red Mage Lv 100
    Quote Originally Posted by Alacran View Post
    They wont see how ridiculous a two handed Katana wielding Samurai will look behind the enemy. Welcome to 4.0, 24 man raids...

    Thats assuming SAM attacks enemies from behind as DPS.
    (1)
    CLAIRE PENDRAGON

  7. #7
    Player
    FallenWings's Avatar
    Join Date
    Nov 2013
    Posts
    520
    Character
    Xyasreau Borlaaq
    World
    Tonberry
    Main Class
    Warrior Lv 80
    Quote Originally Posted by Claire_Pendragon View Post
    Thats assuming SAM attacks enemies from behind as DPS.
    Attacking from the front then? Time to get booty slammed by cleaves and additional frontal cone AoEs.

    Remove cleaves to cater to SAM? Positioning for tanks getting nerfed to make gameplay more braindead?

    Be a DPS that is hated by healers next to BLM? Give it virtually no useful utility but high DPS for this higher risk gameplay? NIN+DRG meta prolonged?

    Let's give our infamously horrible DF pugs a class that needs to dodge frequent untelegraphed cleaves when they already have trouble dodging telegraphed AoEs with huge orange markers.

    Have skills that mitigate damage? Lose some DPS skill slots and effectively turn it into... *gasp* a tank? But worse because a real tank doesn't need to hit the front to deal it's full damage?

    Have no positionals? Release patch NIN?
    inb4 SwordMage with melee range cast bar mechanics *shudder*

    I truly hope we aren't suggesting they become some kind of front positional DPS because... That is what Tanks are.

    I guess Cover would have some miniscule use here. A treat to the PLDs? l0l

    WHM: Stop getting cleaved!
    SAM: But I need to for my DPS
    WHM: I'm running out of mana!
    BLM: I need a heal too
    DRG: Raise please
    WHM has gone offline.
    (6)

  8. #8
    Player
    Claire_Pendragon's Avatar
    Join Date
    Apr 2011
    Location
    Limsa Lominsa
    Posts
    1,619
    Character
    Claire Pendragon
    World
    Mateus
    Main Class
    Red Mage Lv 100
    Quote Originally Posted by FallenWings View Post
    Attacking from the front then? Time to get booty slammed by cleaves and additional frontal cone AoEs.
    You assume they have to sit there and take cleaves, nor have a means to deal with them.

    Quote Originally Posted by FallenWings View Post
    Remove cleaves to cater to SAM? Positioning for tanks getting nerfed to make gameplay more braindead?
    No, why would they do that?

    Quote Originally Posted by FallenWings View Post
    Be a DPS that is hated by healers next to BLM? Give it virtually no useful utility but high DPS for this higher risk gameplay? NIN+DRG meta prolonged?
    Again, you're jumping to conclusions. Who says it has to have high DPS only? (Not that its bad for a DPS, nor was I suggesting what their support utility would be.)

    Quote Originally Posted by FallenWings View Post
    Let's give our infamously horrible DF pugs a class that needs to dodge frequent untelegraphed cleaves when they already have trouble dodging telegraphed AoEs with huge orange markers.
    Very VERY few attacks are like this, and of course, that doesnt mean there isnt a work around for that. I can go into detail at the bottom. Plus a players lack of skill doesnt mean we should never require them to do anything that requires effort.

    Quote Originally Posted by FallenWings View Post
    Have skills that mitigate damage?
    Skills to mitigate dmg, obviously, all DPS have something, and I'd be fine with having higher defense like DRG, with higher HP/mitigation effectiveness.
    Quote Originally Posted by FallenWings View Post
    Lose some DPS skill slots and effectively turn it into... *gasp* a tank?
    I dont see why they lose DPS skill slots. Nor do I see a problem with a DPS having near tank like playstyle/abilities, w/o the actual ability to hold hate.
    Quote Originally Posted by FallenWings View Post
    But worse because a real tank doesn't need to hit the front to deal it's full damage?
    What you said is like saying "A PLD is a WHM, but worse, because a real healer doesnt run out of MP with just 3 cure casts (Clemency) to heal?" Sometimes there is variation, and finding ways to use that variation brings new playstyles and less copy/paste classes. I love DEFENSIVE play styles. I find offensive playstyles boring. I find mitigation more interesting that an attack buff. So if you balance a DPS to mitigate dmg to keep itself at its best, then I'd love to play such a class. Maybe YOU wouldnt, and that is fine, not every class is meant to be the same.

    Quote Originally Posted by FallenWings View Post
    Have no positionals? Release patch NIN?
    Would never suggest that, If anything the idea is to not stand in front of the boss when you DONT have positionals (and using a buff to remove positionals occasionally. Though a penalty to attacking from behind would most likely remain)
    Quote Originally Posted by FallenWings View Post
    inb4 SwordMage with melee range cast bar mechanics *shudder*
    Who on earth would ever suggest this, w/o some sort of "stacks" to make spells intant cast, to encourage melee skills before spells?

    Quote Originally Posted by FallenWings View Post
    I truly hope we aren't suggesting they become some kind of front positional DPS because... That is what Tanks are.
    You're half right, but not quite.

    Quote Originally Posted by FallenWings View Post
    I guess Cover would have some miniscule use here. A treat to the PLDs?
    Honestly the most clever thing you've mentioned so far, as this might be a way to stack mitigation and make this class too broken, which is the only part I'd agree to rethink the design. (Nor have I already thought of a way ahead of time to deal with this.)

    Quote Originally Posted by FallenWings View Post
    WHM: Stop getting cleaved!
    Solution, Dodge more.

    If you are the creator, there is ALWAYS a way to make unique builds work. Stop trying to suggest something couldnt ever possibly work, just because you cant think of how.
    Quote Originally Posted by Shippuu View Post
    Yes because this is so much better...


    I'd just love to be the healer for that, as the entire alliance's dps go down on the first cleave from the boss. That sure does sound fun!

    That's not even touching problems like mechanics that target DPS with ground target attacks now getting placed on top of your tanks, requiring tanks to move bosses more often when a lot of fights require the tanks to keep the boss in a specific spot. And other incredibly numerous other problems that come with a DPS job designed to attack from the front, all for what? When you could just make that job a tank.
    1,2,3 combo, 3rd combo, more dmg from the front +10 potency. you can deal w/o doing it. (Looking at Dark Arts as an example, where you have the ability to use the MP for more potency, but you dont always do it. Sometimes you need to space it out, and wait till you have the MP for it. In this case, the Mitigation for it.)
    all 3, hit from behind effect: lose a stack of honor.
    Honor: raise accuracy from the front and +1% DPS per stack (lets say 3 cap for now)
    side ability: base dmg and gain 1 stack of honor.

    In short, stay on the side of the enemy, move to the front for a single attack.
    Mitigate it before you walk in front of them, such as an utsusemi like ability, move back.

    Stronger mitigation, for times you plan to stay in front of them longer, to lower enmity, but raise mitgation.

    Is it really that hard to imagine work arounds for these issues?
    (I also intended more -enmity in the class, liek an "anti tank" Stance, to prevent them acting as OTs or something too broken. Along with weaker AoE on par with NIN or something. Which requires more support on their part, etc, so on, and so forth.)
    (3)
    Last edited by Claire_Pendragon; 11-01-2016 at 03:06 PM.
    CLAIRE PENDRAGON