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  1. #1
    Player
    Naunet's Avatar
    Join Date
    Aug 2013
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    3,004
    Character
    Mide Uyagir
    World
    Coeurl
    Main Class
    Astrologian Lv 90
    Quote Originally Posted by Dorander View Post
    First and foremost this game has and always will be about telling the story about the Warrior of Light and his adventures in Eorzea. They have never put in a dungeon that was just "Here's something to do that gives exp/gear. Run it!" Even the hard modes have relevance. They are the continuation of that dungeon's story. Be it, needing to go back in to find something else, explore what was behind that one door, help someone clear out the new infestation, what have you.
    That doesn't counter what I said. Introducing the dungeons with a story does NOT have to necessitate tying them purely to the MSQ. The MSQ can still send you into the dungeons, but there should be separate short quests a la all the other unlock quests that only require a certain level instead of MSQ completion.
    (2)

  2. #2
    Player
    Dorander's Avatar
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    Aug 2013
    Location
    Limsa Lominsa
    Posts
    240
    Character
    Riley Fuller
    World
    Faerie
    Main Class
    Monk Lv 80
    Quote Originally Posted by Naunet View Post
    That doesn't counter what I said. Introducing the dungeons with a story does NOT have to necessitate tying them purely to the MSQ. The MSQ can still send you into the dungeons, but there should be separate short quests a la all the other unlock quests that only require a certain level instead of MSQ completion.
    Alright, let me make this a bit more plain since you are incapable of understanding.

    This game is heavily focused on the story. Period. If you don't like it. This is the wrong game for you. Period. Everything, not just dungeons, is tied to the MSQ. Examples:


    Inn Rooms and Levequests - You are such a nobody that you have to prove yourself to the Adventurer's guild through the MSQ before you can have access to these.

    Airship Transportation - You can't even leave your starting area, until you advance far enough through the MSQ and get an airship pass.

    Retainers - your 'bank' and your ability to sell on the Marketboard. You have to reach a point in the MSQ before you are even allowed one. (Shortly after you meet Minfilia for the first time)

    Personal Mounts - You have to be invited to join a Grand Company after drawing their attentions with killing Ifrit (more MSQ). Before that, you are just a nobody.

    Job Crystals - Though they put it in to combat RMT, you now have to get just past joining a Grand Company in the MSQ before you can even advance past being a base class.

    The Isle of Umbra - Sub zone of Western La Noscea, you cannot go here till you reach a certain part of the MSQ.

    The Heavensward Jobs - You have to advance through the MSQ to the point you enter Isghard before you can even pick them up, because their stories revolve around why you are in Ishgard and what you've experienced thus far. (I.E. Dark Knight is heavily influenced by the MSQ)

    Flying in Heavensward zones - Yep, even this is locked behind the MSQ because there are aether currents as rewards.


    So, with ALL that.. Explain to me, why in the world would they ever retroactively go back through the game and untangle EVERYTHING from the MSQ, just because a few people would prefer to skip it and have access to everything without the "why?" It's completely ludicrous to even ask for them to consider it at this point. The MSQ is the driving line of FFXIV, like it or not. That is the counter argument, and as absolutely plain as I can make it.
    (18)
    Last edited by Dorander; 10-30-2016 at 01:45 AM.

  3. #3
    Player
    Naunet's Avatar
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    Aug 2013
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    3,004
    Character
    Mide Uyagir
    World
    Coeurl
    Main Class
    Astrologian Lv 90
    Quote Originally Posted by Dorander View Post
    snip
    Very few of what you listed were blocked for real story reasons. Your second point is false as you are perfectly able to run out of the Shroud and into Thanalan regardless of MSQ completion. Access to retainers doesn't really make much sense being locked to helping the Scions with the MSQ, considering there's nothing in the lore that says they're only something the Warrior of Light can use - being of sufficient level suggests enough growth of influence/power. Personal mounts make zero sense, as I don't need a Grand Company's permission to use a mount that is not provided by the Grand Company (couerl, behemoth, ahriman, fat chocobos, the broom, etc). Not sure why you mentioned job crystals because there's clearly no actual lore motivation behind restricting that. Likewise plenty of "average joe" npcs can sail to and from the mainland to the Isles of Umbra without being a hero of the Scions - so why must we?

    I've already discussed at length why I feel that the HW jobs do NOT necessitate being in Ishgard. It's not like we are unaware of Ishgard prior to HW - we interact with them through Coerthas. The 30-45 stories can easily be done outside of that (and in fact, DO take place outside of it).

    Not a single time have I advocated removing story from the game. I've simply pointed out where limitations make no sense and where they can be reasonably lifted without affecting the MSQ at all.

    Quote Originally Posted by FinalWolf View Post
    The world feels alive the way the MSQ is weaved into everything. You are in this location for a reason.

    Every location you visit has a purpose. Hell, future jobs might even comment on what you did in ishgard making the world you're playing feel alive and expand.
    I can be in Sastasha (or whatever else) for a reason without having to wait for the MSQ funnel me there. The MSQ can ALSO send you there, but it doesn't take much thought to realize there are plenty of reasons to venture into these places beyond "Minfilia/Thancred/etc told me to."
    (4)
    Last edited by Naunet; 10-30-2016 at 06:46 AM.

  4. #4
    Player Theodric's Avatar
    Join Date
    Sep 2013
    Posts
    10,051
    Character
    Matthieu Desrosiers
    World
    Cerberus
    Main Class
    Reaper Lv 90
    Quote Originally Posted by Naunet View Post
    That doesn't counter what I said. Introducing the dungeons with a story does NOT have to necessitate tying them purely to the MSQ. The MSQ can still send you into the dungeons, but there should be separate short quests a la all the other unlock quests that only require a certain level instead of MSQ completion.
    I'm surprised you keep coming back to FFXIV. I recognise your name from various FFXIV related forums and I find myself rather concerned - much of your discussion regarding the game is negatively worded and you seem to often express a desire for sweeping changes to be made for your own convenience even if they do not fit the game's model/pattern.

    Dare I say it but you may very well be happier elsewhere. Or at least happier here if you acknowledge that the current model works for a great many people playing this game and is related to why they chose FFXIV as their MMO of choice.
    (4)