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  1. #831
    Player
    Dorander's Avatar
    Join Date
    Aug 2013
    Location
    Limsa Lominsa
    Posts
    240
    Character
    Riley Fuller
    World
    Faerie
    Main Class
    Monk Lv 80
    The main reason why this isn't a thing, and probably won't ever be is because of how the devs view the game. Your character can't just "jump in" to any dungeon because you are the right level/ilevel. They have to have a reason to go in there due to the MSQ or the quest associated with it. Each repeat run is hand waved under "you aren't really doing it again, you are experiencing it again with the echo." I know that excuse breaks down when you get new gear and what not from there, but that's the reasoning. The same reasoning is used to explain savage and extreme versions of content. You are experiencing it again with the echo, or as the 'story' that the minstrel is telling. Even the new trials like Sophia EX and what not are simulations being provided by Allagan tech.

    Dungeons/Raids aren't just places to 'do.'
    (6)

  2. #832
    Player
    Derio's Avatar
    Join Date
    Jun 2015
    Posts
    3,386
    Character
    Derio Uzumaki
    World
    Sargatanas
    Main Class
    Dark Knight Lv 100
    Every dungeon or instance has a back story, whether it's linked to MSQ or past side quests, they all have lore behind them
    (2)

  3. #833
    Player
    Kisik's Avatar
    Join Date
    Oct 2011
    Location
    Uldah
    Posts
    123
    Character
    Kisik Merneith
    World
    Sargatanas
    Main Class
    Conjurer Lv 80
    People in modern MMOs seem to think the end game is the only part that matters, but this is Final Fantasy. The story is in every aspect of the game, and it all matters. If they can't stand the fact that they have to read the whole book to get to the last 5 pages, then this isn't the game for them.

    To the OP, you've got at least 6 months before the expansion, tell your FC members to do their main stories be ready.
    (3)

  4. #834
    Player
    Nestama's Avatar
    Join Date
    Aug 2013
    Location
    Limsa Lominsa
    Posts
    4,353
    Character
    Nestama Eynfoetsyn
    World
    Lamia
    Main Class
    Samurai Lv 100
    Quote Originally Posted by Kisik View Post
    People in modern MMOs seem to think the end game is the only part that matters, but this is Final Fantasy. The story is in every aspect of the game, and it all matters. If they can't stand the fact that they have to read the whole book to get to the last 5 pages, then this isn't the game for them.
    FFXIV has players who play for various reasons. To some, end game is all that matters, as well as Crafting and Gathering. If they want to do the end game content without having to do the story, then let them (they're already skipping cutscenes, anyway). In what way does it affect you if a dungeon/raid is unlockable via level/ilevel? The story would still make you run through them.
    (4)

  5. #835
    Player
    Bourne_Endeavor's Avatar
    Join Date
    Sep 2015
    Location
    Ul'Dah
    Posts
    5,377
    Character
    Cassandra Solidor
    World
    Cactuar
    Main Class
    Dragoon Lv 90
    Quote Originally Posted by Naunet View Post
    That said, I do not want a jump potion and have never asked for one. All I want is to be able to do dungeons and zones when I'm at the appropriate level without having to drag through the MSQ unless I feel like it.
    Just to clarify my own stance. If this could be done without hurting Stormblood's budget, I, too, would support it. Contrary to my defense of a skip, I don't actually like it. I only want this game to be as accessible as possible because more people means more resources will be dedicated to FFXIV. And that benefits us all.
    (2)

  6. #836
    Player
    Naunet's Avatar
    Join Date
    Aug 2013
    Posts
    3,004
    Character
    Mide Uyagir
    World
    Coeurl
    Main Class
    Astrologian Lv 90
    Quote Originally Posted by Dorander View Post
    The main reason why this isn't a thing, and probably won't ever be is because of how the devs view the game. Your character can't just "jump in" to any dungeon because you are the right level/ilevel. They have to have a reason to go in there due to the MSQ or the quest associated with it. Each repeat run is hand waved under "you aren't really doing it again, you are experiencing it again with the echo." I know that excuse breaks down when you get new gear and what not from there, but that's the reasoning.
    The dungeons need little more than a single introductory quest of "Hey here's this thing" - just like how they introduce all of the hard modes and the scattered side dungeons. Sastasha is full of pirates. Plenty of reason to go in there beyond the MSQ. We should not be required to complete X MSQ quests to access dungeons.
    (5)

  7. #837
    Player
    StrategistShiroe's Avatar
    Join Date
    May 2016
    Location
    Canada
    Posts
    26
    Character
    Shiroe Shigane
    World
    Sargatanas
    Main Class
    White Mage Lv 70
    I watched the entire fan fest and didn't see or hear this anywhere. I assume it's this way because well it makes sense. "oh we went here to liberate the people.....why?" shouldn't come up. You should understand the pain of the 20 years of oppression thanks to the MSQ and comments from Illberd and Raubahn.

    As for skip potion please no. People can't grasp hotbar explosion with starting 30 as AST, DRK and MCH. At 60 HERE'S EVERYTHING would be worse. Level your job and enjoy it and the story with it.
    (1)

  8. #838
    Player
    Dorander's Avatar
    Join Date
    Aug 2013
    Location
    Limsa Lominsa
    Posts
    240
    Character
    Riley Fuller
    World
    Faerie
    Main Class
    Monk Lv 80
    Quote Originally Posted by Naunet View Post
    The dungeons need little more than a single introductory quest of "Hey here's this thing" - just like how they introduce all of the hard modes and the scattered side dungeons. Sastasha is full of pirates. Plenty of reason to go in there beyond the MSQ. We should not be required to complete X MSQ quests to access dungeons.
    First and foremost this game has and always will be about telling the story about the Warrior of Light and his adventures in Eorzea. They have never put in a dungeon that was just "Here's something to do that gives exp/gear. Run it!" Even the hard modes have relevance. They are the continuation of that dungeon's story. Be it, needing to go back in to find something else, explore what was behind that one door, help someone clear out the new infestation, what have you.

    Like I said in my original post, Even the Extreme primals have a story as to why they are even stronger than when we fought them last. Sometimes it's because the beastmen have gotten more crystals, the Ascians have taught them some new method of summoning, the minstrel is telling a story, or it's allagan tech doing a training simulation.

    The devs are trying to tell the story of Final Fantasy 14, and will more than likely continue to force everyone to do that story even if you don't like it, or care about it. That's their main objective. That's what a Final Fantasy game is about, and why this a main numbered game. If it was called "Final Fantasy: the MMO Experience," things might be as suggested, but it's not.
    (2)

  9. #839
    Player
    Nestama's Avatar
    Join Date
    Aug 2013
    Location
    Limsa Lominsa
    Posts
    4,353
    Character
    Nestama Eynfoetsyn
    World
    Lamia
    Main Class
    Samurai Lv 100
    SE can still tell their story, they just need to give players who don't really care about it the option to skip it and do the content that would normally be locked behind it. SE are also selling a game, which you have to pay to play.
    (5)
    Last edited by Nestama; 10-29-2016 at 02:49 PM.

  10. #840
    Player
    Naunet's Avatar
    Join Date
    Aug 2013
    Posts
    3,004
    Character
    Mide Uyagir
    World
    Coeurl
    Main Class
    Astrologian Lv 90
    Quote Originally Posted by Dorander View Post
    First and foremost this game has and always will be about telling the story about the Warrior of Light and his adventures in Eorzea. They have never put in a dungeon that was just "Here's something to do that gives exp/gear. Run it!" Even the hard modes have relevance. They are the continuation of that dungeon's story. Be it, needing to go back in to find something else, explore what was behind that one door, help someone clear out the new infestation, what have you.
    That doesn't counter what I said. Introducing the dungeons with a story does NOT have to necessitate tying them purely to the MSQ. The MSQ can still send you into the dungeons, but there should be separate short quests a la all the other unlock quests that only require a certain level instead of MSQ completion.
    (2)

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