Alright, let me make this a bit more plain since you are incapable of understanding.
This game is heavily focused on the story. Period. If you don't like it. This is the wrong game for you. Period. Everything, not just dungeons, is tied to the MSQ. Examples:
Inn Rooms and Levequests - You are such a nobody that you have to prove yourself to the Adventurer's guild through the MSQ before you can have access to these.
Airship Transportation - You can't even leave your starting area, until you advance far enough through the MSQ and get an airship pass.
Retainers - your 'bank' and your ability to sell on the Marketboard. You have to reach a point in the MSQ before you are even allowed one. (Shortly after you meet Minfilia for the first time)
Personal Mounts - You have to be invited to join a Grand Company after drawing their attentions with killing Ifrit (more MSQ). Before that, you are just a nobody.
Job Crystals - Though they put it in to combat RMT, you now have to get just past joining a Grand Company in the MSQ before you can even advance past being a base class.
The Isle of Umbra - Sub zone of Western La Noscea, you cannot go here till you reach a certain part of the MSQ.
The Heavensward Jobs - You have to advance through the MSQ to the point you enter Isghard before you can even pick them up, because their stories revolve around why you are in Ishgard and what you've experienced thus far. (I.E. Dark Knight is heavily influenced by the MSQ)
Flying in Heavensward zones - Yep, even this is locked behind the MSQ because there are aether currents as rewards.
So, with ALL that.. Explain to me, why in the world would they ever retroactively go back through the game and untangle EVERYTHING from the MSQ, just because a few people would prefer to skip it and have access to everything without the "why?" It's completely ludicrous to even ask for them to consider it at this point. The MSQ is the driving line of FFXIV, like it or not. That is the counter argument, and as absolutely plain as I can make it.